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Super Cosplay Wars (Read 15101 times)

Started by </M0GL13>, July 11, 2009, 05:23:47 pm
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Super Cosplay Wars
#1  July 11, 2009, 05:23:47 pm
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Last Edit: July 11, 2009, 05:54:43 pm by M0GL13
Re: Super Robot Wars Z
#2  July 11, 2009, 05:24:48 pm
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I'm pretty sure that image is from Super Cosplay Wars. -_-
Also no warez..
WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx
Re: Super Robot Wars Z
#3  July 11, 2009, 05:50:15 pm
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sorry i mixed up - fix soon
Re: Super Cosplay Wars
#4  July 11, 2009, 06:08:28 pm
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    • m0gl13.webs.com/mugen.htm
btw i ripped  lifebars from it...still working on them...if anyone knows how to rip sprites from this game- let me know
Re: Super Cosplay Wars
#5  July 11, 2009, 11:26:04 pm
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Old as fuck.
Re: Super Cosplay Wars
#6  July 12, 2009, 04:32:07 am
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    • m0gl13.webs.com/mugen.htm
this is mostly for new members
for example i did not know this game was available for PC
Re: Super Cosplay Wars
#7  July 12, 2009, 04:34:48 am
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It may have a few years on it, but it's still a fairly decent fan-made game with no topic of its own here.

Fun stuff, though I feel characters with beam-based specials and supers have a clear advantage over everyone, and the extra characters from team mode like Zaku and Rario can't really compete.
Re: Super Robot Wars Z
#8  July 12, 2009, 05:38:24 pm
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Re: Super Cosplay Wars
#9  July 12, 2009, 07:55:23 pm
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Read the title of my post. He posted the PS2 game "Super Robot War Z" by mistake..  --;
WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx
Re: Super Cosplay Wars
#10  July 14, 2009, 02:57:29 pm
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Re: Super Cosplay Wars
#11  July 14, 2009, 03:05:46 pm
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WTH... arcade version?....

http://scwu.blog59.fc2.com/blog-entry-467.html

The copyright implications of something like this boggle the mind (I doubt Team FK has the sort of leverage the company behind the Super Robot Wars/Taisen series does...).
Re: Super Cosplay Wars
#12  July 14, 2009, 04:41:39 pm
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I think he posted in the wrong thread.
Re: Super Cosplay Wars
#13  July 14, 2009, 05:35:47 pm
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The copyright implications of something like this boggle the mind (I doubt Team FK has the sort of leverage the company behind the Super Robot Wars/Taisen series does...).
Don't worry,this is just a private only ver for the staff,which they having fun with it.
Re: Super Cosplay Wars
#14  July 14, 2009, 06:16:24 pm
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Looks liek a different game to me.
Re: Super Cosplay Wars
#15  July 21, 2009, 07:03:18 pm
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So this game features Rario huh? Well, I just want to download Rario only, so I'll see if theres a way.
Re: Super Cosplay Wars
#16  July 21, 2009, 07:06:20 pm
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This isnt mugen, Moldredd ripped Rario sprites from this game. 
Shades 2 site:Shades of Manhattan
Re: Super Cosplay Wars
#17  July 21, 2009, 07:14:45 pm
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This isnt mugen, Moldredd ripped Rario sprites from this game. 
Aw Fuck... It seems the link where I could download Rario (mugen infantry) is gone. I guess I must request the character. F....
Re: Super Cosplay Wars
#18  July 21, 2009, 07:28:39 pm
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Shades 2 site:Shades of Manhattan
Re: Super Cosplay Wars
#19  July 23, 2009, 05:23:32 am
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LunaPort r36(http://lunaport.pastebin.com/m4286be78),now working on other 2DK games now.:

Work for Limit Break-half.ver,thought.
Edit luna port ini from:
Code:
Stages=7
GameExe=ヴァンガードプリンセス.exe
To:
Code:
Stages=16
GameExe=SCWU.exe.exe

Oh yeah,new screenshot so far:
Quote

原本預計7月中旬放出的SCWU限界突破

因為某隻熊有一個禮拜的時間去看有的沒有的、繞花蓮、跑到台中玩福跟技安的CC、好像還扒光了福的衣服XD

所以還是得拖到月底呢

先對不起各位玩家了

也對不起想生日前放出的福了(生日還在畫ZIRO的ED呢...)

不過這次絕對會放出,也可能月初,不過一定是這暑假就是了

還是這句老話,耐心等待吧~

啥?圖又是什麼?

