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Zero-Sennin's WIPs (Aya and Youmu Released) (Read 6787 times)

Started by Zero-Sennin, August 11, 2014, 02:23:10 am
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Zero-Sennin's WIPs (Aya and Youmu Released)
#1  August 11, 2014, 02:23:10 am
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Spoiler: Table of Contents (click to see content)

Reviving the old WIP thread would remind me too much of the old me. I really don't like the old me that much. Plus it's full of a bunch of posts and that makes me break out in hives. Too much old stuff I don't want to remember.

OK, that's out of the way. Let's start talking turkey.



THE SHRINE MAIDEN OF PARADISE
REIMU HAKUREI


Spoiler: Movelist (click to see content)

Spoiler: System Notes (click to see content)

Force Attacks (D) cause hard knockdowns when they hit, but can't be canceled by specials or supers. That said, Reimu does have a way to throw on additional damage after using one of them, but it requires meter and won't enable juggles afterward.

The charge buffer is (deliberately) very generous, so it won't be very hard to utilize most of these moves. Of the other characters I have planned to use this system (currently Marisa, Meiling, and Youmu--maybe Sanae too--in no particular order), Reimu is the only one at the moment that will have mostly charge commands. I've also restrained the character's abilities within the system some more compared to some of the work I've done recently, not because I dislike what I was doing with my fake-ass Melty characters, but because I wanted a change of pace.

The only things I have left to do at this point are throw in some missing effects to jazz things up visually, and do portraits. Betas will probably go out within the week, and I may actually do a video or a stream to show off the basics (and look super fraudulent).

Questions, comments, concerns? Let's hear them.
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Last Edit: October 27, 2014, 10:38:45 pm by Zero-Sennin
Re: Zero-Sennin's WIPs (Reimu)
#2  August 20, 2014, 06:15:57 am
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A rough preview of Reimu's Fantasy Heaven now that more effects and such have been added. I've already fixed the throw animation for P2 and the extra sparks showing up when they're getting hit, and have already refined some things based on feedback.

Release will be...soon-ish, I imagine.
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks
Re: Zero-Sennin's WIPs (Reimu)
#3  August 22, 2014, 11:12:43 pm
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So aside from doing a stream where I was dying on the mic at large, I've been working out a few more system things with Reimu. Of note:
-Her Level 2 hits downed opponents, but if it OTGs they stay unjuggleable, much like if you use j.[4]6D to pick up downed opponents.
-Her 5D causes wallbounce on counterhit, while her j.D causes groundbounce on counterhit.
-It's a lot easier to cancel the landings of [2]8X and and [6]4X into the D versions of her special moves, or into supers.

Still have to work out AI and palettes, but I can't think of much else besides that. Feel free to ask questions if you have them.
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[22:18] <Ebil_Homer> because you messed up?
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Re: Zero-Sennin's WIPs (Reimu)
#4  August 23, 2014, 05:43:34 am
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hmmm so far so good to be honest. I'm in need of a good touhou char or two but never expected a POTS Style Reimu.
I would like to ask a couple things though.
1) Will there be more touhou chars in the future?
2) Will she have a spam based attack based on the original Touhou games (The ones ZUN made as side scroller shooter type).
3) Any pal templates opened?
4) As a concept for her Fantasy Nature, is it possible to have the cards shoot out in a spinning pattern along with the YinYang Symbol guards?
I'm not Crazy...I'm just Mentally not-ill enough....
Re: Zero-Sennin's WIPs (Reimu)
#5  August 23, 2014, 06:38:40 am
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fx is placeholder. shes not pots style brah.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: Zero-Sennin's WIPs (Reimu)
#6  August 23, 2014, 06:42:08 am
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hmmm so far so good to be honest. I'm in need of a good touhou char or two but never expected a POTS Style Reimu.
I would like to ask a couple things though.
1) Will there be more touhou chars in the future?
2) Will she have a spam based attack based on the original Touhou games (The ones ZUN made as side scroller shooter type).
3) Any pal templates opened?
4) As a concept for her Fantasy Nature, is it possible to have the cards shoot out in a spinning pattern along with the YinYang Symbol guards?

Looking at the movelist next time will save you a whole lot of embarrassment about assuming a character is PotS style.

To answer the rest of your questions:
1) Yes
2) No, why? This isn't a Touhou game.
3) No, and there probably won't be any.
4) I'll think about it.
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[22:18] <Ebil_Homer> pick up your sucks
Re: Zero-Sennin's WIPs (Reimu)
#7  August 23, 2014, 06:53:05 am
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ahhh ok and sorry if I assumed. Im just very overexcited XD
I'm not Crazy...I'm just Mentally not-ill enough....
Re: Zero-Sennin's WIPs (Reimu/Meiling/Aya)
#8  August 28, 2014, 08:08:18 am
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I was going to do a video for this, but I'm terrible, so that's not going to happen.



Spoiler: Meiling's Movelist (click to see content)

Spoiler: Aya's Movelist (click to see content)

Reimu is effectively complete, barring AI (which I am now having some trouble with). Meiling and Aya are also in the same state of completion, but I'm tweaking some stuff on them sound and effects wise. Current release order is likely Reimu > non-2hu character > Meiling and Aya, and from there either Youmu, Marisa, or another non-Touhou character.
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[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks
Last Edit: August 28, 2014, 08:16:17 am by Zero-Sennin
Re: Zero-Sennin's WIPs (Meiling/Aya/Yuka Takeuchi)
#9  September 06, 2014, 12:27:24 am
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Reimu's been released today.

