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Lone Blue (Darkless Skyline Update) (Read 17473 times)

Started by Berry, October 29, 2013, 08:45:26 am
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Lone Blue (Darkless Skyline Update)
#1  October 29, 2013, 08:45:26 am
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Last Edit: July 25, 2014, 09:01:50 pm by Lith
Re: Darkless Skyline
#2  October 29, 2013, 10:14:10 am
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I was on the fence and then I saw the filename.

You slay me, sir.
Re: Darkless Skyline
#3  October 29, 2013, 12:21:42 pm
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 :lugoi: good stuff Lith
Re: Darkless Skyline
#4  October 29, 2013, 04:37:12 pm
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Re: Darkless Skyline
#5  October 29, 2013, 05:08:07 pm
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Re: Darkless Skyline
#6  October 29, 2013, 05:58:48 pm
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Very nice concept and stage for your first release, however there are issues with your coding:

--------------------------------------------------------------------
-Both bounds aren't equal, nor the sprites are centered correctly.
-You have it has 1.0, however, the stage is Hires.
-Why is Boundhigh set too low? Add a more higher value since the background sky is pretty large.
-Deltas are pretty good, minus your floor deltas, thus causing the characters to slide.
-Excellent building city sprite, though wished it had lighting animation.
-You accidently left an ID BGCtrl code there, which makes it useless, no use for the sprite and should be removed.
--------------------------------------------------------------------

Overall, it's not bad for a first stage release. Good effort.
Re: Darkless Skyline
#7  October 29, 2013, 06:51:01 pm
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Thanks to Gen for even thinking of the idea in the first place
No thanks to Cruz Excahm
lol

In terms of the stage, i still think the opacity on the reflective buildings could've been reduced more
Diss pretty much covered everything else, but not bad for a first.
Now make it a train stage

edit: water anim is really fast, might wanna slow that down
Last Edit: October 29, 2013, 10:33:51 pm by .Genesis+
Re: Darkless Skyline
#8  October 29, 2013, 11:11:25 pm
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Re: Darkless Skyline
#9  October 29, 2013, 11:32:52 pm
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Thanks guys
:,c
:beam:
http://dictionary.reference.com/browse/darkless?s=t
It looks great though :P
I know it's not a real word
Very nice concept and stage for your first release, however there are issues with your coding:

-------------------------------------------------------------------
-Both bounds aren't equal, nor the sprites are centered correctly.
-You have it has 1.0, however, the stage is Hires.
-Why is Boundhigh set too low? Add a more higher value since the background sky is pretty large.
-Deltas are pretty good, minus your floor deltas, thus causing the characters to slide.
-Excellent building city sprite, though wished it had lighting animation.
-You accidently left an ID BGCtrl code there, which makes it useless, no use for the sprite and should be removed.
--------------------------------------------------------------------
Overall, it's not bad for a first stage release. Good effort.
Yeah I don't know much about stage coding that so I'll look into it since I have time now.

In terms of the stage, i still think the opacity on the reflective buildings could've been reduced more
Diss pretty much covered everything else, but not bad for a first.
Now make it a train stage

edit: water anim is really fast, might wanna slow that down
I thought adding anymore would make it look slow but I suppose I'll see what works better
Re: Darkless Skyline
#10  October 30, 2013, 02:48:34 am
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Did you fix the errors Dissidia mentioned. Just asking and cool release my man.
Re: Darkless Skyline
#11  October 30, 2013, 03:56:50 am
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Impressive. But I'm shocked its your first stage. So you've only done screen packs up to this point?

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
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Re: Darkless Skyline
#12  October 30, 2013, 04:03:50 am
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I have not fixed it as I'm pretty damn tired. I'll fix the minor issues tomorrow and then improve on it in the future when I'm not so lazy.

I suppose it is, I had a one layer stage I made like 2 years ago but this is the first time I bothered with animations and whatnot.
Re: Darkless Skyline
#13  October 30, 2013, 10:55:43 am
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Interesting stage Oxe :hellnaw:

I would have lowered the city and stuff though, for a better perspective, but then again that's just me bickering.

Thanks for the share :)
Re: Darkless Skyline
#14  October 30, 2013, 03:56:11 pm
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Yeah, perspective is a bitch <_<
Re: Darkless Skyline
#15  October 30, 2013, 04:22:11 pm
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It's the water, there's a perspective option in squirlz for the water.

Though it doesn't help sometimes :qq:

Re: Darkless Skyline
#16  October 30, 2013, 04:24:50 pm
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Didn't know that, thanks. I was gonna redo the water when I add more stuff
Re: Darkless Skyline
#17  October 30, 2013, 05:22:12 pm
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It can be a pain to set it correctly sometimes because you make the perspective too low :P

Good luck though :)
Re: Darkless Skyline
#18  October 31, 2013, 03:36:46 am
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Well fixed the deltas and other issues I found, it should be presentable now.

Now if you excuse me I return to my search of a good screenpack. And perhaps play Persona 4 if it gets here soon.
Re: Darkless Skyline
#19  October 31, 2013, 04:47:07 am
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Thx for the sharing bitch :D
Re: Darkless Skyline
#20  October 31, 2013, 04:47:58 am
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I'll kill you.