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BlazBlue - Complete Resource Thread (Read 249857 times)

Started by Seraphs Ares, June 16, 2013, 12:27:32 am
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BlazBlue - Complete Resource Thread
#1  June 16, 2013, 12:27:32 am
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WORK IN PROGRESS.
:WARNING:

I will take the rips down if the Mugen Guild staff tells me to. I will comply with Arc System Works if they also want the rips taken down. If this happens, PM me and I will provide a private link.

If you going to mirror the downloads elsewhere, please copy the credit/special thanks on the bottom. We took time from our busy schedule to provide these rips for you.

I DO NOT OWN ANY OF THESE SPRITES/VOICES/SOUND EFFECTS.
Download at your own risk.
All content belongs to Arc System Works.

:Updates:
8/14/2017 - (Sounds) Jin (CT EN/JP), Noel (CT EN/JP), Hakumen (CT EN/JP), Nu-13 (CT EN/JP) released. Ragna (CT EN/JP), Rachel (CT EN/JP), Taokaka (CT EN/JP), Tager (CT EN/JP), Litchi (CT EN/JP), Arakune (CT EN/JP), Bang (CT EN/JP), Carl (CT EN/JP) and additional sound effects released. Calamity Trigger Sounds complete.
7/13/2017 - Updated broken image links. Moved images from Photobucket to Imgur.
8/29/2016 - (Sprites/Sounds) Mu-12 (CPE EN/JP), Tsubaki (CPE EN/JP), Hazama (CPE EN/JP), Makoto (CPE EN/JP), Valkenhayn (CPE EN/JP), Platinum (CPE EN/JP), Relius (CPE EN/JP) released.
8/28/2016 - (Sprites/Sounds) Ragna (CPE EN/JP), Jin (CPE EN/JP), Noel (CPE EN/JP), Rachel (CPE EN/JP), Taokaka (CPE EN/JP), Tager (CPE EN/JP), Litchi (CPE EN/JP), Arakune (CPE EN/JP), Bang (CPE EN/JP), Carl (CPE EN/JP), Hakumen (CPE EN/JP), Nu-13 (CPE EN/JP) released.
8/28/2016 - Palettes (CPE) added. Contains all characters, including ones that are not posted yet.
8/25/2016 - (Sprites/Sounds) Amane (CPE EN/JP), Bullet (CPE EN/JP), Azrael (CPE EN/JP), Izayoi (CPE EN/JP), Kagura (CPE EN/JP), Terumi (CPE EN/JP), Kokonoe (CPE EN/JP), Celica (CPE EN/JP).
4/15/2014 - (Sounds) Hazama (CSE EN).
4/07/2014 - (Sprites) BBCP character effects released. Link here.
3/28/2014 - (Sounds) Tsubaki Yayoi (CSE EN) and character sound effects (CS+CSE).
8/03/2013 - (Sounds) First batch of English voice rips released! Jin Kisaragi (CSE EN), Noel Vermillion (CSE EN), Hakumen (CSE EN), Mu-12 (CSE EN), Makoto Nanaya (CSE EN), Valkenhayn R. Hellsing (CSE EN), Platinum the Trinity (CSE EN), Relius Clover (CSE EN).
7/10/2013 - (Sounds) Ragna the Bloodedge (CSE JP), Jin Kisaragi (CSE JP), Noel Vermillion (CSE JP), Rachel Alucard (CSE JP) released.
6/30/2013 - (Sounds) Taokaka (CSE JP), Iron Tager (CSE JP), Litchi Faye Ling (CSE JP), Arakune (CSE JP), Bang Shishigami (CSE JP), Carl Clover (CSE JP) released.
6/23/2013 - (Sounds) Tsubaki Yayoi (CSE JP), Hazama (CSE JP) released.
6/20/2013 - (Sounds) Hakumen (CSE JP), Mu-12 (CSE JP), Nu-13 (CSE JP) released.
6/17/2013 - (Sounds) Platinum the Trinity (CSE JP) released.
6/16/2013 - (Sounds) Relius Clover (CSE JP), Valkenhayn R. Hellsing (CSE JP) released.
6/15/2013 - Thread created, (Sounds) Makoto Nanaya (CSE JP) released.

After burning my ears with Heavy Day all the waiting, here's the thread that you BlazBlue fans are waiting for! Use them for Mugen, use them for Ringtones, I don't care what you do but here it is!

*Update 3/28/2014*: The character specific sound effects have all the SFX from CSE and CT. CSE reuses CT SFX.
*Update 8/02/2013*: The Japanese voice rips include the CSE Sprites, which are in .PCX format and already color separated!
All downloads have character sprites already packed in! All in .PCX format AND color separated for all your Mugen needs!

Please select your character.





Spoiler: BlazBlue: Chrono Phantasma Extend Voice Rips (click to see content)

Spoiler: BlazBlue: Continuum Shift Extend English Voice Rip (click to see content)
Spoiler: BlazBlue: Continuum Shift Extend Japanese Voice Rip (Contains CSE Sprites.) (click to see content)



F.A.Q
Q: How did you rip the sounds?
A: I used Microsoft's SDK (Software Development Kit) to decode the files. Afterwards unpacked the .XWB with XWB Unpacker.

Q: I thought you were going to release the whole pack! What happened?
A: Work. My life is very busy so I'll release them by character, just like how I did the P4A sound requests. It's much faster than ripping the whole cast THEN releasing it.

Q: Where is *character*'s SFX?
A: I don't have it ripped yet. I'll include it in the character in future updates along with a separate link for it.

Q: Are you going to rip the Story Mode voices? How about the announcer voices?
A: The format for the voices are different than the ones found in the gameplay. So at the moment, unfortunately, is a no. For the announcer voices, I will get to that after the characters. I won't be able to rip the DLC announcers though, because I don't have the files.

Q: What takes so long for the sounds to be ripped? Why are the P4A sounds easier and faster to rip?
A: Resaving, renaming, and relistening to the sounds to make sure it is working properly. The XWB Unpacker saves the files as a completely compressed sound file. With the right codecs you can listen to it, but if you listen to it without the codecs or add it in Mugen, it will have a ear splitting beeping sound. For P4A sounds, I can just decode them through the SDK and saved as regular readable sound file.

