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Mike Haggar Updated [7/11/2017] (Read 13514 times)

Started by ReddBrink, April 24, 2017, 05:15:29 am
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Re: Mike Haggar
#21  April 27, 2017, 09:57:53 am
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Amazing great Haggar.Thanks!
BTW.I think better crouching MP&MK cancelable.
Re: Mike Haggar
#22  April 28, 2017, 10:21:50 pm
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For a first character really good work ReddBrink. Like it.

Some short feedback...

 - IMO give the opportunity to mash buttons for extra hit/s on the Headbutt Slam throw
 - give a missed Flying Piledriver throw attempt a grunt from Haggar
 - level 1 Giant Haggar Press after images start too soon... MAX level is good
 - IMO change animation for standing MP and HP... I think the double axehandle should be HP
Last Edit: April 29, 2017, 12:22:47 pm by Staubhold
Re: Mike Haggar Updated [5/18/2017]
#23  May 18, 2017, 12:19:48 pm
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Mike Haggar updated! Check first post and spoiler for whats been updated.
CVS RajaaRyu Z2 in POTS style by The_None
Re: Mike Haggar Updated [5/19/2017]
#24  May 21, 2017, 10:23:21 pm
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Thanks for the update, Haggar looks good so far. :)
Re: Mike Haggar Updated [5/19/2017]
#25  May 22, 2017, 05:34:22 am
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Thank you Gui for the awesome video man. i really appreciate that :thumbsup:
EDIT: you reminded me i need to update the readme in haggar to list all of the things he can do.
CVS RajaaRyu Z2 in POTS style by The_None
Last Edit: May 22, 2017, 05:45:24 am by ReddBrink
Re: Mike Haggar Updated [5/19/2017]
#26  May 22, 2017, 06:16:39 am
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Well done for your first Mugen character. Haggar looks pretty solid. Keep up the good work... looking forward to more of your creations.
 :pleased:
Re: Mike Haggar Updated [5/22/2017]
#27  May 22, 2017, 07:49:59 am
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Very small update. Added important info to the readme.
CVS RajaaRyu Z2 in POTS style by The_None
Last Edit: May 22, 2017, 07:55:42 am by ReddBrink
Re: Mike Haggar Updated [5/22/2017]
#28  May 23, 2017, 12:04:55 am
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Thank you Gui for the awesome video man. i really appreciate that :thumbsup:
EDIT: you reminded me i need to update the readme in haggar to list all of the things he can do.

Noice. :)
You really did a good job so far bruh, keep going.
Re: Mike Haggar Updated [5/22/2017]
#29  July 03, 2017, 01:41:02 am
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Where had I been that resulted in not seeing a cool Haggar like this! Thanks for the share man, that's a solid work for sure.

Feedbackwise, he needs a special effect for Violent Ax (EX) and a adjust on the voice channel during his power charge animation. That's all I found right now.




^ This would be glorious as a joke intro, or a occasional replacement of Giant Haggar Press
Last Edit: July 03, 2017, 01:47:54 am by NDSilva
Re: Mike Haggar Updated [7/11/2017]
#30  July 11, 2017, 06:31:14 am
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Mike haggar has been updated! check the first post and the spoiler for whats been updated :thumbsup:
CVS RajaaRyu Z2 in POTS style by The_None
Re: Mike Haggar Updated [7/11/2017]
#31  July 11, 2017, 01:37:04 pm
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Some quick feedback...

 - typo in the readme... Knee Drop throw is done with F/B+2K, Headbutt Slam with F/B+2P. You switched that around
 - Palette Selector comes up every new round.... and the palettes should start back to the first one, if you reached the last one while selecting.
Re: Mike Haggar Updated [7/11/2017]
#32  July 12, 2017, 04:44:58 am
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Some quick feedback...

 - typo in the readme... Knee Drop throw is done with F/B+2K, Headbutt Slam with F/B+2P. You switched that around
 - Palette Selector comes up every new round.... and the palettes should start back to the first one, if you reached the last one while selecting.

-Typo fixed
-Huh thats weird. i will take a look at it. thanks for your feedback staubhold.
CVS RajaaRyu Z2 in POTS style by The_None
Re: Mike Haggar Updated [7/11/2017]
#33  July 17, 2017, 10:09:40 pm
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Very good!

Feedback

- When this char is hit by the hyper of the iori cvs of Knuckles8864 it shows a strange error of animation
Re: Mike Haggar Updated [7/11/2017]
#34  July 17, 2017, 11:48:52 pm
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- When this char is hit by the hyper of the iori cvs of Knuckles8864 it shows a strange error of animation

I don't think it's a problem with Haggar. It's rather Iori's issue. Similar things happen against other characters (i.e. Clark by Cruz, CvTW Haggar by SeanAltly, Warusaki's Sieger and some of The_none's  characters)

@Knuckles8864
Re: Mike Haggar Updated [7/11/2017]
#35  July 18, 2017, 12:03:07 am
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It puts them in a state that other chars use for other things, it also happens against Jman's Kim
Re: Mike Haggar Updated [7/11/2017]
#36  July 18, 2017, 12:13:20 am
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Yeah, that seems to be a problem on Iori's end there. The move you're talking about is Ya Sakazuki. And what @PeXXeR said.
Re: Mike Haggar Updated [7/11/2017]
#37  July 18, 2017, 12:55:54 am
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OK. I understand that it has to create a common state through an update patch to correct this bug in iori?
Re: Mike Haggar Updated [7/11/2017]
#38  July 18, 2017, 02:03:07 am
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Fixed the problem. Find this state in 3010

[State 3010, Fire (Back)]
type = Explod
trigger1 = !Time
anim = 3020
ID = 3020
sprPriority = 1
posType = P1
pos = 0,0
bindtime = -1
scale = 0.5, 0.5
ownPal = 1

And just delete it.

Will update my Iori with this as well.
Re: Mike Haggar Updated [7/11/2017]
#39  July 18, 2017, 01:08:50 pm
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Excellent the bug was removed thanks a lot for the update