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Hulk (Update 7/5/2019) (Read 6315 times)

Started by Mr. Giang, September 21, 2018, 12:57:45 pm
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Hulk (Update 7/5/2019)
#1  September 21, 2018, 12:57:45 pm
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  • The Illusionary Wanderer
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    • Vietnam
Character Demonstration + Download:


The differences between REDHOT's Hulk and this Hulk:
- Updated with UMvC3's voice lines.
- Updated with some UMvC3's sound effects.
- Updated with UMvC3's hyper portrait.
- Now has proper air-combo (which is actually better than source game).
- Added screenshake during walk and dash for intimidating measures.
- Added new move from MvC: Infinity: Avalanche Leap.
- Added new normal command from UMvC3: Impact Punch.
- Gamma Charge now behaves similiar to UMvC3 (can be cancelled into 3 different attacks).
- Gamma Charge now hits once, similiar to MvC: Infinity.
- Gamma Tornado is now an unblockable command grab.
- Added a new variety of Gamma Tornado.
- Changed frame datas to be more accurate to UMvC3 version.
- Replaced MvC2 cancel rules with UMvC3 one.
- Many moves now can be cancelled during hitpause.
- j.Hard now causes ground bounce.
- j.Special (j.C) also causes ground bounce when not used during air-combo.
- Removed random super armor. Now can gain super armor on some specials and normals.
- Cleaned up some files.
- Removed announcement.
- Reworked damage dampen system.
- Reworked input layout to make it similiar to other works of mine.
- UNO tag team's supported.

Tag system:
Start - Partner assist
z+c - Tag in/Tag out
D,DF,F,z+c - Tag Team Hyper

Traits:
- Avalanche Leap: Taken from MvC: Infinity. By pressing in opposite direction of the nearby wall, Hulk will be able to leap away.
- Guard Push - x+y/y+z/z+x while guarding.
- Super Jump.
- Recovery Roll.

Normal:
X - Weak
Y - Medium: Has armor from frames 3-15.
f.Y - Impact Punch (Can be charged): A new move from UMvC3. As it's special cancelable and armored, Hulk can use it to begin or continue his shenanigans. Hulk can hold the charge to trick foes into attacking, only for it to be absorbed by the armor. Another use for holding the charge is as a Kara cancel to Gamma Tornado. When fully charged, Impact Punch will force a wallbounce on hit.
Z - Strong: Has super armor from frames 6-18, causes ground-bounce on hit.
A - Dash
B - Throw (can be teched by opponents)
C - Launcher (G): Can be jump-canceled if move hits.
C - Air Special (A): Cause ground-bounce on hit. If used during air-combo, this move will cause a 60-frame hard knockdown.

Specials:
Gamma Wave (Charge B,F,x/y/z) (G): Hulk pulls up chunks of the ground and flips them, creating a carpet of flying rock. The attack button hit determines the distance it will travel. This move can hit OTG.
Gamma Charge (D,DF,F,x/y/z): Hulk dashes forward with great power while bracing himself. Z version causes hard-knock down. Has 1 stack of armor during charge. This attack can be performed either straight forward or as an anti-air. Hitting an attack button during the move will allow Hulk to do a followup charge (Gamma Charge two times in a row). The light version will dash forward again, medium version will dash into the air, and heavy version will dash backward.
Gamma Tornado (F,DF,D,DB,B,x/y/z) (G): Hulk grabs his opponent by the head and swings them around before throwing them. X version has quick start-up with least damage. Y version has longest start-up with highest damage. Z version is an anti-air throw that can be comboed into.

Hypers:
B,F,B,F,x/y/z - Gamma Tsunami (LV1): Hulk picks up the ground beneath him and ruptures it, sending a wave of violent earth rushing towards the opponent. This attack does the most damage if the opponent is directly in front of Hulk and is as far away from the opposite side of the screen as possible. Can hit OTG.
D,DF,F,D,DF,F,x/y/x - Gamma Crush (LV1): Hulk crouches down and then launches himself upward at an angle off-screen, then reappears clutching a burning meteor, bringing it down on the opponent. This Hyper Combo is at its most effective when used when the opponent is directly next to Hulk, as the initial first hit knocks them down or launches them upward slightly and leaves them open for the rest of the attack.
D,DF,F,D,DF,F,x+y/z+y/x+z - Gamma Quake (LV3): https://streamable.com/wi70n