Q: Will you rip the sounds/sprites BlazBlue: Chrono Phantasma?
A: Yes. Although there's no XB360 release, it will be a tough one. I'll have to do googling research for a bit after I get the iso. I am very determined to rip the sounds/sprites. It has been done. The voices can be ripped however, I am having trouble with ripping the character sprites. Aug. 25, 2016: Ripping them now!

Q: Will you rip the sounds for any other games?
A: Yes. I'm thinking of ripping the whole P4A voice cast in the future.

Q: Are you going to share the XWB Unpacker?
A: I would, but I can't. It's a private program that was handed to be due to a favor. Somebody wants it private, I don't know the reasons why, but I'll abide by his/her words. There is an alternate program called XWB Extractor 1.1, but I haven't used it.

Q: How do I open the sprites?
A: You can use GIMP or Photoshop to open .PCX files. Alternatively you can also use any Fighter Factory to open them as well.

Credits
Ares (Seraphs Ares) - Main Rips, Decoding .pac files, Sound Conversions.
Itsumi (Miko Itsumi) - Sound Conversions.
Kirishima - Decoding .pac files.
DartzPie - Providing Celica's sound file.

Special Thanks to..
Somebody *wishes to stay anonymous* - Provided XWB Unpacker.
Circuitous - Providing early sound files to work on.
tunglashor - For the program, Hipster.
BlazBlue Wikia - Images for download.

Tron - Helping me out figuring dantarion's tool.
dantarion - For his awesome tool.

And you, for patiently waiting!
Last Edit: August 15, 2017, 02:20:37 am by Seraphs Ares
Re: BlazBlue - Complete Resource Thread
#2  June 16, 2013, 12:50:30 am
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Alright, You did it!
I can't wait until you rip the rest of the sounds.  Today is a great day indeed.  :yes:
Re: BlazBlue - Complete Resource Thread
#3  June 16, 2013, 12:55:13 am
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God damn this is awesome.  Based Ares and co, I love you guys.
Re: BlazBlue - Complete Resource Thread
#4  June 16, 2013, 07:04:19 am
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This thread. I'm sure it will be full of win.
Not only because of color seperated sprites.
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Re: BlazBlue - Complete Resource Thread
#5  June 16, 2013, 06:08:49 pm
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Valkenhayn R. Hellsing (CSE JP) released now.

Alright, You did it!
I can't wait until you rip the rest of the sounds.  Today is a great day indeed.  :yes:
Everyday is a good day, sir. It's one step closer to get this done! :2thumbsup:

God damn this is awesome.  Based Ares and co, I love you guys.
We'll share the love and work fast as we can to get this done! :gugoi:

This thread. I'm sure it will be full of win.
Not only because of color seperated sprites.
It's because of the PCX format? OH YES. Can't wait to get the English parts. :sugoi:



     Posted: June 16, 2013, 06:09:23 pm
Also, I'm planning to release Relius later today.
Re: BlazBlue - Complete Resource Thread
#6  June 16, 2013, 06:38:44 pm
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This thread. I'm sure it will be full of win.
Not only because of color seperated sprites.
It's because of the PCX format? OH YES. Can't wait to get the English parts. :sugoi:
That's the second reason, but I also have a third one:
The possibility of Chrono Phantasma characters.
Also, I'm planning to release Relius later today.
Nice to know. Many BB chars needed to be MUGENized. Relius is one of them.
Hell, him using Ignis kinda reminds me of various characters from JoJo's Bizarre Adventure. He even has something similar to the Stand system from Capcom's JJBA fighting game (albeit without stand bar).
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Relius Clover Released.
#7  June 17, 2013, 12:15:07 am
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Relius Clover (CSE JP) released.
Now working on Platinum.

That's the second reason, but I also have a third one:
The possibility of Chrono Phantasma characters.

Nice to know. Many BB chars needed to be MUGENized. Relius is one of them.
Hell, him using Ignis kinda reminds me of various characters from JoJo's Bizarre Adventure. He even has something similar to the Stand system from Capcom's JJBA fighting game (albeit without stand bar).
Yep, can't wait for people to pick up the resources they need to make CP characters.

Relius can be Mugenized now; it's just missing the SFX. :dio:

Re: BlazBlue - Complete Resource Thread
#8  June 17, 2013, 12:22:50 am
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You're working pretty fast on these.  Good stuff.
Re: BlazBlue - Complete Resource Thread
#9  June 17, 2013, 01:52:13 pm
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Okay, I have downloaded the sprites and sound rips of Makoto and Relius.
What's up with the limbs in some of the sprites (like parts for the blinking of the stance sprites in the upper left corner of the actual stance sprites)? Shouldn't they be seperated from the actual sprites? Or am I missing something? :???:
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Re: BlazBlue - Complete Resource Thread
#10  June 17, 2013, 06:33:50 pm
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They're like that. The sprites are completely from the game. I have not modified them in any way.
You can try to delete or attach the parts within Fighter Factory 3, or use Photoshop/GIMP to do the same. I use GIMP then re-save the modified sprite in another folder.
Re: BlazBlue - Complete Resource Thread
#11  June 17, 2013, 08:24:49 pm
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Ok, thanks.
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Platinum the Trinity released.
#12  June 18, 2013, 02:03:47 am
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ArcSys' favorite loli Platinum the Trinity released.
Now working on Mu-12 (CSE JP).

Starting tomorrow my work is going to kill me in the next few days. I won't be as fast as the previous four releases.

Re: BlazBlue - Complete Resource Thread
#13  June 18, 2013, 03:07:44 am
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Q: Are you going to share the XWB Unpacker?
A: I would, but I can't. It's a private program that was handed to be due to a favor. Somebody wants it private, I don't know the reasons why, but I'll abide by his/her words. There is an alternate program called XWB Extractor 1.1, but I haven't used it.
this one's probably better anyway
http://aluigi.altervista.org/papers.htm#Xbox

P.S. this Luigi guy is basically my favorite person ever.
Re: BlazBlue - Complete Resource Thread
#14  June 18, 2013, 03:24:34 am
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Thanks for letting me know about this site, dude! :gugoi:
I'll see what I can use for future projects.
Re: BlazBlue - Complete Resource Thread
#15  June 20, 2013, 08:33:50 pm
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Okay Seraph, I could sucessfully port some of Makoto's basic movement to an SFF.
As a break, I decided to do this:

However, I don't know, if I assembled the pieces correctly...
...these animations are so damn fast. >_<
EDIT: Stupid ImageShack destroyed the pic quality... >_<
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Re: BlazBlue - Complete Resource Thread
#16  June 20, 2013, 10:41:57 pm
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Why would you do that when you could just make them all explods?
Re: BlazBlue - Complete Resource Thread
#17  June 20, 2013, 10:54:29 pm
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Why would you do that when you could just make them all explods?
I dunno. I mean, it's just a light attack...
...and there isn't even a difference. In both cases, I need to move the arm pixel-accurately...
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Re: BlazBlue - Complete Resource Thread
#18  June 21, 2013, 12:47:20 am
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I dunno. I mean, it's just a light attack...
...and there isn't even a difference. In both cases, I need to move the arm pixel-accurately...
For limb accuracy I recommend looking at the source itself; if you have the game that is.
If anything, try looking at it proportionately. I usually stare at the TV screen when it comes to accuracy.

