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Mike Haggar Updated [8/2/2017] (Read 24651 times)

Started by ReddBrink, April 24, 2017, 05:15:29 am
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Re: Mike Haggar
#21  April 27, 2017, 09:57:53 am
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Amazing great Haggar.Thanks!
BTW.I think better crouching MP&MK cancelable.
Re: Mike Haggar
#22  April 28, 2017, 10:21:50 pm
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For a first character really good work ReddBrink. Like it.

Some short feedback...

 - IMO give the opportunity to mash buttons for extra hit/s on the Headbutt Slam throw
 - give a missed Flying Piledriver throw attempt a grunt from Haggar
 - level 1 Giant Haggar Press after images start too soon... MAX level is good
 - IMO change animation for standing MP and HP... I think the double axehandle should be HP
Last Edit: April 29, 2017, 12:22:47 pm by Staubhold
Re: Mike Haggar Updated [5/18/2017]
#23  May 18, 2017, 12:19:48 pm
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Mike Haggar updated! Check first post and spoiler for whats been updated.
"Why was Knight rider called Knight rider? the cars name was K.I.T.T nobody rode Michael knight"
Re: Mike Haggar Updated [5/19/2017]
#24  May 21, 2017, 10:23:21 pm
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Thanks for the update, Haggar looks good so far. :)
Re: Mike Haggar Updated [5/19/2017]
#25  May 22, 2017, 05:34:22 am
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Thank you Gui for the awesome video man. i really appreciate that :thumbsup:
EDIT: you reminded me i need to update the readme in haggar to list all of the things he can do.
"Why was Knight rider called Knight rider? the cars name was K.I.T.T nobody rode Michael knight"
Last Edit: May 22, 2017, 05:45:24 am by ReddBrink
Re: Mike Haggar Updated [5/19/2017]
#26  May 22, 2017, 06:16:39 am
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  • CVS [xxxxxxx] - in progress
Well done for your first Mugen character. Haggar looks pretty solid. Keep up the good work... looking forward to more of your creations.
 :pleased:
Re: Mike Haggar Updated [5/22/2017]
#27  May 22, 2017, 07:49:59 am
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Very small update. Added important info to the readme.
"Why was Knight rider called Knight rider? the cars name was K.I.T.T nobody rode Michael knight"
Last Edit: May 22, 2017, 07:55:42 am by ReddBrink
Re: Mike Haggar Updated [5/22/2017]
#28  May 23, 2017, 12:04:55 am
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  • You came to defeat me!? Hmph. In your dreams, bud!
  • RoK Member & MUGEN Lover & Editor
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    • Skype - guiaugusto20
Thank you Gui for the awesome video man. i really appreciate that :thumbsup:
EDIT: you reminded me i need to update the readme in haggar to list all of the things he can do.

Noice. :)
You really did a good job so far bruh, keep going.
Re: Mike Haggar Updated [5/22/2017]
#29  July 03, 2017, 01:41:02 am
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Where had I been that resulted in not seeing a cool Haggar like this! Thanks for the share man, that's a solid work for sure.

Feedbackwise, he needs a special effect for Violent Ax (EX) and a adjust on the voice channel during his power charge animation. That's all I found right now.




^ This would be glorious as a joke intro, or a occasional replacement of Giant Haggar Press
Last Edit: July 03, 2017, 01:47:54 am by NDSilva
Re: Mike Haggar Updated [7/11/2017]
#30  July 11, 2017, 06:31:14 am
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Mike haggar has been updated! check the first post and the spoiler for whats been updated :thumbsup:
"Why was Knight rider called Knight rider? the cars name was K.I.T.T nobody rode Michael knight"
Re: Mike Haggar Updated [7/11/2017]
#31  July 11, 2017, 01:37:04 pm
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Some quick feedback...

 - typo in the readme... Knee Drop throw is done with F/B+2K, Headbutt Slam with F/B+2P. You switched that around
 - Palette Selector comes up every new round.... and the palettes should start back to the first one, if you reached the last one while selecting.
Re: Mike Haggar Updated [7/11/2017]
#32  July 12, 2017, 04:44:58 am
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  • I make stuff
  • and that's the way the news goes!
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Some quick feedback...

 - typo in the readme... Knee Drop throw is done with F/B+2K, Headbutt Slam with F/B+2P. You switched that around
 - Palette Selector comes up every new round.... and the palettes should start back to the first one, if you reached the last one while selecting.

-Typo fixed
-Huh thats weird. i will take a look at it. thanks for your feedback staubhold.
"Why was Knight rider called Knight rider? the cars name was K.I.T.T nobody rode Michael knight"
Re: Mike Haggar Updated [7/11/2017]
#33  July 17, 2017, 10:09:40 pm
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Very good!

Feedback

- When this char is hit by the hyper of the iori cvs of Knuckles8864 it shows a strange error of animation
Re: Mike Haggar Updated [7/11/2017]
#34  July 17, 2017, 11:48:52 pm
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- When this char is hit by the hyper of the iori cvs of Knuckles8864 it shows a strange error of animation

I don't think it's a problem with Haggar. It's rather Iori's issue. Similar things happen against other characters (i.e. Clark by Cruz, CvTW Haggar by SeanAltly, Warusaki's Sieger and some of The_none's  characters)

@Knuckles8864
Re: Mike Haggar Updated [7/11/2017]
#35  July 18, 2017, 12:03:07 am
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It puts them in a state that other chars use for other things, it also happens against Jman's Kim
Re: Mike Haggar Updated [7/11/2017]
#36  July 18, 2017, 12:13:20 am
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Yeah, that seems to be a problem on Iori's end there. The move you're talking about is Ya Sakazuki. And what @PeXXeR said.
Re: Mike Haggar Updated [7/11/2017]
#37  July 18, 2017, 12:55:54 am
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OK. I understand that it has to create a common state through an update patch to correct this bug in iori?
Re: Mike Haggar Updated [7/11/2017]
#38  July 18, 2017, 02:03:07 am
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Fixed the problem. Find this state in 3010

[State 3010, Fire (Back)]
type = Explod
trigger1 = !Time
anim = 3020
ID = 3020
sprPriority = 1
posType = P1
pos = 0,0
bindtime = -1
scale = 0.5, 0.5
ownPal = 1

And just delete it.

Will update my Iori with this as well.
Re: Mike Haggar Updated [7/11/2017]
#39  July 18, 2017, 01:08:50 pm
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Excellent the bug was removed thanks a lot for the update
Re: Mike Haggar Updated [7/11/2017]
#40  July 30, 2017, 11:58:03 pm
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I am playing around with Haggar, and I noticed something, that dash grab air throw, because it chains into itself 5 times and then you can follow up with an air grab slam you can do some serious damage, not to mention how easy it is to catch people on wake up with it and tbh, its really easy to do and abuse.
I suggest towning it down to 3 or maybe even less.


Edit, If the char can Air recover out of it, I think its cool, I have not tested that out though. I think they cant, cause none of the AI I have air recovers from it.
Last Edit: July 31, 2017, 12:05:59 am by PeXXeR