Special thanks to:
One Winged Angel & Unko man & REDHOT for the based character.
Rei for UMvC3 Hulk's voice, sound effects and hyper portraits.
Last Edit: July 05, 2019, 06:34:34 am by Mr. Giang
Re: The Incredible Hulk (Update 12/17/2018)
#2  December 17, 2018, 05:09:11 am
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  • The Illusionary Wanderer
  • I have a dream
    • Vietnam
https://streamable.com/wi70n
Too much damage? But you deserve it if you manage to get hit by that combo :(
Update:
- Gamma Quake Rework: Inspired a little bit from MvCI. The hyper is now a LV3. Input changes to D,DF,F,D,DF,F + 2 attack buttons.
- Old Gamma Quake is now a Tag Team-exclusive Hyper.
- Gamma Crush's input changed to D,DF,F,D,DF,F + attack.
- Improved and added extra sprites for Standing Weak, Medium, Hard.
- Fixed cross-up related glitches.
- Added extra effects to a successful throw.
- Updated new air-combo system.
- Updated with a new damage dampen system that works properly in both Single and Simul Mode.
- Updated juggle system.
- Now air-throw can be used during combo.
- Hard knockdown from air-combo now lasts 40f.
- j.Special now pushes opponents further.
- Air Weak now can chain into itself (similar to UMvC3 version).
- Codes and files clean up.
- Normal no longer ignores hitpause.
- Fixed a glitch which made Gamma Wave unable to count hit.
- Removed hyper background.
- Gamma Tsunami no longer has start-up invul.
- Standing Medium's recovery reduced by 5f.
- Gamma Tsunami's damage per pulse reduced from 80 to 50.
Re: The Incredible Hulk (Update 12/17/2018)
#3  December 17, 2018, 12:05:18 pm
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This is a good hulk. Fun to play as man. Hate to be that guy but a strong AI would do this guy good. Thank you for this.
Re: The Incredible Hulk (Update 12/17/2018)
#4  December 18, 2018, 01:09:03 am
  • ***
  • The Illusionary Wanderer
  • I have a dream
    • Vietnam
This is a good hulk. Fun to play as man. Hate to be that guy but a strong AI would do this guy good. Thank you for this.

Agree. But I actually don't have enough motivation to learn about AI's coding though (it just isn't fun enough for me to work with and I'm lazy :P).
Re: Not REDHOT Hulk at all (Update 2/26/2019)
#5  February 26, 2019, 03:51:07 am
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  • The Illusionary Wanderer
  • I have a dream
    • Vietnam
Update:
- Added Taunt.
- Fixed a glitch that allows Hulk to move during the win pose.
- Impact Punch now can be chained from Light and Medium attacks.
- Hard knockdown now lasts 60f.
- Improved all Crouching normal's animations.
- More effects!
- Gamma Wave now causes hard knockdown against OTG opponents.
- Fixed a glitch that cancels Gamma Tsunami with a dash.
- Now has MvC3 Hyper transition.
- Now can perform delayed hyper during Tag Mode.
Re: Hulk (Update 4/13/2019)
#6  April 13, 2019, 01:45:35 am
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  • The Illusionary Wanderer
  • I have a dream
    • Vietnam
Update:
- Fixed debug floods.
- Fixed a glitch which makes standing Heavy unable to hit opponents after armored.
- Fixed a glitch which makes whiff-throw animations misplayed.
- All Light's pausetime changes to 8f.
- All Medium and Heavy (except Standing Heavy)'s pausetime changes to 10f.
- Added extra file sizes for no reason at all.
Re: Hulk (Update 7/5/2019)
#7  July 05, 2019, 06:36:00 am
  • ***
  • The Illusionary Wanderer
  • I have a dream
    • Vietnam
Update:
- Fixed more debug floods.
- Fixed several Tag issues.
- Fixed a glitch that makes Hulk unarmored during Gamma Charge Y and Z.
- Now has 10% minimum damage scaling.
Re: Hulk (Update 7/5/2019)
#8  July 08, 2019, 01:47:11 pm
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The sff error happened again, same with Reimu.
Re: Hulk (Update 7/5/2019)
#9  July 08, 2019, 05:40:43 pm
  • ***
  • The Illusionary Wanderer
  • I have a dream
    • Vietnam