Also, while I was at work, Itsumi worked on a few characters, will update it in a few.
Hakumen, Mu-12, Nu-13 released.
#19  June 21, 2013, 03:34:42 am
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Hakumen (CSE JP), Mu-12 (CSE JP), Nu-13 (CSE JP) released. Thanks to Itsumi for the finalization.

Hopefully next week or the following I can get the English voices in here.
Re: BlazBlue - Complete Resource Thread
#20  June 21, 2013, 08:17:48 am
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For limb accuracy I recommend looking at the source itself; if you have the game that is.
If anything, try looking at it proportionately. I usually stare at the TV screen when it comes to accuracy.
W-wait, I'm not sure what you mean with that, but I think I did that, except that I looked at the PC screen instead.
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Re: BlazBlue - Complete Resource Thread
#21  June 21, 2013, 09:34:51 pm
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Oops, that didn't come out right. I meant by looking at her shoulders, ect. Usually, I have my laptop in front of my TV while I pause the game to accurately place their limbs/effects in the right place.

Now if you try making the original cast of CT just grab CT for PC and you're good to go.
Re: BlazBlue - Complete Resource Thread
#22  June 22, 2013, 06:48:47 am
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Thanks for the advice.
I just tried it, and while I'm not the best puasing the game, I still could get at least some frames working.
My limb placement was in fact correct. o_O
Gonna proceed now.
Also, I'm basically trying to MUGENize BlazBlue characters, which weren't MUGENized in their original form yet.
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Tsubaki Yayoi (CSE JP), Hazama (CSE JP) released.
#23  June 23, 2013, 11:45:29 pm
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Tsubaki Yayoi released.
Hazama will troll everyone later tonight.
Hazama released.

No problem, Trin.
Mugenizing the sprites or actually making the character?
Last Edit: June 24, 2013, 03:15:36 am by Seraphs Ares
Re: BlazBlue - Complete Resource Thread
#24  June 24, 2013, 04:46:00 pm
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No problem, Trin.
Mugenizing the sprites or actually making the character?
Making the character, since my other WIP is at a hiatus until Balthazar is free for commisions again or until I finally learn how to do burnt sprites.
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Last Edit: June 24, 2013, 04:55:31 pm by Trinitronity
Six characters released!
#25  June 30, 2013, 05:46:09 pm
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Six characters released! Sorry for the late update.
Taokaka (CSE JP), Iron Tager (CSE JP), Litchi Faye Ling (CSE JP), Arakune (CSE JP), Bang Shishigami (CSE JP), Carl Clover (CSE JP) released.

Making the character, since my other WIP is at a hiatus until Balthazar is free for commisions again or until I finally learn how to do burnt sprites.
Awesome! Good luck on your project!
Re: BlazBlue - Complete Resource Thread
#26  June 30, 2013, 06:42:55 pm
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Nice release.
Also, when will you actually rip Makoto's Impact bar?
Since I have added almost every MUGEN required sprite, I will start the coding soon, and I would like to code the Impact system as soon as possible.
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Re: BlazBlue - Complete Resource Thread
#27  June 30, 2013, 09:08:08 pm
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Thanks!
I'll see what I can do; I'll post up the rip when I get the chance.
Re: BlazBlue - Complete Resource Thread
#28  June 30, 2013, 09:09:55 pm
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Thanks, man.
I'll do my best to make a finally source accurate Makoto.
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you are all small and can't grow manly sideburns
Re: BlazBlue - Complete Resource Thread
#29  June 30, 2013, 09:49:02 pm
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Re: BlazBlue - Complete Resource Thread
#30  July 01, 2013, 04:51:50 am
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Hey seraph out of curiosity is there a BBCS Extend lifebar version in the rips you doing?
I should of told you this earlier today...
Re: BlazBlue - Complete Resource Thread
#31  July 01, 2013, 06:07:21 am
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Good job on the rips, Seph.
Re: BlazBlue - Complete Resource Thread
#32  July 01, 2013, 02:58:05 pm
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Re: BlazBlue - Complete Resource Thread
#33  July 01, 2013, 06:22:58 pm
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Hey seraph out of curiosity is there a BBCS Extend lifebar version in the rips you doing?
I should of told you this earlier today...
Got them just now. Extend Lifebar Rips.

Thanks, though it doesn't look like the outline of Makoto's bar is included... :-\
Looks like I have to find a placeholder then. At least, I got the icons and two other bar outlines now thanks to you.
I went through all the lifebar .pac files and I haven't seen it yet. I'll run through all the other .pac files to find anything. I'll post it up if I find the bars.

Good job on the rips, Seph.
Thank you Duo.
Re: BlazBlue - Complete Resource Thread
#34  July 01, 2013, 06:26:27 pm
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Ty ares ^_^
Now to make these after the BBCP lifebar remake.
Final batch released! (CSE JP)
#35  July 10, 2013, 08:18:28 am
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Ragna the Bloodedge (CSE JP), Jin Kisaragi (CSE JP), Noel Vermillion (CSE JP), Rachel Alucard (CSE JP) released.

Holy blue of blazes was I late on this update. Blame Mugen and sprite editing.

GET YOUR BODIES READY!! ENGLISH DUB, HERE I RIP!