I used a new method to write the AI so it's likely to be a bit more aggressive and slightly stupider on defense, but I'll keep refining it as I go forward.

I'm changing my planned release order because I need a little time to iron out the rest of the Touhou stuff I've done so far.

After Aya and Meiling are released, we probably have this person up next:



Spoiler: Yuka's Movelist (click to see content)

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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks
Re: Zero-Sennin's WIPs (Meiling/Aya/Yuka Takeuchi)
#10  September 24, 2014, 01:01:03 am
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Some slight updates on Meiling, since she's next for release within the next few days thanks to a burst of inspiration:
-Her 4D has been changed into an overhead attack.
-I gave her that Typhon Rage move that she has as a bullet in Hisoutensoku; it's a special move that can be used both on the ground and in air with the input 421A/B/C/D.



Aya's been sent out for beta-testing, so once she's been tightened up, Yuka will be released next alongside an update for Reimi. After that, I have one more Touhou character in mind (already started working on her), then I'm switching gears to finish out Variable Geo with two more characters to join Reimi and Yuka.
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks
Re: Zero-Sennin's WIPs (Aya/Yuka Takeuchi/Youmu Konpaku)
#11  September 27, 2014, 08:54:19 pm
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Meiling's been released.

Here's some information on my last Touhou character (for now).



Spoiler: Youmu's Movelist (click to see content)

She's missing effects at the moment but is otherwise ready for beta; since I've been doing a lot of MUGEN stuff lately, though, I'm probably going to take a little break before I finish that off.

I may try to put together a little video showing off some basic stuff with Youmu and Aya once I'm back together, but we'll see how that goes. I tend to choke on camera when doing combos, unfortunately.
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[22:18] <Ebil_Homer> because you messed up?
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[22:18] <Ebil_Homer> pick up your sucks
Re: Zero-Sennin's WIPs (Aya/Yuka Takeuchi/Youmu Konpaku--Aya video uploaded)
#12  October 02, 2014, 08:39:00 pm
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Survival Files featuring Aya (and another for Yuka).
Yuka's going to be released within the week.
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[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks
Last Edit: October 03, 2014, 01:13:58 am by Zero-Sennin
Re: Zero-Sennin's WIPs (Aya/Yuka Takeuchi/Youmu Konpaku--Aya video uploaded)
#13  October 08, 2014, 05:55:52 pm
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Yuka's been released.

I'll edit this post a little later with the movelist for the last Touhou character I have planned for the foreseeable future; gotta run right now.
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[22:18] <Ebil_Homer> pick up your sucks

MCX

Re: Zero-Sennin's WIPs (Yuka released)
#14  October 10, 2014, 03:35:06 am
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Nice wips, and dude you are really fast O_O
I'm impressed.

Any news on your custom melty blood stuff?
Re: Zero-Sennin's WIPs (Yuka released)
#15  October 10, 2014, 04:29:26 am
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Releases only look fast mostly because I do a lot of stuff in advance and then release it bit by bit. Case in point, by the time I released Yuka I got Komachi into beta-ready sans effects, and Aya/Youmu are pretty much ready to go right now, and were before Yuka was finished.

As for Melty Blood, I'm planning maybe one more, but I dunno about releasing her. This is mostly because 1) I feel bad about basically biting part of Kamekaze's shtick when I started making the characters, and 2) I have no idea if her ability is balanced well enough. I might just for the hell of it but then she might be the last MB character I ever do, or do for a very long time if at all.

SPEAKING OF KOMACHI I FORGOT TO DO THAT POST SO I'LL DO IT NOW



Spoiler: Komachi's Movelist (click to see content)

However, she's not next. Aya and Youmu are, along with another set of updates for the Melty Blood characters.
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks
Last Edit: October 10, 2014, 04:41:53 am by Zero-Sennin
Re: Zero-Sennin's WIPs (Yuka released)
#16  October 10, 2014, 07:24:58 am
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Pots style?

The Greatest Fan of Kane ever!!!!!!!!
Re: Zero-Sennin's WIPs (Yuka released)
#17  October 10, 2014, 07:33:11 am
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I seriously doubt it.

That's a fad that needs to die.
Re: Zero-Sennin's WIPs (Yuka released)
#18  October 10, 2014, 07:34:04 am
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If you close your eyes, your life a naked truth revealed
Dreams you never lived and scars never healed
In the darkness light will take you to the other side
And find me waiting there, you'll see if you just close your eyes.
If you just close your eyes.
If you just close your eyes.

Xan

Re: Zero-Sennin's WIPs (Yuka released)
#19  October 10, 2014, 07:34:27 am
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MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Zero-Sennin's WIPs (Yuka released; new Youmu video released)
#20  October 13, 2014, 08:16:46 pm
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Youmu's turn.

@Xan: thank you for more or less saying what I was thinking, if a bit more dryly than I was planning on doing it, lol.

I probably will be slowing down some, but once I get Komachi's effects set up, I'll put out a video for her next. It's likely that Aya and Youmu will be released together with the updates for the MB and 2hu characters. Then I'll move on to my next Variable Geo character, and after them should be Komachi.
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks