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Mugen 1.1 questions (Read 91190 times)

Started by Gara, May 08, 2013, 07:11:54 pm
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Re: Mugen 1.1 questions
#21  July 12, 2013, 02:32:56 pm
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I have MUGEN 1.1 when I played it the Characters are moving slow is there a problem with the stage itself
Re: Mugen 1.1 questions
#22  August 15, 2013, 07:42:25 am
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Have you tried the same characters on the same stage in 1.0?
It sounds like your hardware isnt up to par.
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Re: Mugen 1.1 questions
#23  August 19, 2013, 07:06:34 am
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2. Alt-enter.
There you go hope i help.
Re: Mugen 1.1 questions
#24  August 26, 2013, 08:34:24 pm
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It looks as if Two4Teezee did some specific things to make his fonts display because they all show up as if they are either negatives (As indicated by the main menu font selection: all grey)
happened to me as well, it seems the 1.1 is kinda more sensitive to what .fnt file says. mine fonts had 1, 8, 16, 32 etc in "color depth", changing that to 256 via font factory made them work ok, while obviously 1.0 just ignored that line

My question is about transparency: it seems that controller Trans is ignored when used next to PalFX. same with animation settings in air. See i need Trans = Sub. without PalFX it looks fine, but once i do PalFX - it just disappears or even looks the same way like Trans = Add. Only happens with 1.1 in OpenGL mode. can't figure out what's wrong here so far

Last Edit: August 26, 2013, 08:40:13 pm by borg117
Re: Mugen 1.1 questions
#25  November 13, 2013, 06:19:17 am
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EXPLODS.

Well some of my static explods are moving according to the camera.

You know, explods used from fx,  to be used in a locked game.

used in some of my stages, for example,the fire are just moving in mugen 1.1
Re: Mugen 1.1 questions
#26  November 23, 2013, 09:57:06 am
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OK found a solution to that PalFX issue. it seems that Palfx is now calculating After the trans settings. so if you need to use palx with trans = sub, you have to write the colors backwards (since trans = sub turns all white into black and so on). as for the transparency setting itself, it gets fixed very well by the patch released by elecbyte later (mugen v 1.1.0.650).
as for the explods - yeah its made for the "layout" safety. explods which have postype = left,right,center etc (non-related to players) are now conctanly bound to the camera. it helps to build custom lifebars and system messages alot. also they are invulnerable to camera zooming. all you'll have to do is change the postype and coordinates. not sure if bindtime = 0 is still working the same, because all of the troubles with unbound explods are now gone
Re: Mugen 1.1 questions
#27  February 02, 2014, 12:33:06 pm
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is there any way to ged rid of this new zoom feature..it really annoys me since i wanted the stages to be always zoomed out and some characters wont work properly because the hyper bg doesnt fit in the whole window (looks like cutted in the half sometimes when stage is zoomed completly out)
really..the only reason i want to upgrade to 1.1 are the new 32bit features
Re: Mugen 1.1 questions
#28  July 24, 2014, 02:41:01 pm
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I am running mugen 1.1 and I like the zoom stage: only problem is that at hte beginning of the round chars appears very big and pixelated, like there is too much zoom in...
Any help?


Re: Mugen 1.1 questions
#29  August 03, 2014, 01:03:23 am
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I think a lot of us would like to be able to control the zoom on all fronts on the mugen config side and not each stage.

I personally would like to know if there's a way to disable zoom in mugen 1.1. I hate people who zone a mile away. It's very unfair to non-projectile characters. Especially oldschool ones.

How can we disable zoom?
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Re: Mugen 1.1 questions
#30  September 07, 2014, 08:24:47 pm
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ok so if there is no option to disable zoom at all how do i disable zoom on a single stage?
Re: Mugen 1.1 questions
#31  September 29, 2014, 02:48:08 am
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go to the stage def file and you should see this EX:

[Camera]
startx       = 0
starty       = 0
boundleft    = -644
boundright    = 644
boundhigh    = -385
boundlow    = 0
tension    = 450
verticalfollow    = .75
floortension    = 200
overdrawhigh    = 120
overdrawlow    = 120
cuthigh    = 0
cutlow       = 0
tensionhigh = 480
tensionlow = -20
]zoomin = 1
zoomout = .65


switch zoomin to 0 and zoom will be disabled for that stage


Re: Mugen 1.1 questions
#32  October 10, 2014, 06:25:51 am
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http://prntscr.com/4upstd can anyone explain to me why this big black mark/outline appears on certain characters attacks in 1.1?
Last Edit: October 10, 2014, 06:37:36 am by phantomzai
Re: Mugen 1.1 questions
#33  October 11, 2014, 05:51:47 am
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I was having something like that happen with my Samus for a long while. I think you need to try and re-save the sff as 1.1 compatible.
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Re: Mugen 1.1 questions
#34  October 11, 2014, 06:13:48 am
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Re: Mugen 1.1 questions
#35  October 11, 2014, 06:44:28 am
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yeah, I would use the drop down save sprites manually setting it to 1.1 beta.
Then just close the project and re-open it so FF3 cant make any unseen changes. Sometimes I feel like it does that to me.
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Re: Mugen 1.1 questions
#36  October 11, 2014, 07:04:24 am
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yeah, I would use the drop down save sprites manually setting it to 1.1 beta.
Then just close the project and re-open it so FF3 cant make any unseen changes. Sometimes I feel like it does that to me.
if by that you mean opening the def in ff3 then saving the def and sff whilst changing the format to mugen 1.1 then I just did that to this setsuna and this is the result. http://prntscr.com/4v168c
Re: Mugen 1.1 questions
#37  October 11, 2014, 07:49:08 am
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Can anyone explain how I convert chars to mugen 1.1 correctly.
Re: Mugen 1.1 questions
#38  October 27, 2014, 03:01:08 pm
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where is shared pallete in FF3 ?
Re: Mugen 1.1 questions
#39  December 06, 2014, 06:48:46 am
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Concerning updating stages to 1.1, what do I need to change so the zoom function doesn't go beyond the stage itself? Is it stagebound or camerabound (away from my computer, so I don't have the docs open at the moment and I probably got those wrong)?
Re: Mugen 1.1 questions
#40  April 01, 2015, 11:34:51 pm
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When I run Mugen, I get a white/black screen. I have sound, and it seems as if everything works, I just can't see anything.