I made a few additions to state 5900 in common1.cns. Eh, nothing too groundbreaking:; Initialize (at the start of the round)[Statedef 5900]type = S[State 5900, 1]type = VarRangeSettrigger1 = !RoundsExistedvalue = 0[State 5900, 2]type = VarRangeSettrigger1 = !RoundsExistedfvalue = 0[State 5900, 3]type = ChangeStatetrigger1 = roundno = 1value = 190[State 5900, 4]type = ChangeStatetrigger1 = !RoundsExistedtrigger1 = teammode = Turnsvalue = 190[State 5900, 5]type = ChangeStatetrigger1 = 1value = 0I merely added a Turns intro (CvS style), and a ChangeState to 0 if nothing else triggers (so that the character doesn't stay in 5900; I think it was XCB who actually suggested this).Modify your common1.cns with this if you wish, but keep in mind that there are plenty of characters that override this state. Of course if you're as obsessed as I am, maybe you want to look through each character for any overridden 5900 and make any necessary additions to each of those...