RagingRowen said, May 22, 2019, 06:16:10 pmjunkerde said, May 22, 2019, 06:06:39 pmnew commit by neatonsouhttps://osdn.net/users/neatunsou/pf/ikemen_go/scm/commits/baeb303b92b8187047f1c7f3da32805d70406c3a"Fixed Projectile's Pause behavior and attackmulset references "Sounds like it's gonna fix the Proj problem I complained about.try it out let us know if the issue youve had has been fixed, im curious as well
RagingRowen you need download the mugen files and extract it to the Ikemen GO folder.http://www.mediafire.com/file/i2u70ordfjqj186/Ikemen_Mugen_Files.zipAnd I merged the neatonsou changes to the repo I could not test it myself because my windows install broke.https://ci.appveyor.com/project/Windblade-GR01/ikemen-go/build/artifactsTo run Ikemen GO:On windows, execute Ikemen_GO.exeOn mac/linux, double click on Ikemen_GO.commandMade some changes to the build system so now you only have to download the zip file of your OS. (And add the mugen files you don't have it)
I know I have the Mugen Files I just don't have the .go files.Also feel free to check the bugs I saw last page.Edit: The new merge seems to have fixed the Proj Problems with Bipson and Takuma, good boy Onsou.
The .go files are not needed if you use the release.So the bug was because of hitpause...I did always searched the wrong place!Probaly I would not able to fix it. But we have Unsou =DAlso I updated the lua files (Is the only thing I can edit until I reinstall the OS)It adds the missing options to the menus and also updates the option menu look. (But still it does not scale)
.\script\options.lua:1334: cannot perform concat operation between nil and stringstack traceback: .\script\options.lua:1334: in function <.\script\options.lua:0> [G]: in function 'require' script/main.lua:1315: in main chunk [G]: ?Got this error after updating.It seems like it is looking on my motif an option called "Master Volume".
Gacel said, May 24, 2019, 02:33:15 amI forgot to say it but you have to delete the old config.json file.Received another error then I remembered I have to edit the config.json file so it can find the right system.def file.Thanks, now it is working.
Nice to know. Once I reinstall windows I'll try to complete the pending things in order.Next thing to do:Fix lifebar font loading on lifebars so it works like mugen.and make the option menu scale corectly.
Well, I dont want to be that guy, but someone has to be.1- No matter if I turn on the "AudioDucking" option, from the game or the Config.json file, it always show as "Disabled" after I restart Ikemen.2- The audio problem is still there when the character get the audio cut is still there, example, Geese perform his "raising storm" special, he first scream "raising" or "raging", gets cut then the projectile sound gets over the voice, next time you perform the same movement you can clearly hear him saying "Storm!!"(without raising or raging).This only happens if both audios are using the same channel, can solved easily if you delete the channel line on the character, but I cant imagine myself doing that on a 400 characters Mugen.3- The audio options are working fine, Now I can set the BGM quieter than the SFX and character voices. Really cool!!Edit: This video describes the problem better.https://streamable.com/2fad5Commenting the channel line on at least on one of these states, solved the problem.-------------------[State 3200, 2]type = PlaySndtrigger1 = time = 1value = 3000,0channel=0[State 3000, 10]type = PlaySndtrigger1 = AnimElem = 10value = 3000,1channel=0--------------------------------
Thanks for reporting the problem.Also Audio Ducking fixes problem in sfx audio ducking.https://en.wikipedia.org/wiki/DuckingThe other problem seems related to the audio channels. (A different stuff)I'll check the audio channel problem once I finish what is pending.There is so much stuff pending that I have with Ikemen GO that if I don't center in doing them in order it will pile up without progressing so I'll center on finishing one at the time.EDITI checked the AudioDucking menu code and while it changes the variable properly the display is the one bugged, it will be fixed by the next update.
Why i have this video problem on a Windows 7 machine with a capable AMD video card?Why the exe file is for x64 windows only?Why the exe is so large in size?Where are the x86 exe?Why is not included the "mugen" files within ikemen if there are sff and snd files on the build?Why is not included the full base source code on the released builds?What is the difference between main.lua, motif.lua and screenpack.lua if motif and screenpack are referenced as the same thing?Why is not menu.lua, versus.lua, victory.lua, lifebars.lua, stage.lua and characters.lua separated from main.lua?Please answer me.
Exe is x64 because that's just how it's built. I imagine Gacel could set up an automated x86 build, but he may not have the means to do so.Exe is large because it contains all the compiled Go code, unlike vanilla IKEMEN where the code files are external.
PlasmoidThunder said, May 24, 2019, 07:56:54 pmExe is x64 because that's just how it's built. I imagine Gacel could set up an automated x86 build, but he may not have the means to do so.Exe is large because it contains all the compiled Go code, unlike vanilla IKEMEN where the code files are external.Why you respond if do not have the correct answers? only speak with hypothetical knowledge.This is the same build Gacel made latelycompiled for windows x86has a smaller exeno source codeincluded mugen files and is straight to play. IkemenGO WinX86 24/05/2019And quote myself:Why i have the same video problem on x86 build too?Spoiler, click to toggle visibiltyMangeX said, May 24, 2019, 06:59:47 amWhy the exe file is for x64 windows only?Why the exe is so large in size?Where are the x86 exe?Why is not included the "mugen" files within ikemen if there are sff and snd files on the build?Why is not included the full base source code on the released builds?What is the difference between main.lua, motif.lua and screenpack.lua if motif and screenpack are referenced as the same thing?Why is not menu.lua, versus.lua, victory.lua, lifebars.lua, stage.lua and characters.lua separated from main.lua?Please answer me.
junkerde said, May 25, 2019, 12:18:44 amLMAO calm down, dickwad.Is it a kind of LGBT slang?I respect any type of taste, but you do not need to declare it here.Anyway, I will upload all versions of ikemen in windows x86 when they go out for anyone who want to triet it while I finish adapting native sdl support.
MangeX said, May 24, 2019, 06:59:47 amWhy i have this video problem on a Windows 7 machine with a capable AMD video card?It looks like the problem with the drawQuads function in render.go.In my environment there is no problem so I can not fix it.
Is a problem with the Open GL , the machine used had 2009 drivers and was fixed updating them; is because default windows only have OGL 1.0 support in favor for it´s Direct X.But unless mugen wich can be played in older enviroments, ikemen has driver issues and ikemen go have problems because of pure OGL so an alternative is highly required (SDL, DirectX).By the way i found this familiar thing:4 tag vs 3 simul characters separated lifebarsLost Here comes a new challenger workingSpoiler, click to toggle visibiltyIn favor of kh4tos labor i can´t share his code unless authorization, he didn´t made it publicily available for an unknown reason that i must respect.