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Sailor Sprites (Read 24976 times)

Started by rgveda99, December 20, 2012, 03:45:20 pm
Re: Sailor Sprites
#41  February 11, 2019, 04:10:40 pm
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Good job.
you have been doing this for years, right ?

(I seem to recall a dude from england also doing sailor moon spirte edits since 10+ years ago, but if might be youa nd I mgiht ahve mistaken him/you as being from england)
Re: Sailor Sprites
#42  February 11, 2019, 05:10:28 pm
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Good job.
you have been doing this for years, right ?

I stopped when my Dysthymia stepped in and hired other spriters to do the work when I realize how many sprites I'll work with.

Thinking about hiring again soon. It's too much work and I'm just adding stuff to make the Sailors not feel like an incomplete beat em up fighter forcefully fitted to a traditional fighter. A lot of the sailor mugen programmers seem to reference the anime rather than referencing fighting games for normal moves.

Anyway this time I'm over my Dysthymia and will continue pursuing finishing this.

(I seem to recall a dude from england also doing sailor moon spirte edits since 10+ years ago, but if might be youa nd I mgiht ahve mistaken him/you as being from england)

Yeah I hired the guy from England that time to do Sailor Saturn. Sadly he didn't finish the sprites needed to complete so there's some missing  stun frames.
SILVER said:
Saberblade, you're so full of yourself. Your quotes in your signature are like a self circle jerk. Its sad that you put so much emphasis on what the stupid members here say.
Tuxedo Biccy said:
You shut your mouth, Sarblade, we can have truth and facts interrupting our dystopia fanfics. :P
Re: Sailor Sprites
#43  February 14, 2019, 05:51:46 pm
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I used Leona from the 'King of Fighters' as sprite base to work on. Not my favorite KOF gal but she does have this awesome move set for normals. The original arcade beat em up only had one punch which made her Mugen counterparts very incomplete. Will be working on a 6 button version for her ala 'Street Fighter 2' for both neutral and moving jump punches. I'll also be replacing the old punch she had in the arcade to make her move sets look more dynamic and fit for a traditional 2D fighter. So that's 1 down and 5 to go.

SILVER said:
Saberblade, you're so full of yourself. Your quotes in your signature are like a self circle jerk. Its sad that you put so much emphasis on what the stupid members here say.
Tuxedo Biccy said:
You shut your mouth, Sarblade, we can have truth and facts interrupting our dystopia fanfics. :P
Re: Sailor Sprites
#44  February 16, 2019, 05:40:25 am
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Using King of Fighters sprites can be quite a bit of a challenge most of the time. They sometimes slightly twist a part of their body. That or having to get rid of clothes which requires using your imagination.

SILVER said:
Saberblade, you're so full of yourself. Your quotes in your signature are like a self circle jerk. Its sad that you put so much emphasis on what the stupid members here say.
Tuxedo Biccy said:
You shut your mouth, Sarblade, we can have truth and facts interrupting our dystopia fanfics. :P
Re: Sailor Sprites
#45  February 22, 2019, 03:12:57 pm
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First set of jumping punches done.

This one presented a challenge for the last 2 frames. It's looks as though Shermie was doing this shoelace yoga pose in the air. I decided not to do that pose and played it safe without her doing a yoga pose in the air.

SILVER said:
Saberblade, you're so full of yourself. Your quotes in your signature are like a self circle jerk. Its sad that you put so much emphasis on what the stupid members here say.
Tuxedo Biccy said:
You shut your mouth, Sarblade, we can have truth and facts interrupting our dystopia fanfics. :P
Re: Sailor Sprites
#46  March 17, 2019, 09:42:51 am
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I'm done with Sailor Mars' new back throw. I replaced at least 2 frames of Mai and used Ayako from Variable Geo. It's look awesome and better than the old throw she had in the arcade. This one fits her personality so well.


