I have seen my fair share of AI's that are too freaking cheap/hard to beat. What I'm thinking is that why would someone make a certain character that hard to beat?For exampleSAIKEI's Kenshiro. The first time I fought against it, man. It took one combo to finish the round. It took combos straight from the combo vids on the net and it uses it without fail. Thankfully I learned you can edit his files so you can adjust his difficulty.Why can't creators do something like this? I know Mugen 1.0 has fixed the difficulty issue but even creators of 1.0 content doesnt even use this feature. Only a few have used this.The only reason that I can see why some would make a characters AI too hard is because they play in watch mode.Good thing I have people to play with.
I partly agree with you. I hate those badly made chars that fight against you, and are all the time making combos of more than 10 hits, and they kill you in a few stupid combos. Come on , in real life if you hit your enemy, he/she hits you back inmediatly. unless they are almost KO.
supergarrocha said, December 11, 2010, 07:58:33 pmCome on , in real life if you hit your enemy, he/she hits you back inmediatly. unless they are almost KO.. . . Yeah, that doesn't apply to fighting games.
It's not our fault if people like to play with overpowered shit and have to make broken AI to give themselves a challenge. Be a bit more selective in what you actually keep.
Cyanide said, December 11, 2010, 10:27:31 pmIt's not our fault if people like to play with overpowered shit and have to make broken AI to give themselves a challenge. Be a bit more selective in what you actually keep.But even characters who are balanced have AI's who are beasts.
For those characters who make over 10 combo hits, use Predator Warrior by HSR. When I lose against one I pick up PW and beat them.
Funny thing, Mugen has so many characters with a difficult AI, that when I played CVS Pro on my PS1, and I was like:"That's it...? I beated the game...?"
AI creators usually forget to INCLUDE AN OPTION FOR DECREASING OR DISABLING THE AI.Having nothing but the MK Walker AI is a sign that they made her AIs made to face primarly unbalanced chars, ignoring the fact that such hard AIs are never seen in a real fighting game.For me this is just lack of good sense
supergarrocha said, December 11, 2010, 07:58:33 pmI partly agree with you. I hate those badly made chars that fight against you, and are all the time making combos of more than 10 hits, and they kill you in a few stupid combos. Come on , in real life if you hit your enemy, he/she hits you back inmediatly. unless they are almost KO.No
so how do you decrease the level of difficulty in Muteki's characters? i don't care if they're tournament leve AI they shouldn't be that difficult. I've been playing for a long time and in the end it usually comes down to a strategy of using Ky Kiske's ultimate move to beat Slayer as he is impossible otherwise. I would rather lower his difficulty a little but I have no idea how to and it has been like this for almost 3 years now.
That page doesn't explain anything, I checked the AI txt and have no idea which one is the correct one to change or where I should change it for that matter, there is no explaination.
About MUGEN chars A.I. I only have one statement:"A boss without boss A.I. is not a boss." It's nice to see other chars like heroes and villains and rivals to have A.I. but their A.I. should not be harder than bosses.