BLOCK 7
;-------------------------------------------------------------------
[VS Screen]
time = 150 ;Time to show screen
fadein.time = 20
fadeout.time = 25
;Match text in arcade modes
match.text = "Match %i" ;%i can be used for the match number
match.offset = 20, 709
match.font = 2,0,1
;Big portraits
p1.spr = 9000, 1
p1.offset = 60,30
p1.facing = 1
p1.scale = 1,1
p1.window = 60,30, 539,589
p2.spr = 9000, 1
p2.offset = 1220,30
p2.facing = -1
p2.scale = 1,1
p2.window = 741,30, 1220,589
;Names
p1.name.offset = 110,650 ;Position to put name
p1.name.font = 3,3,1 ;Set to -1 for no display
p1.name.spacing = 0,44 ;Space between each name for players on the same team
p2.name.offset = 1170,650
p2.name.font = 3,1,-1
p2.name.spacing = 0,44
BLOCK 8
;-----------------------
;VS Match up screen background
[VersusBGdef]
[VersusBG BG]
type = normal
spriteno = 204,0
start = 0,0
mask = 0
[VersusBG BG for 4:3]
type = normal
spriteno = 100,0
start = 0,0
tile = 1,1
velocity = 0,0
window = 0,720, 1279,959
[VersusBG P1 Box 1]
type = anim
actionno = 203
layerno = 1 ; Front
start = -110,30
velocity = .1,0
[VersusBG P1 Box 2]
type = anim
actionno = 204
layerno = 1 ; Front
start = -110,30
velocity = .1,0
[VersusBG P1 Box 3]
type = anim
actionno = 205
layerno = 1 ; Front
start = -590,590
velocity = .1,0
[VersusBG P1 Box 4]
type = anim
actionno = 206
layerno = 1 ; Front
start = -590,590
velocity = .1,0
[VersusBG P2 Box 1]
type = anim
actionno = 207
layerno = 1 ; Front
start = 95,30
velocity = .1,0
[VersusBG P2 Box 2]
type = anim
actionno = 208
layerno = 1 ; Front
start = 95,30
velocity = .1,0
[VersusBG P2 Box 3]
type = anim
actionno = 209
layerno = 1 ; Front
start = 575,590
velocity = .1,0
[VersusBG P2 Box 4]
type = anim
actionno = 210
layerno = 1 ; Front
start = 575,590
velocity = .1,0
[VersusBG 4] ;VS Logo Shadow
type = anim
actionno = 201
layerno = 1 ; Front
start = -18,300
velocity = .25,0
[VersusBG 5] ;VS Logo
type = anim
actionno = 200
layerno = 1 ; Front
start = 0,300
[VersusBG 6] ;Next Match
type = anim
actionno = 202
layerno = 1 ; Front
start = 18,38
velocity = -.25,0
[Begin Action 200]
200,0, 0,0, -1
[Begin Action 201]
201,0,-70,0, 1, , S
201,0,-60,0, 1, , S
201,0,-50,0, 1, , S
201,0,-40,0, 1, , S
201,0,-30,0, 1, , S
201,0,-20,0, 1, , S
201,0,-13,0, 1, , S
201,0, -8,0, 1, , S
201,0, -5,0, 1, , S
201,0, -2,0, 1, , S
201,0, -1,0, 1, , S
201,0, 0,0, -1, , S
[Begin Action 202]
202,0,70,0, 1
202,0,60,0, 1
202,0,50,0, 1
202,0,40,0, 1
202,0,30,0, 1
202,0,20,0, 1
202,0,13,0, 1
202,0, 8,0, 1
202,0, 5,0, 1
202,0, 2,0, 1
202,0, 1,0, 1
202,0, 0,0,-1
[Begin Action 203]
203,0, 0,0, -1, H, S
[Begin Action 204]
203,1, 0,0, -1, H, S
[Begin Action 205]
203,0, 0,0, -1, V, A
[Begin Action 206]
203,1, 0,0, -1, V, A
[Begin Action 207]
203,0, 0,0, -1, , S
[Begin Action 208]
203,1, 0,0, -1, , S
[Begin Action 209]
203,0, 0,0, -1, HV, A
[Begin Action 210]
203,1, 0,0, -1, HV, A
BLOCK 9
;-------------------------------------------------------------------
;Demo mode definition
[Demo Mode]
enabled = 1 ;Set to 1 to enable demo mode, 0 to disable
select.enabled = 0 ;Set to 1 to display select screen, 0 to disable
vsscreen.enabled = 0 ;Set to 1 to display versus screen, 0 to disable
title.waittime = 600 ;Time to wait at title before starting demo mode
fight.endtime = 1500 ;Time to display the fight before returning to title
fight.playbgm = 0 ;Set to 1 to enable in-fight BGM, 0 to disable
fight.stopbgm = 1 ;Set to 1 to stop title BGM (only if playbgm = 0)
fight.bars.display = 0 ;Set to 1 to display lifebar, 0 to disable
intro.waitcycles = 1 ;Cycles to wait before intro cutscene is played again
debuginfo = 0 ;Set to 0 to hide debugging info (debug mode only)