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DeadPool (Final WIP Update) 1st Post (Read 20172 times)

Started by Flamekyo, June 04, 2011, 05:20:43 am
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Re: DeadPool (Update News) First Post
#41  December 28, 2011, 12:05:04 am
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Ah man, this is awesome. I still have the original release sitting on my HDD and he's still one of my favorite, even if flawed, Mugen creations. It's nice to see you've spent the proper time touching him up. I'm certainly looking forward to this!!  ;D
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Re: DeadPool (Final WIP Update) 1st Post
#42  May 20, 2012, 10:08:27 pm
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Sorry for the long wait.

Final W.I.P Update

Please read the first Post.

DeadPool Release Date 5/30/12  ;)
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Re: DeadPool (Final WIP Update) 1st Post
#43  May 20, 2012, 11:26:42 pm
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AWESOME I really wanna try him out can't wait for this to be released good to know you didn't die dood :P trying him out on day one thats for sure. Love dead Pool.
You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
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Re: DeadPool (Final WIP Update) 1st Post
#44  May 20, 2012, 11:33:48 pm
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AWESOME I really wanna try him out can't wait for this to be released good to know you didn't die dood :P trying him out on day one thats for sure. Love dead Pool.
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Re: DeadPool (Final WIP Update) 1st Post
#45  May 21, 2012, 12:37:30 am
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And flamenkyo is back with awesome news!
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Re: DeadPool (Final WIP Update) 1st Post
#46  May 21, 2012, 12:55:56 am
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interesting :D
Re: DeadPool (Final WIP Update) 1st Post
#47  May 21, 2012, 04:40:12 am
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Thanks for the support  ;)
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Re: DeadPool (Final WIP Update) 1st Post
#48  May 21, 2012, 04:52:44 am
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Nice!! I'm sooooo looking forward to the 30th. Best wishes to your AI.  :sugoi:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: DeadPool (Final WIP Update) 1st Post
#49  May 27, 2012, 09:13:36 pm
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Small Update

I know i said that was gonna be the last/final update, but i figured i might as well post this update/Info now,

it has to do with the interactive intro's.

At the moment, the intro's are only interactive with specific characters in my roster.

Ryu
Magneto
Wolverine
Dante

Since there's more than one character with these names, and im sure there's some with Evil, Holy, X, EX etc. within the names.

The intro's wont work with every character. The normal intro's will, which is fine, but if you want a character to have a specific intro with DeadPool, i need to code in the names for those characters.

Post the names of the characters you want with the intro of your choice,

Here are the intro choices :
-
1.Hey I Freaken Love Street Fighter, Autograph Your Spleen For Me!?!?

2.Short And Short On Deodorant Is A Real Bad Combination Stabby.

3.Magneto..... Welcome To Die!!!!!      (Of course this one is set more Magneto only, but im sure there's more than one magneto out there with a slightly different name set)

4.Next time, maybe you should let Nero do your fighting, skippy.....  ( I know in MvC3 it was a win quote, but it sounds OK for an intro IMO )

Not many choices, but some of you mighty want a certain intro for your character....

 
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Re: DeadPool (Final WIP Update) 1st Post
#50  May 27, 2012, 09:44:47 pm
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mmm this would be easy to do ourselves right to? its just adding names in "" or something?

include a short tutorial maybe on it so we could change it ourselves to our liking? just a thought.
You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Star Fucker said:
Do you often run naked in the streets screaming "YOU STUPID ASS FAGGOT NIGGA BITCHES WHY YOU NO HELP ME WITH MY MATH HOMEWORK !!!!???!!!!"
Re: DeadPool (Final WIP Update) 1st Post
#51  May 27, 2012, 10:09:40 pm
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Small Update

I know i said that was gonna be the last/final update, but i figured i might as well post this update/Info now,

it has to do with the interactive intro's.

At the moment, the intro's are only interactive with specific characters in my roster.

Ryu
Magneto
Wolverine
Dante

Since there's more than one character with these names, and im sure there's some with Evil, Holy, X, EX etc. within the names.

The intro's wont work with every character. The normal intro's will, which is fine, but if you want a character to have a specific intro with DeadPool, i need to code in the names for those characters.

Post the names of the characters you want with the intro of your choice,

Here are the intro choices :
-
1.Hey I Freaken Love Street Fighter, Autograph Your Spleen For Me!?!?

2.Short And Short On Deodorant Is A Real Bad Combination Stabby.

3.Magneto..... Welcome To Die!!!!!      (Of course this one is set more Magneto only, but im sure there's more than one magneto out there with a slightly different name set)

4.Next time, maybe you should let Nero do your fighting, skippy.....  ( I know in MvC3 it was a win quote, but it sounds OK for an intro IMO )

Not many choices, but some of you mighty want a certain intro for your character....