Ty ares ^_^
Now to make these after the BBCP lifebar remake.
Nice, I look forward to it. If you have any requests let me know on the chat.
Re: BlazBlue - Complete Resource Thread
#36  July 10, 2013, 10:06:45 pm
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GET YOUR BODIES READY!! ENGLISH DUB, HERE I RIP!
:stare:
Wouldn't it be more profitting to rip the effects first? Just asking...
Spoiler: Not sure if offtopic (click to see content)
===My discord servers===
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Touhou database (by Ryouchi):
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you are all small and can't grow manly sideburns
Re: BlazBlue - Complete Resource Thread
#37  July 10, 2013, 10:15:09 pm
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:stare:
Wouldn't it be more profitting to rip the effects first? Just asking...
Spoiler: Not sure if offtopic (click to see content)
You mean rip the sounds for the SFX? True, I can do that. I'll update the thread with all the character's special effects sound rip. I'm planning to release the English voices that I have done already (Jin, Noel, Mu, Hakumen, Platinum) with that. The next update is a huge one because it'll also have the DLC characters as well.

For Makoto's Astral, you can try video ripping by disabling her sprites, but that requires you to replace the original file with the modified file. Since it's console only it's going to be very difficult. You can try video capture then black out her sprites where she appears.

This also applies to all the CP Astral Finishes. I do not know a way to get them once they arrive.
Re: BlazBlue - Complete Resource Thread
#38  July 11, 2013, 02:40:59 pm
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You mean rip the sounds for the SFX? True, I can do that. I'll update the thread with all the character's special effects sound rip.
Well, not only the sounds, but also the effects themselve as well... :-\
For Makoto's Astral, you can try video ripping by disabling her sprites, but that requires you to replace the original file with the modified file. Since it's console only it's going to be very difficult. You can try video capture then black out her sprites where she appears.

This also applies to all the CP Astral Finishes. I do not know a way to get them once they arrive.
Well, that is where the problem lies: I don't have a XBox360, since I was never a fan if Microsoft's decisions (like scrapping the DLCs from SFxT or XBOne). :-\
In fact, I use a friend's PS3 and my PSP emulator for playing BBCS2.
===My discord servers===
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you are all small and can't grow manly sideburns
Re: BlazBlue - Complete Resource Thread
#39  July 11, 2013, 10:37:19 pm
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Well, not only the sounds, but also the effects themselve as well...

Well, that is where the problem lies: I don't have a XBox360, since I was never a fan if Microsoft's decisions (like scrapping the DLCs from SFxT or XBOne).
In fact, I use a friend's PS3 and my PSP emulator for playing BBCS2.
The other effects are handled by the game itself. Currently, the best way to get them is to disable all the background and foreground then screen capture it.

For modified files, I was referring to both PS3 and XB360. I believe you can take and save the DLC files (Not CSE) but I'm not too sure about that. But since you do have an emulator, you can probably use that to your advantage - I don't know how you will be able to disable the unwanted stuff.

For me to rip all the files will require a lot of work and a lot of time.  Most of the common SFXs are found on this sprite sheet - which I ripped from the game.
Common Particles

I believe Neat's Nu-13 is open source; you can probably take most of the effects from there.  :beatnik:
Re: BlazBlue - Complete Resource Thread
#40  July 12, 2013, 08:25:37 am
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The other effects are handled by the game itself. Currently, the best way to get them is to disable all the background and foreground then screen capture it.
Ugh...screen capture. I don't even know, what is good for screen capture.
For modified files, I was referring to both PS3 and XB360. I believe you can take and save the DLC files (Not CSE) but I'm not too sure about that. But since you do have an emulator, you can probably use that to your advantage - I don't know how you will be able to disable the unwanted stuff.
Uhm, I only have a PSP emulator, and the PSP version of BBCS2 uses redrawn sprites for everything and is only good for animation references. My friend, on the other hand, has a real PS3 and not a PS3 emulator, and thus, he doesn't want that anybody cracks his PS3 or something.
For me to rip all the files will require a lot of work and a lot of time.  Most of the common SFXs are found on this sprite sheet - which I ripped from the game.
Common Particles

I believe Neat's Nu-13 is open source; you can probably take most of the effects from there.  :beatnik:
Neat's Nu-13 is open source? Thanks, now I at least have most of the common effects.
===My discord servers===
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Mega Man Megamix Engine Help Server: https://discord.gg/Wjm9GYU

Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns
Re: BlazBlue - Complete Resource Thread
#41  August 01, 2013, 09:35:03 pm
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Oh, man!! I love you!!!
Now my work with Relius is finally going to make some sense!!!!
Great Job!!

PS: The voice rips are also going to get in the "Thank You" section. \o
Re: BlazBlue - Complete Resource Thread
#42  August 03, 2013, 04:26:54 am
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I'm almost done with this batch of voice rips. A whopping 8 characters will be released tomorrow - all in English! Stay tuned!

Oh, man!! I love you!!!
Now my work with Relius is finally going to make some sense!!!!
Great Job!!

PS: The voice rips are also going to get in the "Thank You" section. \o
No problem, enjoy the rips.
First batch of English Voices are here! 4 "WIP" and 4 DLC batch!
#43  August 03, 2013, 06:16:47 am
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Jin Kisaragi (CSE EN), Noel Vermillion (CSE EN), Hakumen (CSE EN), Mu-12 (CSE EN), Makoto Nanaya (CSE EN), Valkenhayn R. Hellsing (CSE EN), Platinum the Trinity (CSE EN), and Relius Clover (CSE EN) released!
Re: BlazBlue - Complete Resource Thread
#44  August 03, 2013, 06:22:24 am
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Sweet. Glad to see the dubbed version finally being ripped.

Thanks for these.
Concerning the next update.
#45  August 03, 2013, 04:11:54 pm
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Some things I left unsaid:
Starting next week - August 6th, my internet will be shut off. I'm actually moving August 7th. I honestly don't know when I will have internet again, but during my free time I will work on the dub. I just want to let you all know that the next update will be delayed.

Just keep an eye on my signature, whether it be here or in my 'Project Blaz' thread. I'll edit my sig about my internet status through my phone.

Sweet. Glad to see the dubbed version finally being ripped.

Thanks for these.
Same here. Finally got to the dubbed parts; getting to closer to finishing CSE off.
Enjoy the rips my friend. 8)

devilpp

Re: BlazBlue - Complete Resource Thread
#46  October 12, 2013, 05:55:14 pm
O my god tanks, i dont have much time in this days you saved me much time of work and I am truly grateful thanks
Re: BlazBlue - Complete Resource Thread
#47  October 15, 2013, 05:50:29 am
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I can't say when I can get the next batch up - I've been way to busy as of late. Hopefully I can release one or two more characters by the next week.

