Gameplay Mechanics & Controls (Read 5655 times)

Started by CRASHEM8000, January 27, 2016, 08:35:53 pm
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Gameplay Mechanics & Controls
New #1  January 27, 2016, 08:35:53 pm
  • **
  • What kind of fucked-up duck can't fucking duck?!
    • USA

NOTE: All buttons (A, B, C, X, Y, Z) select palettes on the character select screen; hold Start for more!

A - (LK)
B - (HK)
X - (LP)
Y - (HP)
Z - (Extra)
Start  - Taunt


Run Forward/Hop Back - or

Triangle Jump - (While landing from a running jump over the opponent, facing right)

Throw - or ++

Fukushu - (While Guarding) + (Requires 1 Super Meter to perform; cannot be used against Super Moves)

What is "Fukushu?"

The Fukushu (Revenge) system is a simple one, really; if you've ever played Street Fighter Alpha, the best way to describe it would be Senri's take on the Alpha Counter.
When guarding, if you quickly input the Fukushu command (+) with at least 1 Super Meter, then your character will automatically counterattack any non-Super Move! It's very effective if the opponent is in your face and you want to turn the tides in your favor.

... The fuck is a "Senri?"

Click here to find out!
Last Edit: February 29, 2016, 08:15:06 pm by CRASHEM8000