You mean verbal exchange ideas against certain characters? If so, I think he should have intros programmed against the more popular characters of Mugen of course, like Mario, Batman, etc.

Not sure what exactly the dialog would say, but maybe for Batman it could be

"Hey ya Bats! You mistook me for Deathstroke didn't ya! You DC guys I tell ya..." or something

or did I totally misinterpret your post? lol

MDD

Re: DeadPool (Final WIP Update) 1st Post
#52  May 27, 2012, 10:16:14 pm
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He's not making new ones. He's using only the ones from MvC3.
Re: DeadPool (Final WIP Update) 1st Post
#53  May 27, 2012, 10:21:42 pm
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mmm this would be easy to do ourselves right to? its just adding names in "" or something?

include a short tutorial maybe on it so we could change it ourselves to our liking? just a thought.

You know, that's a good idea, would make things easier.

But, for those who aren't really sure how to do this once i release him, you can still post the names if you want.



You mean verbal exchange ideas against certain characters? If so, I think he should have intros programmed against the more popular characters of Mugen of course, like Mario, Batman, etc.

Not sure what exactly the dialog would say, but maybe for Batman it could be

"Hey ya Bats! You mistook me for Deathstroke didn't ya! You DC guys I tell ya..." or something

or did I totally misinterpret your post? lol

He's not making new ones. He's using only the ones from MvC3.

Exactly,

Im using the same ones used in MvC3, im pretty sure those were the only once too, unless i missed one  :P
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Re: DeadPool (Final WIP Update) 1st Post
#54  May 27, 2012, 11:06:23 pm
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So when you say "post the names", you mean people have to post names of Ryu characters as found in the DEF file right, in order to make your char compatible with them ?
Re: DeadPool (Final WIP Update) 1st Post
#55  May 28, 2012, 12:49:10 am
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So when you say "post the names", you mean people have to post names of Ryu characters as found in the DEF file right, in order to make your char compatible with them ?

To make the intro compatible with them,

i have an intro set for when i fight, say,  "Ryu" but that intro will only work for Ryu, not for Evil Ryu, Ryu EX etc.

Same goes for other characters, i just need the names of character you want so i can add them to in and they will be compatible with the specific intro's.
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Re: DeadPool (Final WIP Update) 1st Post
#56  May 28, 2012, 12:52:34 am
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What I'm saying is : you want a list like this ?


[State 180, Quote];RYU
type = victoryquote
triggerall = numenemy
trigger1 = enemy,name="Ryu"
trigger2 = enemy,name="CvsRyu"
trigger3 = enemy,name="ryusnk"
trigger4 = enemy,name="Ryu SF'2"
trigger5 = enemy,name="NXC Ryu"
trigger6 = enemy,name="Ryu mvc1"
trigger7 = enemy,name="MvC2 Ryu By Kamekaze" && (enemy,var(58) = [1,6])
trigger8 = enemy,name="MvC-EoH Ryu"
trigger9 = enemy,name="Ryu-X"
trigger10 = enemy,name="Ryulee"
trigger11 = enemy,name="Marvel Ryu Zero"
trigger12 = enemy,name="Ryu Hoshi"
trigger13 = enemy,name="Ryu Plus"
trigger14 = enemy,name="RyuSF"
trigger15 = enemy,name="Ryu_SS"
trigger16 = enemy,name="Bootleg Ryu"
trigger17 = enemy,name="SSF2HD_Ryu"
trigger18 = enemy,name="Ryu Lv2"
trigger19 = enemy,name="RyuKOP"
trigger20 = enemy,name="mini ryu"
trigger21 = enemy,name="MvcRyu"
trigger22 = enemy,name="Mvc2Ryu"
trigger23 = enemy,name="Cvs2ryu"
trigger24 = enemy,name="SfaRyu"
trigger25 = enemy,name="Ryu [CVS-C]"
trigger26 = enemy,name="Ryu_cvs"
trigger27 = enemy,name="Ryu_MvC"
trigger28 = enemy,name="Young Ryu"
trigger29 = enemy,name="Classic Ryu"
trigger30 = enemy,name="Master Ryu"
trigger31 = enemy,name="Chotto-Ko Ryu"
trigger32 = enemy,name="ryu-R"
trigger33 = enemy,name="RyuEX-by-Shingo-Yabuki"
trigger34 = enemy,name="RyuEX"
trigger35 = enemy,name="RyuSFA"
trigger36 = enemy,name="Marvel vs Capcom - Eternity of Heroes Ryu"
trigger37 = enemy,name="Koryu"
value = 52 + (random % 2)