O my god tanks, i dont have much time in this days you saved me much time of work and I am truly grateful thanks
No problem - enjoy the rips, Devilpp. :beatnik:
Re: BlazBlue - Complete Resource Thread
#48  March 26, 2014, 05:41:52 am
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5 Months later and still nothing. Come on, complete the english voices rip for CSE! i enjoy your rips however.
Re: BlazBlue - Complete Resource Thread
#49  March 26, 2014, 01:18:53 pm
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Seraph actually has a life to attend to, that's pretty high-priority, lol.
Even so without more recent progress, we have a lot more resources to work with than ever, and is more than enough to tide me over until we start seeing some more additions being made to this awesome thread.

Btw Seraph, what IS left for ripping from CSE, besides the obvious stuff like character specific sound effects and English voices?
Re: BlazBlue - Complete Resource Thread
#50  March 28, 2014, 01:19:54 pm
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5 Months later and still nothing. Come on, complete the english voices rip for CSE! i enjoy your rips however.
I do apologize for the wait. I have extremely limited time during the week. However I am multitasking, so I am getting back into the ripping business.

Seraph actually has a life to attend to, that's pretty high-priority, lol.
Even so without more recent progress, we have a lot more resources to work with than ever, and is more than enough to tide me over until we start seeing some more additions being made to this awesome thread.

Btw Seraph, what IS left for ripping from CSE, besides the obvious stuff like character specific sound effects and English voices?
Just that actually, CSE is almost done. Just like you said - the only work is hindering this project. A full time job doesn't give you much time to balance personal time, gaming time, and Mugen/ripping time. After CSE, hopefully I can work on Calamity Trigger sounds packs and Chrono Phantasma sprites since SirRouzel got the sounds finished.
Re: BlazBlue - Complete Resource Thread
#51  March 28, 2014, 01:25:08 pm
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Awesomeness, keep it up! I have total faith in you.
You aren't kidding about work getting in the way though, I think it's safe to say we all have that same problem.
Tsubaki Yayoi (CSE EN) and Character Sound Effects (CT+CSE) released!
#52  March 29, 2014, 05:56:06 am
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Tsubaki Yayoi (CSE EN) and character SFX are released!

I was planning to release 3 characters at once for this release (Tsubaki, Hazama, Lambda), but time constraints leaves me to release Tsubaki at the moment. I will continue to plan my time to fit ripping into my schedule.

I do apologize if there is delays during this time. I will, however, get more free time after the month of May.
Re: BlazBlue - Complete Resource Thread
#53  March 29, 2014, 07:01:27 pm
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The newly added character sounds are making everything in my project infinitely better than what I formerly had.
Makoto's tail *bloop* sound makes every move involing it worth doing, lol
BBCP Sprite Progress
#54  March 29, 2014, 11:55:46 pm
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Thanks to SirRouzel, I got some idea on how to decode BBCP files. It's very painstakingly long, due to working around the endian types with quickBMS. Anyway here's a sprite I manage to rip. I'm off today, so I'm focusing on CP stuff at the moment.

Re: BlazBlue - Complete Resource Thread
#55  March 30, 2014, 12:20:55 am
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yes great news  ^^
Bullet Effects ripped.
#56  March 30, 2014, 04:40:24 am
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I managed to rip Bullet's effects from BBCP. For some reason I can get the .hip files for the special effects to work - not the character sprites. Also I only can rip it into .BMP file instead of .PCX.
Bullet effects.

If anyone is interested in decoding the actual character sprites, PM me.
Re: BlazBlue - Complete Resource Thread
#57  March 30, 2014, 07:41:15 am
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Very good news! I hope you rip the hud sprites soon! Thank you very much!
Re: BlazBlue - Complete Resource Thread
#58  April 13, 2014, 03:16:12 am
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Is Hazama's English voice is done yet?
Re: BlazBlue - Complete Resource Thread
#59  April 14, 2014, 03:42:46 am
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Re: BlazBlue - Complete Resource Thread
#60  April 15, 2014, 05:55:49 am
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When hazama's eng voice is done, are you going to do ragna next?
Last Edit: April 15, 2014, 06:59:07 am by raffine52
Re: BlazBlue - Complete Resource Thread
#61  April 15, 2014, 06:34:39 am
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You've got your word cut out for you Seraph, hehe.
It's cool that the thread is springing back to life though. With the advancement to Mugen 1.1 combined more BB rips headed our way, this is going to only get better!
Hazama (CSE EN) Released.
#62  April 16, 2014, 03:18:11 am
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Hazama (CSE ENG) released.
I like CS Hazama english VA better than his CP one. That's just my opinion though.

When hazama's eng voice is done, are you going to do ragna next?
I got Nu, Carl, Tager, and Bang ready to get decoded. I have Ragna's file somewhere in my hard drive. I'll get to him when I have the chance. Don't worry - I'll have everyone in CSE done. I'm not planning to abandon this project. :beatnik:

You've got your word cut out for you Seraph, hehe.
It's cool that the thread is springing back to life though. With the advancement to Mugen 1.1 combined more BB rips headed our way, this is going to only get better!
Indeed. I'm getting more free time as the days pass. I'm still working on decoding the .hip from the CP character sprites. I'm determined to get the rips to everyone!
Re: BlazBlue - Complete Resource Thread
#63  April 16, 2014, 01:59:41 pm
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other than a few obvious characters like Noel, new chars, and new animations, the rest of the sprites are mostly the same for the veterans, correct?
Re: BlazBlue - Complete Resource Thread
#64  April 17, 2014, 01:16:37 am
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other than a few obvious characters like Noel, new chars, and new animations, the rest of the sprites are mostly the same for the veterans, correct?
That's right. Just the new animations for the veterans, other than that the sprites are the same. :book2:
Re: BlazBlue - Complete Resource Thread
#65  April 17, 2014, 08:13:10 am
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Have you made in progress in getting the program to work on ripping the sprites.
Re: BlazBlue - Complete Resource Thread
#66  April 18, 2014, 01:15:27 am
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Have you made in progress in getting the program to work on ripping the sprites.
Not at the moment. The files are not cooperating with me. I'm looking through the .hip file and see what's the difference between the ones from the character select and the ones with the character .pac files.
Re: BlazBlue - Complete Resource Thread
#67  April 18, 2014, 01:28:38 am
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ok
Re: BlazBlue - Complete Resource Thread
#68  April 19, 2014, 12:45:33 am
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what program are you using to open the sprite files with because there is this program called Flie View Pro that can open HIP files.
Re: BlazBlue - Complete Resource Thread
#69  April 19, 2014, 02:16:58 am
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what program are you using to open the sprite files with because there is this program called Flie View Pro that can open HIP files.
I also tried that and haven't gotten luck.

