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Shogun Megazord By RedLine (2016/03/02 Update) (Read 25588 times)

Started by RedLine(korean), February 15, 2016, 08:41:12 pm
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Shogun Megazord By RedLine (2016/03/02 Update)
#1  February 15, 2016, 08:41:12 pm
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  • Korean Mugen User
    • South Korea
    • blog.naver.com/bartsu




Shogun Megazord
Ver 1.03

author: RedLine
Original Game: Mighty Morphin Power Rangers: The Fighting Edition (Make and Publisher By Bandai)


Move List:

Dive Kick                 --  d + ax or by

Blazing Shogun Wave               --  d, df, f + x or y
Upper Blazing Shogun Wave               --  f, d, df + x or y
Sword cyclone (crouch)           --  d, db, b + x
Sword cyclone (stand)           --  d, db, b + y

 
use 1000 power -

Super Blazing Shogun Wave           --  d, df, f + xy (have 3000 power, d, df, f + x or y - no use power)
Super Upper Blazing Shogun Wave               --  f, d, df + xy (have 3000 power, f, d, df + x or y - no use power)
SuperSword cyclone (crouch)           --  d, db, b + ax (have 3000 power, d, db, b + x - no use power)
SuperSword cyclone (stand)           --  d, db, b + by (have 3000 power, d, db, b + y - no use power)
 
use 3000 power -
 
Blazing Shogun Spire (need 3000 powers) --  d, df, f, d, df, f + x or y
Falcon Zord Crash (need 3000 powers)(*) --  d, df, f, d, df, f + a or b


Character Download:

http://blog.naver.com/bartsu/220628275314

http://www.mediafire.com/download/8xrdruu3v6p6u6r/Shogun+Megazord.rar

https://mega.nz/#!stpQSR6b!n1eO7O_E_tFZeHqWM8xJHr4-338vyZBwNT0d482nQLc


This character is always use 'NotHitBy(,NT,ST,HT)' sctrls
Nobody can't throw this character


Training mode glitch:

In the training mode,
Resetting round (use F4) Can not use require 3000 power supermoves.
But, In the other mode normally Can use require 3000 power supermoves.
(It's only training mode glitch)


Feedback is always welcome!


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Last Edit: March 02, 2016, 01:59:20 pm by RedLine(korean)
Re: Shogun Megazord By RedLine
#2  February 16, 2016, 02:15:50 am
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Neat. Always used him in the source game.
Re: Shogun Megazord By RedLine
#3  February 16, 2016, 09:59:15 am
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Great.  Very accurate conversion of him.  I was just pitying the fact that there wasn't good complete version of shongun megazord out there, and boom you released him.  Good job!
Re: Shogun Megazord By RedLine
#4  February 18, 2016, 11:00:04 am
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Update List (2016/02/18)





more detail upgrade (intro)


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Last Edit: February 18, 2016, 11:12:23 am by Redline(korean)
Re: Shogun Megazord By RedLine
#5  February 21, 2016, 02:49:59 am
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Thanks Very  very much man!
I´m want to play with shogun since you released Mega Tigerzord!!! I loooong time ago.
I´m really glad see that you not abandon this project!
And now your character are compatible as tagsystem!
In Tiger, Ninja, and now, Shogun, you made a amazing work, with great conversion to mugen and intros.
These characters have a  big potencial , thanks again to make this amazing work.

You have plans to make the ThunderMegazord too?
Re: Shogun Megazord By RedLine
#6  February 21, 2016, 02:54:45 am
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Nice any chance you make his small port compatible with his palletes?
-STREET FIGHTER VI WAITING ROOM-
-DRAGON QUEST XII WAITING ROOM-
Re: Shogun Megazord By RedLine
#7  February 21, 2016, 02:58:25 am
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Re: Shogun Megazord By RedLine
#8  February 21, 2016, 03:00:41 am
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Re: Shogun Megazord By RedLine
#9  February 21, 2016, 03:18:12 am
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Just one more question:
You are the only guy in the world that make a perfect megazords characters to mugen
We have a good original megazord character sprites and movements in power rangers from snes

"https://www.youtube.com/watch?v=XQ1XIQusFm4"

You have plan to make the original megazord from this game?
Maybe will be interesting adapt this megazord to the same standard movements that from snes the fighting editions
Re: Shogun Megazord By RedLine
#10  February 21, 2016, 03:22:13 am
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Just one more question:
You are the only guy in the world that make a perfect megazords characters to mugen
We have a good original megazord character sprites and movements in power rangers from snes

"https://www.youtube.com/watch?v=XQ1XIQusFm4"

You have plan to make the original megazord from this game?
Maybe will be interesting adapt this megazord to the same standard movements that from snes the fighting editions

There is no plan yet


Visit my blog!!


Actually, I'm idiot
Re: Shogun Megazord By RedLine
#11  February 21, 2016, 10:37:41 pm
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Update List (2016/02/22)

-add more palettes


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Re: Shogun Megazord By RedLine (2016/02/22 Update)
#12  February 27, 2016, 12:03:26 pm
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I believe that he could grab a Shogun in a mirror match in the source game.
Could be wrong though.
Re: Shogun Megazord By RedLine (2016/02/22 Update)
#13  February 28, 2016, 09:30:54 pm
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I believe that he could grab a Shogun in a mirror match in the source game.
Could be wrong though.



Shogun megazord can't grab and throw other shogun megazord in source games mirror match


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Re: Shogun Megazord By RedLine (2016/02/22 Update)
#14  March 01, 2016, 07:07:25 pm
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Oh, ok thanks for proving me wrong.
It's been a while since I touched my snes :D
Re: Shogun Megazord By RedLine (2016/03/02 Update)
#15  March 02, 2016, 02:09:02 pm
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Update List (2016/03/02)

-More detail fix (system)


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