Edit: Hwa Jai won. The latter part of this topic will now cover his progress.VSTrying to pull out the meaningful discussion topics out of the giant blog. KOFE's roster is still not finalized. Duck King got the boot in favor of Tizoc. With KOF XIII coming out though, it'd be interesting to add Hwa Jai in the mix. Be in the same vein as Mature and Vice. Same sprites more or less, different movesets.In order to meet KOFE standard, he'd need 1 taunt, 3 victory poses and 2 intros (a special intro with Joe as one of these). No problems there since Joe has a whole bunch of extra stuff. His basic strong attacks would have to differ from Joe and he'd need two unique throws (I'm thinking Joe's FF3 throw and an overhead toss). I'm sure in addition to Joe's sprites, someone could also mod Sagat's SVC sprites for a few additional animations. [E] also suggested some conversions from Guy Tendou could help out with some unique movesets.* He would have a slide command move* Tiger Kick (Straight Version). Animations exist for this move.* Air Tiger Kick (Straight and Angled Version). Animations exist for the straight version.* Rising Tiger. Weak goes straight up. Strong takes a step with auto guard. No animations for this one.* Exploder Combo. Would finish off with an exploding leaping uppercut. Animations exist for this one* Force Punch. Punch with energy that null projectiles. No animations for this one.* Mega Tiger Kick (could be done in the air). Animations exist for this move.* Tiger Breakshot. Counter that juggles with a 3 hit Rising Tiger before breaking the opponents back. No animations so far.* Exploding Tiger (multiple flaming kicks into a flaming rising tiger). No animations.* Final punch. Delayable to the point of unblockability.*Question:*Who would you rather see make it in. Tizoc or Hwa Jai? I'm kinda indifferent since both offer me the opportunity to spread my creative wings in terms of moves. Personally Hwa feels like a better KOF fit, but with Goro out, I wouldn't mind another grappler.
In all honesty, we already have a big, tough wrestler: Raiden. No sense adding in Tizoc when we already have the original SNK grappler. In fact, he was originally going to be 03's new masked wrestler, not Tizoc. Besides, he's already been in 03, XI, and various KOF MUGEN games, whereas Hwa Jai hasn't been seen in playable form since the original Fatal Fury in 1991. And consider that - outside of KOFXIII which hasn't been released yet - he hasn't been given a chance to develop or be fleshed out more, whereas a number of other SNK characters have. The FF1 characters that went past that single game were, compared to their more recent appearances, quite lame, but look at them now. I'd say they eventually turned out quite wonderfully. So how about we give ol' Hwa that same chance?
Hwa Jai.Tizoc ain't got dat knee.Also for Hwa's sprites just take Misamu's KOF Hwa Jai, he has great sprites.
Besides I like Hwa Jai, I think Tizoc is a better idea.even if you alread have Raiden, Tizoc is totally diferent (he is faster then Raiden, for example).
kkhohoho said, May 08, 2010, 04:41:25 amIn all honesty, we already have a big, tough wrestler: Raiden.In all honesty, we already have a muay thai guy: Joe.
Nazi Guile said, May 08, 2010, 06:13:27 pmkkhohoho said, May 08, 2010, 04:41:25 amIn all honesty, we already have a big, tough wrestler: Raiden.In all honesty, we already have a muay thai guy: Joe.I also stated that both Tizoc and Raiden are grapplers, a style of gameplay. Hai Jai has had a new moveset thought up for him, and would have a different style of play then Joe. Then there's the other two, and while Raiden and Tizoc aren't clones, they're called grapplers for a reason.
To be fair, I haven't really posted Tizoc's new moveset. Most stuff would be the same 'cept his Active Tupon would become a DM, his Big Fall would be HSDM only and he'd gain two new moves. Goro's Judo style couter and a running grab suplex. Changes would make him considerably different than his current version.
Okay, here's what I'll do. I'll create a mock up of Hwa Jai using Joe sprites. He'll be a full character (like an alternate Joe). I'll port the sprites from Rin's Hwa for all the already completed sprites for the character. Then anyone is free to pick up this "Hwa" and convert the remaining sprites. If someone does, I'll add him to KOFE.
MC2 said, May 09, 2010, 08:25:09 pmI'll repeat, Misamu of Mugen China made some nice sprites you could use for Hwa.That's the version I found, and the version Swiper probably used to make that nice edit at the top of the page.
