This looks very promising. Zero's SVC moveset wasn't bad. So, keeping that basis, with the possibility of extra moves sounds best to me imo. Also, are you just spriting him? Or you're coding and spriting him?
I'll need a coder, im just a spriter. If he does get coded, he'll have magic combos like MVC characters.
Here's Future Zero's moveset as of now. A fuckton of moves means a fuckton of work. But it will be all worth it. Long post so it's spoilered
Spoiler, click to toggle visibilty
Command normals;
Kuuenzan (Jumping HP)
Z-Buster (Forward HK)
Triple Rod Spin (Hold LK); Zero spins the Triple Rod above his head, can be used in the air
Youdantotsu (Forward LP); Zero thrusts his saber at the opponent, when hit, causes crumple state. Might change this into a throw
Rasetsusen (Hold HP while in the air) Zero continues to spin in place for a couple seconds.
Z-Saber Chain Combo (Forward HPx3)
Running Saber (Walk + LP)
Upward Z-Buster (Back, Forward LP)
Upward Z-Buster (Back, Forward LP) In air only
Downward Z-Buster (Back, Forward HP) In air only
Specials;
Hienkyaku (QCB + LK); Zero dashes forward, going through his opponent. When used in the air, it goes straight down
Hienkyaku2 (QCB + HK); Zero dashes upward, then goes back to the ground.
Irregular Hunt (Back, Forward HP) Zero shoots at the air, causing an irregular to fall onto the opponent. Ground only
Tenkuuha (QCB + LP); Zero poses with his Z-Saber out, if any projectile touches him, it will be absorbed. ground only
Gokumonken (QCB + HP); Zero guards himself with the Shield Boomerang, and when hit by anything, he will use a counter slash. ground only
Ryuenjin (DP + LP); Fire Uppercut. ground only
Denjinzan (DP + HP); Electric Uppercut. ground only
Zankourin (Down, Down + LP); Zero sends out a light elemented Wheel cutter, which travels walls. Ground only
Hadengeki (Down, Down + HP); Zero slashes a green projectile at the opponent. Ground only
Hyouretsuzan (Down + LP); Zero does a Ice element downward saber dive. Air only
Danchien (Down + HP); Zero does a Flame element downward saber dive, saber explodes when touching the ground. Air only
Raikousen (DP + LK); Zero dashes forward with his Saber, creating a lightning trail. When used in the air, Zero goes downward
Raikousen2 (DP + LK); Zero dashes upward with his Saber, creating a lightning trail
Forwards Teleport (QCF + Start); Zero teleports to the other side of the screen. Ground only
Backwards Teleport (QCB + Start); Zero teleports to the other side of the screen. Ground only
Supers;
Sogenmu (QCB + PP); Zero creates a rainbow flashing clone which copies all of his movements. Cannot use other super during this
Rekkyoudan (QCF + PP); Variation of his super from SvC Chaos. Zero dashes to the opponent, creates a clone with Sogenmu, then assaults them with rapid Saber slashes.
Kougenjin (QCF + KK); Zero fires two large Z-Buster shots, then creates a mini shockwave from his Saber. Causes wallbounce. Can be used in the air
Ultimate Form (Down, Down, Down + HP HK); Zero stuns the opponent and summons Cyber Elves to help him out. These are pros and cons to this form:
Pros
Higher defense
Increased speed
Automatic charged buster
Small bit of health is replenished
Cons
Only lasts a short time
Cannot use other supers during
Cannot use it more than once in the same match
Activation hit can be blocked easily