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[MUGEN] Joseph Joestar Arrange Style by Anomi Polis Release (Read 40032 times)

Started by anomipolis, April 11, 2018, 03:32:22 pm
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[MUGEN] Joseph Joestar Arrange Style by Anomi Polis Release
New #1  April 11, 2018, 03:32:22 pm
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    • wkddnfka08@naver.com
    • blog.naver.com/wkddnfka08



Original Character : Joseph by Men'sClub

Editer : Anomi Polis

Last Edit: May 25, 2018, 10:16:49 am by anomipolis
Re: [MUGEN] Joseph Joestar Arrange Style by Anomi Polis Release
#2  April 12, 2018, 02:25:15 am
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just a quick question: how do i remove the victory screens each character has?
Re: [MUGEN] Joseph Joestar Arrange Style by Anomi Polis Release
#3  April 15, 2018, 04:53:49 am
  • **
    • South Korea
    • wkddnfka08@naver.com
    • blog.naver.com/wkddnfka08
just a quick question: how do i remove the victory screens each character has?

1. Run the fighter factory and open the Joseph_AS file.
2. You first search for [statedef 181] and [statedef 182].
3. Delete the following code.

[State 181, 4]
type = AssertSpecial
triggerall = Matchover
trigger1 = time = [119,610]
flag = roundnotover



[State 181, 7]
type = AssertSpecial
trigger1 = Matchover && time > 120
flag = NoMusic

[State 181, 17]
type = PlaySnd
triggerall = MatchOver
trigger1 = time = 124
value = S2,6

[State 181, 8]; Box (up)
type = Explod
trigger1 = time = 127 && MatchOver
anim = 9410
pos = 0,0
postype = left
sprpriority = 99990
ownpal = 1
removetime = 999999

[State 181, 8]; Box (up)
type = Explod
trigger1 = time = 300 && MatchOver
anim = 9400
pos = 0,0
postype = left
sprpriority = 99991
ownpal = 1
removetime = 999999
Re: [MUGEN] Joseph Joestar Arrange Style by Anomi Polis Release
#4  April 15, 2018, 04:25:27 pm
  • avatar
  • *****
  • Are you ready?
    • USA
    • Skype - andrewfrosos
just a quick question: how do i remove the victory screens each character has?

1. Run the fighter factory and open the Joseph_AS file.
2. You first search for [statedef 181] and [statedef 182].
3. Delete the following code.

[State 181, 4]
type = AssertSpecial
triggerall = Matchover
trigger1 = time = [119,610]
flag = roundnotover



[State 181, 7]
type = AssertSpecial
trigger1 = Matchover && time > 120
flag = NoMusic

[State 181, 17]
type = PlaySnd
triggerall = MatchOver
trigger1 = time = 124
value = S2,6

[State 181, 8]; Box (up)
type = Explod
trigger1 = time = 127 && MatchOver
anim = 9410
pos = 0,0
postype = left
sprpriority = 99990
ownpal = 1
removetime = 999999

[State 181, 8]; Box (up)
type = Explod
trigger1 = time = 300 && MatchOver
anim = 9400
pos = 0,0
postype = left
sprpriority = 99991
ownpal = 1
removetime = 999999

or the easiest way, go to a characters cns file and remove the code just like i did with ikaruga's kof98 and kof02um characters

thanks for that by the way