MC2 said, May 09, 2010, 08:25:09 pmI'll repeat, Misamu of Mugen China made some nice sprites you could use for Hwa.But I guess sprites don't exist for him then. And as far being a clone goes, might as well not have Kyo and Shingo, Mature and Vice, Ralf and Clark or any two characters that play even remotely the same.
I think Walt meant officially sprites don't exist. I wouldn't worry about the cloning aspect. The look would be somewhat similar, but the movesets are always different with my standard. You can look at KOFE Rugal and Adel for an example of similar, but different.
tizocafter seeing the way you'd do your own renditions of specialsit'd be amazing how you would do big fall
how about another idea, and another team of very old snk characters which made a return in the last 3 KOF games?Like Hwa (kof 13), Raiden (kof 12) and Duck king (kof 11) ? all are more or less veterans all are from the fatal fury series and all of them werent in snk games as playable characters since over 10 years nowi consider cvs/2 a capcom game.
Could add Tung into that mix. Unfortunately I've hit the 60 character limit now and I'm not really interested in going over. That's already plenty. That's why there's a debate on who to put in now, otherwise I'd put in both. They're both interesting creations to me.
well, tung was only one of the bonus characters for the console version(s)..just leave it be as a plan for later
i just mean i can sprite some stuff for Hwa he lacks. like a diffrent pose from the joe one so they wont look totally alike
He wouldn't be in KOFE. That's the idea anyhow. I'll create the base as I promised and post a vid to let people decide.ATFA, I'd really appreciate a new stance sprite (similar to the XIII one if possible). Different walking stances would also be nice, but one step at a time I guess.
Well, I'm hoping to get rips from XIII eventually (I need Raiden's voice too actually). Until then, I can probably steal one from a character not currently in KOFE. Rin used Brian's voice, which kinda works...
These are from the KOF Hwa with my recoloring. The arms would move a bit higher and there'd be two more sprite in the bounce motion for his legs (like Joe in KOF '95 or Sagat in SVC). So there'd be 4 sprites in total for the stand animation that would loop 0,1,2,3,2,1:If you need Joe '95 sprites or Sagat SVC sprites as reference, lemme know.
alright, ill get to doing it tomorrow. i gotta go to sleep nowi could use Joe's 95 sprites for the pose actually
Sorry I'm so late with the '95 stance sprites. Real life's a killer right now. Anyway, this should help with the legs part even though the '95 sprites don't really blend with the >'96 ones.
Not sure what happened to the stance. We're all busy I guess. Either way, I have decided upon making Hwa the official and final entrant to KOFE. I've reconceptualized his moves and I'm very happy with his differing playing style. Lost_avenger and I will be plowing through the first half of KOFE v0.9's roster, but after that, I'll create and post a vid of Hwa's intended moves. If anyone wants to help with sprites let me know.
Thanks ES. I'm really pumped about his HSDM. Kinda like XIII minus the "over the top"ness. I'll finish Mary and Zero and then start on his concept template.
Planned movelist:Command moves: Slide (df +wk)Specials:Rising Dragon (f,d,df +k) The sk version has a small pre-rush with autoguard.Dragon Kick (d,df,f +k) Both travel forward unlike XIII.Air Dragon Kick (Air d,df,f +k) wk will go downward, sk will go straight.Dragon Tail (Air d,db,b +k) Unlike XIII, it's a projectile move and can only be done in the air.Exploder (Close f,d,df +p) Can only be done to standing or ducking opponents and first hit's unblockable.DMs:Counter (d,df,f,d,b +p) If successful, unleashes a multi hitting Rising Dragon into an air slamDragon Fire (d,df,f x2 +k) Stronger version of Dragon kickSDM:Dragon Dance (d,df,f,d,b +2k) A ranbu ending with an exploding Rising DragonHSDM:Miraculous Dragon (d,df,f x2 +2k) Leaps into the air and unleashes a powerful red lightning kick. Most of these moves are just modification of XIII moves or moves existing within moves.
Until I can get a committed spriter for this conversion project, I'm gonna postpone it. I've got too much to do as it is and I should try to finish my full game. Hwa Jai is being replaced with Tung. This project may open again after the main roster for the full game is finished.