Here's an example why the character .hip sprites can't get ripped from any of the recent programs we are using.



The rippable .hip on the left and the character .hip from the right. I'm using Bullet's .hip file to experiment with it. As you can see, the first couple of lines are similar and then it becomes different afterwards. It's either in a different .hip format or compressed differently.

I'm trying with source coded programs that handle .hip file to figure out if I can reverse engineer it. Google and forums are my best tools at the moment.
Re: BlazBlue - Complete Resource Thread
#70  April 19, 2014, 02:39:47 am
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That seems to be a pretty big pain in the butt... but you've said it's been done before, I'd see what the source used.
Re: BlazBlue - Complete Resource Thread
#71  April 19, 2014, 06:55:44 am
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Wow Arc sure is not making this easy at all for you or anyone else who trying it.
Re: BlazBlue - Complete Resource Thread
#72  April 19, 2014, 06:58:43 am
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I just hope they don't turn up Chaos Code-style results. Those sprites ended up being scrambled when ripped.
Re: BlazBlue - Complete Resource Thread
#73  May 23, 2014, 10:06:54 am
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Is everything ok and have you found out how to open the files yet.
Re: BlazBlue - Complete Resource Thread
#74  August 25, 2016, 08:08:08 pm
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Not sure if I am allowed to revive this thread or make a new one but..



I'm back and let the rips begin.
Last Edit: August 25, 2016, 08:13:19 pm by Seraphs Ares
Re: BlazBlue - Complete Resource Thread
#75  August 25, 2016, 08:15:55 pm
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How do you open up them PC files anyway?
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: BlazBlue - Complete Resource Thread
#76  August 25, 2016, 08:20:38 pm
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Certain .pac files are regularly decrypted already so you can open some of them with hipster.

For the rest of them, you'll need to decrypt them via these tools, which will require Python to run. Once they're decrypted you can open them via Hipster.

Edit: I have the raw files from the game itself; I don't have the steam version of BBCP.
Re: BlazBlue - Complete Resource Thread
#77  August 25, 2016, 08:24:31 pm
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Alright. Sound sinvolved but I'll give it a try.
There was a sig here. Its gone now (thanks photobucket ya fecks)
BlazBlue - Complete Resource Thread update A-man-e released!
#78  August 25, 2016, 08:41:13 pm
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Amane released! I'll be back later on to upload the rest of the new characters from BBCPE.
Re: BlazBlue - Complete Resource Thread
#79  August 26, 2016, 01:19:10 am
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Re: BlazBlue - Complete Resource Thread
#80  August 26, 2016, 01:39:52 am
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WOOOOOOOHOOOOOOOOO!!!!!

HE'S BACK, B&$%#S!!!!! \0/\0/\0/\0/\0/
BlazBlue - Complete Resource Thread BBCPE Characters Released
#81  August 26, 2016, 01:58:03 am
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Bullet
Azrael
Izayoi
Kagura
Terumi
C.A.N Kokonoe
Celica

I got Celica's sprites ripped, however for some reason her sound .pac crashes hipster. I'll update once I get it figured out. Happy downloading!

Edit: Celica added. Editing the opening post to reflect the changes,
Last Edit: August 26, 2016, 05:33:55 am by Seraphs Ares
Re: BlazBlue - Complete Resource Thread
#82  August 27, 2016, 02:57:15 pm
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Where are the palette files? :/
Re: BlazBlue - Complete Resource Thread
#83  August 27, 2016, 06:21:54 pm
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WELL DONE SERAPH! I KNEW YOU COULD DO IT!! :muttrox:
Re: BlazBlue - Complete Resource Thread
#84  August 27, 2016, 11:37:15 pm
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websta you want the palette files I can pm to you if you like.
Re: BlazBlue - Complete Resource Thread
#85  August 28, 2016, 12:47:32 am
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That would be awesome
Re: BlazBlue - Complete Resource Thread
#86  August 28, 2016, 05:49:34 am
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sure let me zip them all in one file for you.
Re: BlazBlue - Complete Resource Thread
#87  August 28, 2016, 10:15:54 am
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Please someone knows where to download the BBCPExtend HUD sprites? I would like to turn to mugen, thank you very much!
Re: BlazBlue - Complete Resource Thread
#88  August 28, 2016, 11:27:43 pm
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Thanks for reminding me on those palette files. I'll go rip them now and update the files.
Re: BlazBlue - Complete Resource Thread
#89  August 28, 2016, 11:38:48 pm
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Palette files

Contains all the characters in CPE, including the ones I haven't posted yet.
CT cast released
#90  August 29, 2016, 05:10:53 am
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Re: BlazBlue - Complete Resource Thread
#91  August 29, 2016, 07:44:02 am
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Thanks, @Seraphs Ares:, I'll download some of them, and again, thank you very much!!
BlazBlue - Complete Resource Thread CS Cast Complete
#92  August 29, 2016, 05:56:56 pm
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Dat Ass Mu-12
Tsubaki
Hazama
Makoto
Valkenhayn
Platinum
Relius

And with this the cast of CPE is complete! Happy downloading!
I'll update the opening post after I get back.

Please someone knows where to download the BBCPExtend HUD sprites? I would like to turn to mugen, thank you very much!
I'll have to redownload the CPE iso and check where this is at. I'll let you know once I get it.

I'll be back later on to upload the rest of the new characters from BBCPE.
Welcome back, @Seraphs Ares:, I was thinking you were in comma, but I hope you extract all and every character of BBCP:EX, I'll be waiting for that...
WOOOOOOOHOOOOOOOOO!!!!!

HE'S BACK, B&$%#S!!!!! \0/\0/\0/\0/\0/
It's good to be back.