SILVER said:
Saberblade, you're so full of yourself. Your quotes in your signature are like a self circle jerk. Its sad that you put so much emphasis on what the stupid members here say.
Tuxedo Biccy said:
You shut your mouth, Sarblade, we can have truth and facts interrupting our dystopia fanfics. :P
Re: Sailor Sprites
#47  March 17, 2019, 01:01:44 pm
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I'm done with Sailor Mars' new back throw. I replaced at least 2 frames of Mai and used Ayako from Variable Geo. It's look awesome and better than the old throw she had in the arcade. This one fits her personality so well.




Simply awesome, as you said it fits her personality well! Gracefull and deadly! ^^
I think she have a similar move in one of the 16bits versions of the game.
She could have some mid air throw as well.
Any chance you give her something close to SOR grapple system, with different throws/slams from front and back of enemy?

IMO Mars is all about leg moves, so it's perfect for her.

Good work with Shermie's jump Hard punch as well!!

What will be the next move?
keep it up!

I want to hug you...
Re: Sailor Sprites
#48  March 18, 2019, 10:34:16 am
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Simply awesome, as you said it fits her personality well! Gracefull and deadly! ^^
I think she have a similar move in one of the 16bits versions of the game.

Not a fan of her Frankensteiner. It makes her look like she's putting so much effort when she's a character that I feel like she does little effort and still knows how to kick ass.

She could have some mid air throw as well.
Any chance you give her something close to SOR grapple system, with different throws/slams from front and back of enemy?

May be for an EX character in the future. I'm actually checking out Kisarah Westfield in that obscure beat em up/fighting game hybrid.

Air throw will be based on a Guilty Gear character.

What will be the next move?
keep it up!

I'll try to finish the 2nd and final set for the jumping punches so she'll be compatible for a traditional 6 button SF or MVC type of gameplay. A lot of the mugen coders who worked on anything Sailormoon didn't bother to make new normals and focused too much on more and more specials and super moves making the characters feel incomplete, overpowered or cluttered. I'll be fixing that problem so the new generation of Sailormoon coders won't have the same problem.
SILVER said:
Saberblade, you're so full of yourself. Your quotes in your signature are like a self circle jerk. Its sad that you put so much emphasis on what the stupid members here say.
Tuxedo Biccy said:
You shut your mouth, Sarblade, we can have truth and facts interrupting our dystopia fanfics. :P
Re: Sailor Sprites
#49  March 18, 2019, 11:13:49 am
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I'm pretty ok with all of this! ^^

Yes, of course, I know AODK, Kisarah have some interesting grapple moves. (like most AODK characters ^^)

About air throw from GG, you think about Jam's air throw? I think it would fit well.

Also, I'm sor OK with this idea to give more regular animations instead of artificially giving some diversity with tons and tons of different projectiles to the sailors...

I want to hug you...
Re: Sailor Sprites
#50  March 19, 2019, 10:59:53 am
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I'll be multitasking between 2 sprites after a long break.
Experimenting with working with dead lines. Goal is to finish 2 at the very least and 3 at the most new move sets for Sailor Mars before April first.


About air throw from GG, you think about Jam's air throw? I think it would fit well.

Yes. Mars will be breaking the opponents neck in the air.

Also, I'm sor OK with this idea to give more regular animations instead of artificially giving some diversity with tons and tons of different projectiles to the sailors...

Not to mention the one's that don't look anything like a super like Sailor V Kick. Sakuraka made some really awesome moves but some of them should be dropped for a traditional professional looking 2d fighter.

I'll be replacing a nerf version of Moon Sparkling Sensation or Sonic Cry using Yuri's Saiha a few months from now as soon as I'm done with Mars. I love her Sonic Cry in the S game but it makes her look bad and amateurish if animated like she's a crybaby. Looks good if it were a game like Gem Fighter but the arcade style is about refinement.

Good thing the programmer I'm working with is using the Sailormoon S Jougai Rantou engine or inspired from it.
SILVER said:
Saberblade, you're so full of yourself. Your quotes in your signature are like a self circle jerk. Its sad that you put so much emphasis on what the stupid members here say.
Tuxedo Biccy said:
You shut your mouth, Sarblade, we can have truth and facts interrupting our dystopia fanfics. :P
Last Edit: March 19, 2019, 11:03:21 am by rgveda99