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TEST RUN - Spritesheet Expansion Thread Addendum - Request thread (Read 294605 times)

Started by Graphicus, August 09, 2013, 11:41:11 am
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Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#81  February 01, 2014, 12:59:12 pm
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Sorry, but is my request actually accepted? I would really like to know...
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#82  February 01, 2014, 04:22:36 pm
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If someone has accepted your request, they'll indicate it in this thread and I'll also note that in the second post.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#83  February 01, 2014, 04:49:32 pm
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Ah, now that you posted, I checked the second post again, and there was my request. Thank you very much.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#84  February 01, 2014, 05:20:36 pm
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Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#85  February 02, 2014, 01:59:23 am
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Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#86  February 02, 2014, 02:29:59 am
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I would say about 15%. I'm still spriting everything. It was just the walk I had problems with.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#87  February 02, 2014, 04:47:17 am
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I understand, but this is an "expansion" thread. That means the sheet is practically finished/complete, except for one specific move that doesn't exist but you still want to add.

You can look at the Fei Long example. He had everything already except for a run move since there was no such move in SFA3. The sheet was complete, in a way... the Run animation is "expanding" the sheet so it can be used to incorporate the character into other play styles where characters need to be able to run.

Other examples can be found in the original Spritesheet Expansion thread. None of those animations are absolutely critical. They're just there to expand what can be done with the character and its available sprites.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#88  February 02, 2014, 04:50:18 am
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Wup. My bad then.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#89  February 02, 2014, 04:52:58 am
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No worries :P

I'm just happy you're not offended or anything, as I don't mean to do that in any way, shape or form. :)
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#90  February 02, 2014, 09:05:01 pm
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can someone do Ermac's mystic float. I have a template for the move already coded in my Ermac but the animation isn't right. I just need that so far. I have Ermac still in the works so he will be completed. He was even released as a developed alpha.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#91  February 02, 2014, 11:19:07 pm
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Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#92  February 04, 2014, 02:19:50 am
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Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#93  February 09, 2014, 09:21:15 pm
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that looks nice :) good work there :)
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#94  March 05, 2014, 08:04:29 pm
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Can I add something as sort of an until Link's new sprites are done? I'd rather wait until I get the new sprites before I get his SSB taunt(s) made (Should someone take that request).

I'm working on a new version of the Joker using a custom sprite set. I'm looking for new animations based on his Injustice incarnation. I'm hoping for his super move and win animation.

Proof of progress: http://mugenguild.com/forum/topics/idaho-wips-current-hayabusa-joker-doing-some-updates--143178.0.html

Image to show sprites for Joker:


Video for animations: https://www.youtube.com/watch?v=UD0rABbaLUY
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Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#95  March 05, 2014, 08:39:07 pm
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Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#96  April 22, 2014, 11:48:17 am
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This is an interesting topic and I missed out!
Might take some requests once I am not that busy :)
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#97  April 22, 2014, 12:14:16 pm
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This is an interesting topic and I missed out!
Might take some requests once I am not that busy :)
Oh cool, will that also include mine? Because I really need those animations to be done, complete with just the limbs used for the animations posted in a seperate sheet.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#98  April 23, 2014, 02:15:18 am
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Why not? :)
Just be patient about it, please.
I've been pretty busy lately, I'm on currently working on my graduation and thesis.


@Graphicus:
This one is fulfilled :)


Requestor: Chazzanova
Character/Game: Ash Crimson (King of Fighters 2003-XI)
Evidence of progress: http://mugenguild.com/forum/topics/chazzanovas-wips-infinite-ash-quickfist--153878.0.html
Request: XIII Fructidor in SNK sprites.

Original Animations and some bases by the requestor:
Spoiler, click to toggle visibilty

VOLUNTEER: None.



Sloppy first attempt at SNK though...
Last Edit: April 23, 2014, 09:58:27 am by Rai Tei
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#99  April 23, 2014, 07:22:19 am
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Why not? :)
Just be patient about it, please.
I've been pretty busy lately, I'm on currently working on my graduation and thesis.
Thanks. But please keep me updated, because I start to gain anxiety, if I don't get an answer for a long time...
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#100  April 29, 2014, 12:04:59 am
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Wow, I totally didn't know about this thread!! I think this should be very useful for my actual projects :D well, here it is the template:

Requestor: Basara-kun
Character/Game: Doctor Who's Dalek
Evidence of progress: WIP thread - Beta release (ex-AF char) - Video demostration (AF version)
Requests: Movements for head, eye, body and hands (plunger and death ray shooter)


Let me explain you more about this request, especially for those ones who doesn't know about it: I found this sprite above on the net and I used to make this character as the first Doctor Who char for MUGEN, first as an idea, later as a April's Fools release ("Rose a la POTS beta" in disguise) and finally confirm it as a proper WIP character, even releasing a beta, which it's basically the AF char without the Rose references. Well, I would like to make the sprites move as in DW series, since the one posted is the only one I could get, but I can't to make good edits for him, so I request your help for this task.

Videos for reference:
http://www.youtube.com/watch?v=jIjUSzpYcuA
http://www.youtube.com/watch?v=j79iPEqCpjw
http://www.youtube.com/watch?v=9gH_YVPAN1c

I hope someone of you can help me with this, thanks in advance :)