YesNoOk
avatar

Mugen 1.1 questions (Read 91297 times)

Started by Gara, May 08, 2013, 07:11:54 pm
Share this topic:
Re: Mugen 1.1 questions
#41  April 02, 2015, 04:01:49 pm
  • **
  • Just random internet guy who likes M.U.G.E.N
    • Serbia
|Eye of the Tiger||<a href="http://BLACKLISTED WEBSITE.com">Be good and share M.U.G.E.N[/url]||Be good and help the World|
Spartan89 said:
M.U.G.E.N isn't just a game. It's beyond a game. M.U.G.E.N is an art!
Last Edit: April 16, 2015, 02:02:15 pm by Xopyc_Cp6
Re: Mugen 1.1 questions
#42  January 17, 2016, 05:53:31 am
  • ****
  • I WANT IT ALL!!!
I would really like to know the math for finding out what Mugen standard portrait sizes  (25x25 for small, and 120x140 for large) in different localcoords are.

I know it's not something I'd expect, because doubling a character's size (640, 480) doesn't mean doubling the standard portrait size.  It would be helpful if I could reliably make HD portraits for stuff without relying on the forum to help me every single time. X_X

What is the math that goes with changing localcoord?

GOH: bmc would tell birds that they're broken because they shouldnt air recover
Re: Mugen 1.1 questions
#43  February 12, 2016, 06:39:08 am
  • **
Re: Mugen 1.1 questions
#44  May 08, 2016, 06:57:47 pm
  • **
  • Just too much work for one reaper
I've been away from the Mugen community for a long time. I've since moved to a Linux distro as my main OS, and Elecbyte's site is (still) dead... hence I'd like to ask, has v1.1 (or at least 1.0) ever been released for Linux in any shape or form? If not, is it at least functional in Wine?
14 characters.
Last Edit: May 08, 2016, 07:01:59 pm by Dalkc
Re: Mugen 1.1 questions
#45  May 08, 2016, 08:31:27 pm
  • ****
  • Vero - Content Creator
    • Canada
    • www.mugencoder.com
I would really like to know the math for finding out what Mugen standard portrait sizes  (25x25 for small, and 120x140 for large) in different localcoords are.

I know it's not something I'd expect, because doubling a character's size (640, 480) doesn't mean doubling the standard portrait size.  It would be helpful if I could reliably make HD portraits for stuff without relying on the forum to help me every single time. X_X

What is the math that goes with changing localcoord?

You dont double the portrait size it also includes system.def scaling and what resolution of mugen you using.

Normally 850x480 you double the portrait size. 1280x720 you triple it was 3.33 scaling. if you use 1280x720 mugen with 0.33333 scaling on portraits at system def

~ Yasogami High Steel President
Last Edit: May 08, 2016, 08:35:21 pm by Vero
Re: Mugen 1.1 questions
#46  May 17, 2016, 07:40:34 am
  • *
  • Retired
  • I'm in complete bliss
    • USA
    • RMaxima93@jabber.de
    • Skype - HazukiXL
Is there a way to use CRI ADX again on 1.1? i'd love to hear my Character select screen music i used from Gundam Battle Assault 3 back in the day.
Re: Mugen 1.1 questions
#47  July 10, 2016, 10:02:35 pm
  • *
    • USA
How do I skip intros in watch mode?
Re: Mugen 1.1 questions
#48  October 08, 2016, 10:17:54 pm
  • avatar
  • *
    • USA
Re: Mugen 1.1 questions
#49  October 11, 2016, 10:06:23 am
  • ****
  • Shame on you!
    • USA
How do I resolve this?
open up the *.def file for the character and rename the file to something other than symbols. If the actual file names are crazy symbols you'll need to edit them too. Hopefully the whole file isn't corrupted. Looks like you "translated" a jap character.
vVv Wheat Stage Released vVv