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Blade Strangers Sprites (V1) (Read 8948 times)

Started by aokmaniac13, September 04, 2018, 01:58:31 am
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Blade Strangers Sprites (V1)
#1  September 04, 2018, 01:58:31 am
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Same place as usual


NOTE: This is V1

- Some sprites will require additional assembly
- No axis

I intend to update these at some point in the future.
Re: Blade Strangers Sprites (V1)
#2  September 04, 2018, 02:16:54 am
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Man that's fast. I figured it would be trouble since it's 3D but you did pretty well for a first rip.

lui

Re: Blade Strangers Sprites (V1)
#3  September 04, 2018, 03:24:40 am
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they werent 3D at all, they were sprites. They just were converted from 3D to 2D using an automated proccess
Re: Blade Strangers Sprites (V1)
#4  September 04, 2018, 04:15:51 am
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Huh. I thought they gave it the same treatment as Xrd.
Re: Blade Strangers Sprites (V1)
#5  September 04, 2018, 06:14:51 am
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Wow, Shovel Knight actually looks better than expected.

I hard wonder what program and what type of shaders they used to covert the 3D models, some in betwween frames looks less clean and the lack of alias make it notable but the results are pretty good and hard to notice in-game i assume.
Re: Blade Strangers Sprites (V1)
#6  September 04, 2018, 08:04:43 am
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It's much better than what we got for Blade Arcus for sure, we have real palettes this time.
I think maybe they could have spent more time cleaning up the sprites so there's not so much aliasing.

Boreas from the Blade Strangers discord made this proof of concept, don't expect anything else though.
Last Edit: September 04, 2018, 08:14:58 am by Bronko
Re: Blade Strangers Sprites (V1)
New #7  September 04, 2018, 10:32:57 am
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Last Edit: September 04, 2018, 05:34:26 pm by AlexSin