Now to get somewhere in Mugen so I can post in my Project thread.
Re: BlazBlue - Complete Resource Thread
#93  August 29, 2016, 06:19:19 pm
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I'll have to redownload the CPE iso and check where this is at. I'll let you know once I get it.
[/quote]

Thank you very much!
Re: BlazBlue - Complete Resource Thread
#94  August 30, 2016, 08:58:28 am
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Since i check this post many time. i though was dead.

You look work harder.... :)
Re: BlazBlue - Complete Resource Thread
#95  August 30, 2016, 10:36:48 am
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A user on Twitter made a tool to read the sprites so any one who owns the game can now rip the files now so he is able to get them done.
Re: BlazBlue - Complete Resource Thread
#96  August 31, 2016, 05:53:20 pm
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Hello, @Seraphs Ares:, if you don't mind, can you please upload Λ-No.11-'s Voice? If you can, into ν-No.13-'s Folder or separated from? Beforehand, thank you very much...
Re: BlazBlue - Complete Resource Thread
#97  August 31, 2016, 11:18:38 pm
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A user on Twitter made a tool to read the sprites so any one who owns the game can now rip the files now so he is able to get them done.

totally do not post a link, it would be useless as heck.
Re: BlazBlue - Complete Resource Thread
#98  September 01, 2016, 11:16:38 am
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If I'm not mistaken, I don't think the rips include the .dds textures of the 3d effects
Re: BlazBlue - Complete Resource Thread
#99  September 01, 2016, 11:27:39 am
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A user on Twitter made a tool to read the sprites so any one who owns the game can now rip the files now so he is able to get them done.

The only thing that I need it´s lifebars sprites. Other rips are the same that SirRouzel upload time ago.
Re: BlazBlue - Complete Resource Thread
#100  September 02, 2016, 01:03:04 am
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As far posting the link I was not going to post it at all beside I don't want me friend tool get shutdown like his last tool he made for another game  he got a C and D for it by the same company.
Re: BlazBlue - Complete Resource Thread
#101  September 02, 2016, 01:12:43 am
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Post the link to the tool. You don't come into a thread and say something like that and don't give a link. We can back up the tool so it won't be lost.
Re: BlazBlue - Complete Resource Thread
#102  September 02, 2016, 03:02:21 am
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Last Edit: September 02, 2016, 03:33:17 am by Davod Sirloin
Re: BlazBlue - Complete Resource Thread
#103  September 03, 2016, 10:57:22 am
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Hello Ares! Sorry for the Trouble, i'm New here & Saw that you got the Tool from Dantarion's GitHub...

Do you have it as .exe? Is it Possible that you can Share it or Tell me how i can Compile it into a Working .exe/tool? I really don't have the Knowledge for this, so... Any Help would be Appreciated!
Re: BlazBlue - Complete Resource Thread
#104  September 09, 2016, 09:44:59 am
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I download the iso but I don´t find dantarion´s program anywhere, please a link to the program too.
Re: BlazBlue - Complete Resource Thread
#105  September 16, 2016, 02:38:29 am
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Re: BlazBlue - Complete Resource Thread
#106  September 16, 2016, 10:32:28 am
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Thank you very much Rock Howard MX, I download utilities, install Python to run the files and this one exah3pac to extract the images but I don´t  know how to decrypt the .pac files using dantarion tools. Sorry but I am not familiar with this type of programs. I tried but I can not open them finally with hipster... Please what can I do to decrypt .pac files? I´m sorry for bothering you...
Last Edit: September 16, 2016, 01:26:15 pm by GaziraAgain
Re: BlazBlue - Complete Resource Thread
#107  September 16, 2016, 10:05:01 pm
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Thank you very much Rock Howard MX, I download utilities, install Python to run the files and this one exah3pac to extract the images but I don´t  know how to decrypt the .pac files using dantarion tools. Sorry but I am not familiar with this type of programs. I tried but I can not open them finally with hipster... Please what can I do to decrypt .pac files? I´m sorry for bothering you...
You have to use Windows Command Line for Python. Start > Search Program and Files > Type in 'cmd' and hit enter. You should get the command line from there. From here once you change the directory to where the .py file is at; you type in
Code:
python file.py

If I'm not mistaken, I don't think the rips include the .dds textures of the 3d effects
His tool unfortunately does not decompress the 3D effect pac files for the PC version.

Going 7000+ files to get to the HUD files is tedious than I thought. At the moment I'm using the PS iso of CPE. Hopefully I can find the 3D texture as I go through these files.

Edit: In BBCP and beyond the 3D effects are now .gfx files not .dds. I'll research out to open .gfx files in the late future.
CPE Lifebars: Here
Last Edit: September 17, 2016, 12:05:34 am by Seraphs Ares
Re: BlazBlue - Complete Resource Thread
#108  September 17, 2016, 07:08:05 am
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Edit: In BBCP and beyond the 3D effects are now .gfx files not .dds. I'll research out to open .gfx files in the late future.
CPE Lifebars: Here

Thank you very much for Hud sprites! But... can you extract with transparent background? Thank you very much.

Re: BlazBlue - Complete Resource Thread
#109  September 17, 2016, 10:39:21 pm
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Re: BlazBlue - Complete Resource Thread
#110  September 18, 2016, 12:26:05 pm
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Thank you Seraphs Ares! Working now with the Hud, only need some turns and simul new design. Thank you for your great work and see you soon!


Re: BlazBlue - Complete Resource Thread
#111  October 16, 2016, 09:51:38 pm
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The only character we don't have is Lambda-11.

Are any of Lambda's lines and dialogue different from Nu-13? Or are they just "copy & paste" (stock).
Re: BlazBlue - Complete Resource Thread
#112  October 17, 2016, 07:47:53 pm
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Alright, You did it!
I can't wait until you rip the rest of the sounds.  Today is a great day indeed.  :yes:

Will the match effect sounds be uploaded and ripped, like "rebel 1" and "Finish!" as well or have they already been?

Dat Ass Mu-12
Tsubaki
Hazama
Makoto
Valkenhayn
Platinum
Relius

And with this the cast of CPE is complete! Happy downloading!
I'll update the opening post after I get back.

Please someone knows where to download the BBCPExtend HUD sprites? I would like to turn to mugen, thank you very much!
I'll have to redownload the CPE iso and check where this is at. I'll let you know once I get it.

I'll be back later on to upload the rest of the new characters from BBCPE.
Welcome back, @Seraphs Ares:, I was thinking you were in comma, but I hope you extract all and every character of BBCP:EX, I'll be waiting for that...
WOOOOOOOHOOOOOOOOO!!!!!

