Thanks. The screenshots don't make it look as good as it is but everything is really nice in gameplay. I could release just what I've got done now and all Alucard fans would love it. In a way I'm glad Akimoto quit on this character because I'm really bringing out the potential in the character.Here's my change log of most of the notable things I've done so far. Not to be confused with a progress log, this is a list of things that are different from Akimoto's old 2009 version:- New select portrait. Another alternate portrait added to sff.- "Melt" speed slightly decreased.- Added sound for "Melt".- Strong Kick can't chain into Strong Kick.- "Crouching Shot" can't be done in air anymore.- qcb, a or b has been revamped with new effects, sounds, and coding.- qcb, x or y has been revamped with new effects, sounds, and coding.- Crouch y is now crouch x.- New crouch y.- New Air y.- EnvShake added to just about everything I felt needed it.- Slight coding revisions on Demon's Fang as well as new sounds.- Limit Remover scene updated for new voice clip.- Supers no longer give back power.- Alucard now turns around after jumping over Player 2.- New sounds for Hell Grab.- New sounds for run, jump and dash back.- Fixed attack attributes.- New crouching Jackal shot added.- Crouching Jackal shot added into Limit Release for crouching x and y.- Air gunshots less spammable during Limit Release.- New super Triple Hellhound added. Replaced Skull Summon with it.- New special Demon Fist added. Replaced Summon Demon with it.- Added cooldown for "Binding Doom".- Realigned bullet for crouching shot.- Air gun fx changed to match the other gun shots.- Changed the gun hitsparks.- New sounds added to Horror Hand.- Clsn revisions on a good handful of anims.- Crouch guard anim changed.- Sprite realigned in crouching Casull shot.- New super Death Lunge (qcb,x+y) finished.- Removed shadows on helpers.- New startup sound added to all supers.- New sounds for Summon Storm super.- Some voice clips changed for supers.- Lose by Time Over updated.- Old intro updated.- New intro added.And here's some of the things that are still on my to do list:- Add Win Poses.- Make a taunt.- Add guard damage, guard sparks, and guard sounds.- Readjust all damage values.- Edit a few more Nero Chaos animations into Alucard.Here's some screenshots of the new Triple Hellhound super and edits for crouching Jackal shot.