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Bardock Z2 (Inspired) (Read 95738 times)

Started by WekRiptor, October 28, 2015, 02:12:57 am
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Re: Bardock Z2 (Inspired)
#21  November 04, 2015, 02:22:09 am
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I actually think zero's is a bit worse. In trying to move every part of the body without actually drawing new frames the overall motion got lost.
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Re: Bardock Z2 (Inspired)
#22  November 04, 2015, 04:07:35 am
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The animation is questionable but the sprite itself is an improvement in most areas.
Re: Bardock Z2 (Inspired)
#23  November 05, 2015, 02:51:19 am
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I took everyone's suggestions and made this :
Re: Bardock Z2 (Inspired)
#24  November 05, 2015, 07:00:17 pm
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Wow, the animation looks greatly improved :D
Re: Bardock Z2 (Inspired)
#25  November 05, 2015, 09:02:30 pm
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That's impressive. I hope you continue to work hard & improve, over time.
Re: Bardock Z2 (Inspired)
#26  November 05, 2015, 10:33:12 pm
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Last fixes:
- pay attention to the length of his cuff/wristband (sorry i don't know the actual name) on the left arm
- the movement of the crotch is extremely jumpy, it should go along the movement of the torso
- the face and his right hand could really use some tweaking

Other than that GREAT JOB!

lui

Re: Bardock Z2 (Inspired)
#27  November 06, 2015, 04:52:05 am
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make sure not to make the hair too jittery as well. nice job so far, I really hope this takes off
Re: Bardock Z2 (Inspired)
#28  November 06, 2015, 10:48:52 pm
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You might have already seen this in the last Bardock thread from 2 years ago (holy shit!) but this base of a kick animation is still up for grabs if you want it.


It's not perfect but it's a start :)
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Re: Bardock Z2 (Inspired)
#29  November 07, 2015, 05:46:42 am
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You might have already seen this in the last Bardock thread from 2 years ago (holy shit!) but this base of a kick animation is still up for grabs if you want it.


It's not perfect but it's a start :)

Thank you very much, this will sure save some time! this could perhaps be a far sp. k
Re: Bardock Z2 (Inspired)
#30  November 07, 2015, 07:18:52 am
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Okay, speak now or forever hold your peace:
Re: Bardock Z2 (Inspired)
#31  November 07, 2015, 07:23:37 am
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Viewer's left hand is moving all wrong. It moves outwards, when inertia says it should move down.

Red band on the forearm on Viewer's Right arm twitches weirdly near the elbow in 1 frame, losing its outline.

Bardock's left leg becomes 1 pixel slimmer around the thigh near the crotch in the last frame where he's squatting the most.
Re: Bardock Z2 (Inspired)
#32  November 08, 2015, 12:57:02 am
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I am reaching my wit's end with this, but I must make it perfect!
Re: Bardock Z2 (Inspired)
#33  November 08, 2015, 02:35:23 am
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Re: Bardock Z2 (Inspired)
#34  November 08, 2015, 02:44:47 am
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Re: Bardock Z2 (Inspired)
#35  November 08, 2015, 03:19:17 am
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I fixed it up a bit for you, my edit is on the right:

->

Look at the difference between yours and mine, and try to learn from it. Reference other video games for animations; The Z2 team does that in addition to creating custom animations, they look at pre-existing animations and reference it/use it for cross comparison, blah blah blah.

There is an article about Darkstalkers and the Twelve Principles of Animation, read it if you can. Also, if you don't have it, Photoshop CS2 is free and can be of use, for the layering capabilities. Lasso tool/transparency of layers are your friends when you want to make frames.

Since the Z2 style rips off takes inspiration from CvS/CPS3 (Street Fighter 3/JJBA/Red Earth)/CPS2 (Street Fighter Alpha/Marvel vs. Capcom), I suggest you look at their pre-existing animations as references.

You did a good job though, even I couldn't pull that off the first time I started spriting. :)
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Re: Bardock Z2 (Inspired)
#36  November 08, 2015, 03:20:23 am
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Re: Bardock Z2 (Inspired)
#37  November 08, 2015, 03:22:30 am
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wasnt this an old project? It might just be someone else picking up the same abandoned project.
Re: Bardock Z2 (Inspired)
#38  November 08, 2015, 03:25:41 am
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Well, I hope that's all it is, because I don't wanna see this guy's work/sprites/animations being stolen without his consent/permission.

EDIT: the guy edited his post.
Re: Bardock Z2 (Inspired)
#39  November 08, 2015, 03:45:38 am
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Stance is looking great now.
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Re: Bardock Z2 (Inspired)
#40  November 08, 2015, 03:53:22 am
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Stance is looking great now.

I hope from there he can move onto to other things, and make them with relative ease. :)

I also forgot to put this, but try to organize your project in Phases, like this:

I think its crucially important that his entire concept is together, before doing anything Sprite wise.

I usually list everything out, as so:

Idle
Idle turning
Idle to crouch

Crouch idle
Crouch turning
Crouch to idle

Jump up
Jump forward
Jump backward
Jump backwards
Jump forward dash
Jump backwards dash
Jump landing

Walk forward
Run forward
Walk backwards

Get hit (Idle)
Get hit (Crouch idle)
Get hit (Air)
spinning (Z2 animation)
Back breaker (Z2 animation)
Flipping (Z2 animation)
Running grip (Z2 animation)
Shocking
Midnight Bliss
Monkey transformation

Falling
ground bounce
Laying down
Getting up

Intro
win pose
Time over
Taunt

Idle weak punch
Idle medium punch
Idle strong punch
Idle close range punch

Idle weak kick
Idle medium kick
Idle strong kick
Idle close range kick

Idle crouch weak punch
Idle crouch medium punch
Idle crouch strong punch

Idle crouch weak kick
Idle crouch medium kick
Idle crouch strong kick

Running punch
Running kick
Air weak punch
Air medium punch
Air strong punch

Air weak kick
Air medium kick
Air strong kick

You get the idea. I hope this helps..! :)

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