Full name: Wolfgang Krauser von StroheimBirthdate: unknowBirthplace: GermanyHeight: 200cm (6' 7")Weight: 145kg (320 lbs)Blood type: AFamily/Relatives: Micheal Stroheim (great-grandfather, deceased), Rudolph Krauser Von Stroheim (father, deceased), Elza Stroheim (mother, deceased), Geese Howard (half-brother, deceased ???), Rock Howard (half-nephew)Job/Occupation: Earl of StroheimLikes: Chivalry, Classical music, OperaDislikes: Vanity, falsehoodRival in Iron Muscle Bomber: Geese, Alex, Terry, CodyHobbies: Medieval antique collectingForte in sports: Not interested in sports (but able to do anything)Special skill: Playing the piano/organ, can learn easily new skills if he sees it Fighting style: Kampfringen, In Iron Muscle Bomber, Krauser is a Boss, he is a "Special class fighter". He has unique mechanics and he is strong in almost all of styles:- Special style: he can use projectyles.- Wrestling style: Powerful throws, can chain some of them- Striker style: He can chain easily and have many combo
So I started him yesterday, I finished all his normals and work now on his specials.Like Terry he is a "special" class but he has only 1 style. Krauser is a boss so he is strong in all type of skill, he can fight on the ground but he is more a striker like Terry than a grappler with locks like Alex.Some of his skills are from of the Anime "Fatal Furry 2". He can move very fast to surprise his opponent (like Vega teleportation), he will use his version of Senpuken and he will be very strong (good damage like Hugo, life like Hugo, strong defense).
Awesome! It's good to see things progressing. I've got my computer back so I'm ready to make stages. I've been researching Undisputed 3 as part of developing Cody's stage concept. When I saw clips of the movie I thought it was great inspiration. Heeey! Is that my stage I see? Lol!
Yes it is !! Krauser will be the last boss, so we go to his castle for the Fiesta ! Man, each time I work on a new character, the game system changes... I need to stop do that
I hope it's not too different from the second/third update. I really enjoyed it. Cvs iz cool but I jope you don't make it too much like that style. I like the good old fashioned grapple system.
I try to keep the fun part while I add some mechanics wich make it more technical to play, the grapple system is faster now and easier to use. If I haven't modified the old system, all characters would have been too similar, but now we have 5 differents styles and even if some characters are from the same style, they will be very different.The moves where you are using the ropes will change and give it more a feeling like Pro-Wrestling and Luchadore. The power system will be something like Art of Fighting, and some changes for next release: you can combo now even if the opponent is guarding (he can counter you like in Kof with a huge attack wich will cost 500 power).
Yeah, I wanted the Big muscular one.People you can give a try to the last release in the download section, I would need your opinion for changing the balance or the game concept.
Half of the specials are coded, now I work on the "power system" (a little similar to Art of Fighting's), for example on the last screenshot:-the Leg Tomahawk with more than 500 power (under it's the normal one) bring a fire wall (likeKyo Dragon Punch) and use 300 power.-the advantage of this technique with power: he is more protected from air attacks, it can destroy fire ball-all specials moves with energy (or fire effects) use power, you will need to charge power like in Art of Fighting (normals & specials give you power too).
Not yet, but I try to finish him for the end of this month, All the other characters will be updated to the new system power too, so I'll upload them separately (easier to fix them and upload after it (a pack take too much time for uploading).
All sepcials from RB Fatal Fury done, now I sprite to add him some kicks move from Kof (drop Kick, the CD, and the chaining one).
Krauser looks Great but, there was a CVS Krauser made by Dampir. You could take a look at it if You want there.The Link: http://mugenguild.com/forum/topics/cvs-krauser-err-my-style-krauser-129222.0.html
The CVS one is not enoug muscular, that's why I took Fatal Fury's Krauser. At the moment , I am working on his stage, and then I go back on him... I must do his throwq and ground Fighting, then AI and he will be done.
That ring is excellent man. You really know what you're doing. I also know what you mean with muscler sprites. I believe all you have to do is give Krauser a new set of colors. You need a new pallete wich fits better with the CVS and Capcom characters you have. The ones Krauser originaly has makes him stand out a bit as it still looks a little SNK-ish compared to the others there.
When Krauser is finished I'll work on Raiden, then I'll use your ring. I need to do a stage for him in South Town.