HE'S BACK, B&$%#S!!!!! \0/\0/\0/\0/\0/
It's good to be back.

Now to get somewhere in Mugen so I can post in my Project thread.


Re: BlazBlue - Complete Resource Thread
#113  October 21, 2016, 05:52:53 pm
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The only character we don't have is Lambda-11.

Are any of Lambda's lines and dialogue different from Nu-13? Or are they just "copy & paste" (stock).
To my knowledge her voice pack is the same during regular matches. The only difference would be the VS. character and intros. Lambda reuses the same sprites as Nu, so I just used the same folder for their sounds. I'll update Nu and Lambda.

Will the match effect sounds be uploaded and ripped, like "rebel 1" and "Finish!" as well or have they already been?
The announcer voices? I can include them in the next update.
Re: BlazBlue - Complete Resource Thread
#114  October 22, 2016, 12:39:11 am
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To my knowledge her voice pack is the same during regular matches. The only difference would be the VS. character and intros. Lambda reuses the same sprites as Nu, so I just used the same folder for their sounds. I'll update Nu and Lambda.

Yep. I thought so. Thank you for confirming that.
Re: BlazBlue - Complete Resource Thread
#115  November 03, 2016, 04:51:05 am
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Are you plan on ripping BBCF any time soon.
Re: BlazBlue - Complete Resource Thread
#116  April 09, 2017, 06:38:03 pm
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Excellent work!
I can't find in your files the japanese Platinum character voice (Luna version) Vs Ragna

Thank you!
Re: BlazBlue - Complete Resource Thread
#117  May 01, 2017, 08:24:42 pm
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Say, is there a program I can use to apply the palettes to the sprites outside MUGEN?

I am not actually a mugen developer, but I am a comic artist and Blazblue is a great source of action poses to emulate. In the past I successfully found the characters of the original Blazblue in their original colors and it helped me quite a lot for practice.

I would like to complete my gallery by having an easier to browse version of the files, and to do that I could really use a photoshop script to apply the "original" palettes and save the result as BMP. Is there such a thing?

Thanks in advance for any help!
Re: BlazBlue - Complete Resource Thread
#118  May 01, 2017, 11:52:57 pm
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If you require my assistance, please feel free to contact me on Discord: 2DMirage#5299
Commissions/Requests are closed. Please do not ask.
Re: BlazBlue - Complete Resource Thread
#119  August 15, 2017, 12:18:03 am
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Jin (CT EN/JP), Noel (CT EN/JP), Hakumen (CT EN/JP), Nu-13 (CT EN/JP) released.

A few months back I purchased the BB collection for steam. The files from steam are uncompressed, except for BBCPE. Should be fast releases for the older installments of BB.

I'll clean up the opening thread since I'm re-ripping everything. I'm splitting the resources into Sprites/Sounds. I'm currently releasing sounds for now. Once I get all the character sprites together (this includes all sprites including: Main/SFX/Particles), I'll update the first post entirely.



Edit: Ragna (CT EN/JP), Rachel (CT EN/JP), Taokaka (CT EN/JP), Tager (CT EN/JP), Litchi (CT EN/JP), Arakune (CT EN/JP), Bang (CT EN/JP), Carl (CT EN/JP) and additional sound effects released. Calamity Trigger Sounds complete.

The black icon contains the SFX of CT, it's the common sound effects in the game (jumping, dashing, ect).
Last Edit: August 15, 2017, 02:19:46 am by Seraphs Ares
Re: BlazBlue - Complete Resource Thread
#120  August 15, 2017, 08:14:57 pm
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Welcome back Seraphs! :D
Re: BlazBlue - Complete Resource Thread
#121  August 30, 2017, 04:50:30 pm
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Hello ?
Do you have Mu-12 chronophantasma sprites that have different spirites from Continuum Shift ?
Re: BlazBlue - Complete Resource Thread
#122  August 31, 2017, 05:40:29 am
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Go to the first page of this topic, on the Chronophantasma Spoiler you can find it, as a Sound Pack with the Stories inside it...
Re: BlazBlue - Complete Resource Thread
#123  August 31, 2017, 07:21:59 am
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Re: BlazBlue - Complete Resource Thread
#124  March 05, 2018, 06:08:47 am
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You have to use Windows Command Line for Python. Start > Search Program and Files > Type in 'cmd' and hit enter. You should get the command line from there. From here once you change the directory to where the .py file is at; you type in
Code:
python file.py
The cmd doesn't recognize the "python" command unfortunately, dunno how to do it :-(. I'm looking for decrypted BB:CSE character files, do you know how I can get them? I want to edit character moves (the Tager rolls are a bit tough on the keyboard).
Re: BlazBlue - Complete Resource Thread
#125  March 07, 2018, 04:36:54 am
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Go to the first page of this topic, on the Chronophantasma Spoiler you can find it, as a Sound Pack with the Stories inside it...


Unfortunately, I cannot find "Ame no Habakiri - Divine Wrath".
I mean the floting object that look like diamond.

The image look like following link:


http://www.dustloop.com/wiki/images/thumb/6/60/BBCS_Mu_AmeNoHabakiri.png/536px-BBCS_Mu_AmeNoHabakiri.png




That explosion is a 3D effect. So it's not inside the sprite file. You may have to modify the actual game to have a black background and then screenshot those effects.

You have to use Windows Command Line for Python. Start > Search Program and Files > Type in 'cmd' and hit enter. You should get the command line from there. From here once you change the directory to where the .py file is at; you type in
Code:
python file.py
The cmd doesn't recognize the "python" command unfortunately, dunno how to do it :-(. I'm looking for decrypted BB:CSE character files, do you know how I can get them? I want to edit character moves (the Tager rolls are a bit tough on the keyboard).
There's an option to install Python within the PATH. The PATH allows your cmd to use python commands.

And for BB:CSE character files - your best bet is to use the arcade files. I know steam has them encrypted; you will need to use the BB Tools by dantarion to decompress them (which uses python).
Re: BlazBlue - Complete Resource Thread
#126  October 07, 2018, 07:32:30 pm
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sorry for being a pain here but i have a huge favor to ask. not sure when this will be seen but by any chance could you re upload all the chronophantasma extend and central fiction content? sir rouzels links for the central fiction content on dustloop are recently dead and the links for the chronophantasma content on this website are dead.