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Ichirin Kumoi (Read 48390 times)

Started by Ricepigeon, January 02, 2017, 06:34:26 am
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Ichirin Kumoi
#1  January 02, 2017, 06:34:26 am
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Sprites: KON
Code: RicePigeon
Origin: Undefined Fantastic Object

Life: 1100
Wiki page: http://mugen.wikia.com/wiki/Ichirin_Kumoi_%26_Unzan/RicePigeon%27s_version

Movelist
Command Normals
Unzan Summon/Desummon: c
Overhead strike: F+z

Specials
Raging Running Fist: D,DF,F + x/y/z
Hanging Cloud's Iron Hammer: D,DB,B + x/y/z (Unzan inactive only)
North Mountain Wind of Mercy: D,DB,B + x/y/z (Unzan active only)
Handful of Floating Cloud: B,D,DB + x/y/z (Unzan active only)

Spellcards
Clenched Fist "Deadly Wind of Penitence": D,DF,F,D,DF,F + x/y/z (Lv1, Unzan active only)
Cumulonimbus "Foreseeing Nyuudou Cloud": D,DB,B,D,DB,B + x/y/z (Lv1, Unzan active only)
"King Kraken Strike": D,DF,F,D,DF,F + x+y+z (Lv3, Last Word)
"Thunderous Rage of an Angry Old Man": D,DB,B,D,DB,B + x+y+z (Lv3 Command Grab, Last Word)

Following in the footsteps of Byakuren, Koishi, and Mokou, Ichirin will be taking influence from her fighting game appearances in Hopeless Masquerade and Urban Legend in Limbo, but with a twist. This time around, her unique mechanic involves summoning Unzan, similar to the stand mechanic in JoJo's Bizarre Adventure. Like in HM/ULiL, she'll mostly be focused as a heavy hitting brawler type of character, focusing on trying to deal as much damage in as little hits as possible.
Last Edit: March 15, 2017, 04:52:45 pm by Ricepigeon
Re: Ichirin Kumoi
#2  January 02, 2017, 06:37:40 am
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A brief demonstration of Ichirin's Unzan mechanic. Inspired by Heritage for the Future, Unzan can be toggled on/off with the C button. Having Unzan active essentially gives Ichirin a completely new set of Normals while altering her Specials. Seen here are Ichirin's two 5y attacks with Unzan both active and inactive.

Like the original mechanic in JJBA, the meter also pertains to Unzan as well, but that will be saved for a later time.
Re: Ichirin Kumoi
#3  January 02, 2017, 10:00:54 am
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It's okay to mix mechanics from other games is very original.
Re: Ichirin Kumoi
#4  January 02, 2017, 01:44:50 pm
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a character that could hype people
Re: Ichirin Kumoi
#5  January 18, 2017, 07:04:20 pm
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Apologies if progress on Ichirin seems slow. Rebalancing the current build of THRP is kinda taking priority at the moment.
Re: Ichirin Kumoi
#6  February 02, 2017, 04:45:32 am
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This system makes implementing each of her normals more tedious, doesn't it?
Re: Ichirin Kumoi
#7  February 17, 2017, 05:31:41 am
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Raging Running Fist. Has two main variations depending on whether or not Unzan is active. Pictured are the versions while Unzan is inactive.
Re: Ichirin Kumoi
#8  February 18, 2017, 02:51:11 am
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...and Raging Running Fist with Unzan active. Unlike the inactive version, this counts as a melee attack, so while this one cannot be airblocked, it does leave Ichirin vulnerable to projectiles. It's also significantly unsafe on block compared to the inactive version.
Re: Ichirin Kumoi
#9  February 19, 2017, 07:15:42 am
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Hanging Cloud's Iron Hammer. Usable only when Unzan is inactive. Causes groundbounce on hit. Unlike a similar move in Kanako's arsenal, it doesn't hit OTG.
Re: Ichirin Kumoi
#10  February 20, 2017, 05:37:53 am
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North Mountain Wind of Mercy. Usable only while Unzan is active. Similar to her Unzan 6z in that its an overhead, but also causes wallbounce on hit. It's also very punishable on block, and also extends Ichirin's hurtbox during startup.
Re: Ichirin Kumoi
#11  February 28, 2017, 05:42:22 am
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Foreseeing Nyuudou Cloud. Melee spellcard with some startup invincibility. The range is a bit deceptive, in that the hitbox isnt as large as the range of Unzan's fists may suggest.
Re: Ichirin Kumoi
#12  February 28, 2017, 10:53:06 am
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thanks!
Re: Ichirin Kumoi
#13  March 03, 2017, 03:36:45 am
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Deadly Wind of Penitence. The range and damage is offset only by its startup and recovery, but Ichirin does have a few tools to set up this spellcard.
Re: Ichirin Kumoi
#14  March 05, 2017, 12:59:25 am
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Time to go crazy
Re: Ichirin Kumoi
#15  March 05, 2017, 08:25:40 am
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Byakuren


Futo


Gardevoir


Rin


Shinki


Zangief
Re: Ichirin Kumoi
#16  March 05, 2017, 08:53:21 am
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A couple for now, might do more later



1. Byakuren.
2. ARRRRR, that be a fine vessel yeh got thar, too bad I'm gonna sink it and plunder its booty.

Edit: welp, looks like I was beaten the punch with Byakuren, serves me right for getting distracted. Oh well, not taking it down now.
Last Edit: March 05, 2017, 08:56:40 am by DoomBowser
Re: Ichirin Kumoi
#17  March 05, 2017, 04:13:05 pm
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I made a few.

Jotaro:


Jotaro (anime):


Jotaro (Part 4):


Baby Bonnie Hood (uzi/basket):


Dankey Kang:


Drifblim:


Hoopa:


Kid Goku:


Kracko (with hints of Mecha Kracko):


Ring Man:


I was going to do Cloud Man, but decided against it.

Oh, I want a diagram. I fucking love diagrams.
Re: Ichirin Kumoi
#18  March 05, 2017, 05:02:58 pm
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For Plague Knight! Hee Hee Hee!
Last Edit: March 05, 2017, 05:08:41 pm by RoySquadRocks
Re: Ichirin Kumoi
#19  March 05, 2017, 05:19:15 pm
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Gudine wanted me to submit his palette for him, so...

Double:

Oh, I want a diagram. I fucking love diagrams.
Re: Ichirin Kumoi
#20  March 06, 2017, 02:32:39 am
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Three more:


1. Shou Toramaru
2. Kyouko Kasodani
3. Mr. hat is my friend, he helps me relax...