[State 180, Quote];EVIL RYU
type = victoryquote
triggerall = numenemy
trigger1 = enemy,name="Evil Ryu"
trigger2 = enemy,name="Evil Ryu SF'2"
trigger3 = enemy,name="ERyu"
trigger4 = enemy,name="Ryu" && enemy,authorname="Phantom.of.the.Server" && enemy,var(1)!=1
trigger5 = enemy,name="CVSEvilRyu"
trigger6 = enemy,name="Destrudo Ryu"
trigger7 = enemy,name="Ryu" && enemy,authorname="N64Mario" && enemy,palno>=7
trigger8 = enemy,name="cvsryu" && enemy,authorname="Warusaki3" && enemy,var(12)=10
trigger9 = enemy,name="eRYU-SvsC"
trigger10 = enemy,name="MvC2 Ryu By Kamekaze" && (enemy,var(58) = [7,12])
trigger11 = enemy,name="C Evil Ryu"
trigger12 = enemy,name="Evil Ryu Hoshi"
trigger13 = enemy,name="EvilRyu"
trigger14 = enemy,name="Riot Ryu by Dark Roken & Evo"   
value = 30
Re: DeadPool (Final WIP Update) 1st Post
#57  May 28, 2012, 01:03:43 am
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What I'm saying is : you want a list like this ?


[State 180, Quote];RYU
type = victoryquote
triggerall = numenemy
trigger1 = enemy,name="Ryu"
trigger2 = enemy,name="CvsRyu"
trigger3 = enemy,name="ryusnk"
trigger4 = enemy,name="Ryu SF'2"
trigger5 = enemy,name="NXC Ryu"
trigger6 = enemy,name="Ryu mvc1"
trigger7 = enemy,name="MvC2 Ryu By Kamekaze" && (enemy,var(58) = [1,6])
trigger8 = enemy,name="MvC-EoH Ryu"
trigger9 = enemy,name="Ryu-X"
trigger10 = enemy,name="Ryulee"
trigger11 = enemy,name="Marvel Ryu Zero"
trigger12 = enemy,name="Ryu Hoshi"
trigger13 = enemy,name="Ryu Plus"
trigger14 = enemy,name="RyuSF"
trigger15 = enemy,name="Ryu_SS"
trigger16 = enemy,name="Bootleg Ryu"
trigger17 = enemy,name="SSF2HD_Ryu"
trigger18 = enemy,name="Ryu Lv2"
trigger19 = enemy,name="RyuKOP"
trigger20 = enemy,name="mini ryu"
trigger21 = enemy,name="MvcRyu"
trigger22 = enemy,name="Mvc2Ryu"
trigger23 = enemy,name="Cvs2ryu"
trigger24 = enemy,name="SfaRyu"
trigger25 = enemy,name="Ryu [CVS-C]"
trigger26 = enemy,name="Ryu_cvs"
trigger27 = enemy,name="Ryu_MvC"
trigger28 = enemy,name="Young Ryu"
trigger29 = enemy,name="Classic Ryu"
trigger30 = enemy,name="Master Ryu"
trigger31 = enemy,name="Chotto-Ko Ryu"
trigger32 = enemy,name="ryu-R"
trigger33 = enemy,name="RyuEX-by-Shingo-Yabuki"
trigger34 = enemy,name="RyuEX"
trigger35 = enemy,name="RyuSFA"
trigger36 = enemy,name="Marvel vs Capcom - Eternity of Heroes Ryu"
trigger37 = enemy,name="Koryu"
value = 52 + (random % 2)

[State 180, Quote];EVIL RYU
type = victoryquote
triggerall = numenemy
trigger1 = enemy,name="Evil Ryu"
trigger2 = enemy,name="Evil Ryu SF'2"
trigger3 = enemy,name="ERyu"
trigger4 = enemy,name="Ryu" && enemy,authorname="Phantom.of.the.Server" && enemy,var(1)!=1
trigger5 = enemy,name="CVSEvilRyu"
trigger6 = enemy,name="Destrudo Ryu"
trigger7 = enemy,name="Ryu" && enemy,authorname="N64Mario" && enemy,palno>=7
trigger8 = enemy,name="cvsryu" && enemy,authorname="Warusaki3" && enemy,var(12)=10
trigger9 = enemy,name="eRYU-SvsC"
trigger10 = enemy,name="MvC2 Ryu By Kamekaze" && (enemy,var(58) = [7,12])
trigger11 = enemy,name="C Evil Ryu"
trigger12 = enemy,name="Evil Ryu Hoshi"
trigger13 = enemy,name="EvilRyu"
trigger14 = enemy,name="Riot Ryu by Dark Roken & Evo"   
value = 30


Yup, just like that,

as a matter of fact, i might take those names  :sugoi:
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