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Hatsune Miku: Project MUGEN extend/S.P. Custom Portrait Thread (Read 334257 times)

Started by Dissidia, December 20, 2012, 08:37:32 pm
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Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#601  September 17, 2013, 04:17:35 am
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Last Edit: September 17, 2013, 04:23:25 am by Ryoucchi
Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#602  September 17, 2013, 05:27:31 am
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There should be a Saikoro plugin for Photoshop.

:cawg:

Dude!! That's priceless!! Trust me, I wish there was an albeit "simpler" (I don't want to say easier) way to churn out good looking images right off the bat. No matter what you work with, good looking art will always take effort in Mugen. In my mind, something isn't complete until its as close to perfect as I can get it.

Okay so, i keep trying to make these by following the tutorial exactly, but they still come out weird

So can someone tell me the exact steps for going into the characters SFF on Fighter Factory and adding the images? I believe thats where my problem lies

Sounds like you're having a palette issue. I'm not entirely sure on how to deal with small face portraits, but for our common 9000,1 and 9000,2 images, simply A: uncheck the "shared palette" option and B: add the new image either as a replacement for what is there, or add the new image at the tail end of the sprites group. Sometimes when adding something in, colors will appear messed up when in fact they won't show up that way.

Although I don't post too much here, I will say that the style and art submissions I see are pretty badass. As with any other screenpack and their formatting (WarZoNe, Legacy, here, etc.), if I had more time to make separate sets, I'd do so in a heartbeat. Alas, I gotta work with what I got.

All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#603  September 17, 2013, 09:05:39 am
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Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#604  September 18, 2013, 01:26:04 am
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Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#605  September 18, 2013, 04:09:28 am
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Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#606  September 18, 2013, 08:09:00 am
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OH MY GOD this is frustrating, can someone PLEASE tell me, WHAT DO YOU DO IN FIGHTER FACTORY

I have tried everything, and nothing works, I followed all the steps EXACTLY, can someone please PLEASE just upload a video tutorial or something?

I put my images into fighter factory, and the lifebar image and the large portrait work (mostly, the large portrait keeps losing colors, even though i've indexed it) and then there's the small icon....MY GOD!!!

The small icon keeps coming out as a mix-mash of blacks and blues, and when I finally get the color back to normal, the pink won't go transparent!!!

Gah!!! I've been trying for the entire day, and nothings working!
Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#607  September 18, 2013, 08:17:19 am
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The small icon keeps coming out as a mix-mash of blacks and blues, and when I finally get the color back to normal, the pink won't go transparent!!!


why don't just recolor the pink? make it transparent, lol
Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#608  September 18, 2013, 08:19:23 am
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Okay, apparently Fighter Factory wasn't showing me that the pink turned transparent in the actual game, it's solved now
Last Edit: September 18, 2013, 08:22:38 am by TheOcarinaGuy
Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#609  September 18, 2013, 11:26:31 am
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Could you post the source images sir? I've always looking for an image source for a decent big port for him.



here's the source image

ps: please don't call me sir
simply A: uncheck the "shared palette" option and B: add the new image either as a replacement for what is there, or add the new image at the tail end of the sprites group. Sometimes when adding something in, colors will appear messed up when in fact they won't show up that way.
okay go it

Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#610  September 18, 2013, 11:42:04 am
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Last Edit: September 18, 2013, 02:28:18 pm by Ryoucchi
Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#611  September 18, 2013, 02:39:58 pm
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Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#612  September 18, 2013, 04:40:46 pm
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Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#613  September 19, 2013, 07:24:42 pm
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Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#614  September 20, 2013, 01:42:21 am
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Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#615  September 21, 2013, 06:02:40 am
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Hey everyone, I think I finally have this figured out, so I made a set for Bender, and a set for Char Aznable from Gundam

Here's Benders
Spoiler, click to toggle visibilty

And here is Char Aznable's
Spoiler, click to toggle visibilty

Also i took shots in-game of both characters image sets
Spoiler, click to toggle visibilty
Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#616  September 21, 2013, 07:51:35 am
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Rest in peace, Tamez. Thank you for everything.
Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#617  September 21, 2013, 07:54:48 am
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Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#618  September 21, 2013, 11:16:06 am
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Excuses, excuses. Tut, tut, tut :P

Oh, I want a diagram. I fucking love diagrams.
Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#619  September 21, 2013, 12:38:09 pm
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Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#620  September 21, 2013, 06:39:27 pm
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