不要每次都問那麼多!
In short,limit break.ver delayed for end of this month.
Last Edit: July 23, 2009, 05:33:37 am by Rikimtasu
Re: Super Cosplay Wars
#20  August 23, 2009, 06:24:50 am
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http://98.to/alicuu
Download SHOULD be ready afternoon,staff is having problem on uploading the new ver of SCWU(It is around 1GB after extract)
Re: Super Cosplay Wars
#21  August 23, 2009, 08:11:11 am
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1GB my ass.
It'll probably just be around 500MB.
Probably another 500MB of dummy files knowing them. :P
Re: Super Cosplay Wars
#22  August 23, 2009, 06:34:12 pm
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its up
Shades 2 site:Shades of Manhattan
Re: Super Cosplay Wars
#23  August 24, 2009, 06:00:20 pm
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Last Edit: August 24, 2009, 06:03:56 pm by AligBorat
Re: Super Cosplay Wars
#24  August 24, 2009, 11:36:24 pm
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EX modes are kind of cool.
Re: Super Cosplay Wars
#25  August 25, 2009, 02:53:10 pm
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I got this yesterday but only took it for a quick spin.

Relatively new stuff I noticed:

- some bosses from previous version now are playable (the later Gundam W-based ones), and Z-Mega, in the very least; Zenka still seems to be off-limits for players, from a quick glance at the select screen

- 2 selectable red Zaku guys - I guess one ("3 Times" iirc) should be only slightly more developed than the old Zaku guy, and another one actually has a visible face in the select screen, so in the very least he must be at Battle Royale boss/Rario levels. After all the gundam references, 2 Char-based character, heh.

- new secretish character challenges you during single arcade mode, some fox-girl. Some annoying teleport-dashes, but no real challenge. Her transformations reminded me of Kos-Mos from Xenosaga, but I'm not really familiar with that, her theme may actually be some other series. She seems to have her own stage, at night with some guys hitting drums, while an older-looking fox-girl looks on.

- more branched paths - I only tried single-player, and in the beginning it gives you the option between regular single more at battle royale as before, but now each of those also has alternate paths. I only tried one of them in regular single mode, but for BR the one of the alternat mode is with the fully-developedmain characters, and the other with the more basic ones like Pac-Haro.

Stuff yet to be figured out:

- How do you select EX-modes, and what's supposed to be the difference? At least for some characters, like Os-Feng, there's no apparent difference in the movelist...
Re: Super Cosplay Wars
#26  August 25, 2009, 06:57:09 pm
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press down down launcher, when you have 50 power, its not really clear but its on the site info and stuff. 
the difference is timing, and also some animations are different for the normal attacks if there isnt any difference in the other moves. 
Shades 2 site:Shades of Manhattan
Re: Super Cosplay Wars
#27  August 25, 2009, 11:09:42 pm
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Or you know, you can check the skill list folder, since they have movelists for regular and EX versions.
Re: Super Cosplay Wars
#28  August 26, 2009, 02:24:29 am
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Or you know, you can check the skill list folder, since they have movelists for regular and EX versions.

First thing I did, and turned out in many cases, if not most, the movelists were essentially the same.
Re: Super Cosplay Wars
#29  August 26, 2009, 02:33:32 am
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Re: Super Cosplay Wars
#30  August 26, 2009, 06:05:12 am
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yeah there are other differences as well, so I didnt go and directly point it out
Shades 2 site:Shades of Manhattan
Re: Super Cosplay Wars
#31  August 26, 2009, 06:06:42 pm
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Took it for another quick spin yesterday - playing with this version's Os-Feng certainly makes his previous one feel incomplete: now he also has an anime-ish start-up for his level 3 super (uses the Shaman King oversoul thingy with his book), and his projectile super fires more than 3 shots, so it keeps up better with the beam characters. It was probably this way before too, but the range and priority on his jump punch seem pretty decent. His flaming move based on Bokuto no Ryu still seems to suck in terms of range though.
Re: Super Cosplay Wars
#32  August 27, 2009, 10:16:55 am
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Spoiler, click to toggle visibilty
I really want to rip BG of this game,thought.
P.S:
http://www.youtube.com/watch?v=xWTiyT6s8WE&fmt=18
Last Edit: August 27, 2009, 10:40:03 am by Rikimtasu
Re: Super Cosplay Wars
#33  August 28, 2009, 04:10:55 am
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@Rikimtasu : thx for the "Spoiler", :sugoi:

(Yinan reminded me of character from Full Metal Panic)

if there is secret character movelist , i would like to know
Re: Super Cosplay Wars
#34  August 28, 2009, 08:29:18 am
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Re: Super Cosplay Wars
#35  September 01, 2009, 02:32:32 am
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its there a way to keep the gate "unlocked"
Re: Super Cosplay Wars
#36  September 04, 2009, 11:32:46 am
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