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Namek - Dragon ball capcom style (Read 21571 times)

Started by Daeron, December 09, 2012, 05:34:57 pm
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Re: Namek - Dragon ball capcom style
#21  December 10, 2012, 04:26:16 am
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In my Mugen, I utilized Tekken 6's tunes and they sound fantastic. Rustic Asia for Mr. Satan's Arena FTW!!

However, having WWW's tune here may make me change my mind.... ;)
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Re: Namek - Dragon ball capcom style
#22  December 10, 2012, 11:56:53 am
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Excellente... ;)
I will add a selection of the stages to my own mugen page as well then :D! Fully crediting you ofcourse ;)
Re: Namek - Dragon ball capcom style
#23  December 10, 2012, 01:24:42 pm
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Re: Namek - Dragon ball capcom style
#24  December 10, 2012, 06:00:48 pm
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Well heres the Namek stage you probably saw in some of Balthazar videos!
This stage was made specially for the z2 chars!

Features:
-Your favourite blue grass and green sky!
-A namekian frog!
-The capsule spaceship!
-Dende and some Frieza´s/Freezer´s soldiers!
-A namek Dragon ball!

(sorry Iced, i could not include the giant crab, and it was delaying this to much, maybe for an next update :P)

Have fun with it! :D




Download it here:

http://www.sendspace.com/file/pkfn7t

Cant wait to play with freezer/frieza z2 here
Next stage will be called...   "Namek last minutes"
Yes finally!! Awesome job, Daeron!!
Felt it was about that time...

https://www.youtube.com/watch?v=y_iBsytxKyU
:swoon: This music is awesome Wizzy! I love it!! I am glad that you are a part of Team Z2!
Spoiler, click to toggle visibilty
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Re: Namek - Dragon ball capcom style
#25  December 10, 2012, 06:07:17 pm
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Awesome stage, thanks for the release, Daeron :)
As for music - don't know why so many people prefer budokai/tenkaichi budokai themes, never liked those. Instead - themes from Legacy of Goku 1 and 2 (from GBA) are really cool and nostalgic (especially from the legacy of goku 2). Give them a try ;)
Re: Namek - Dragon ball capcom style
#26  December 10, 2012, 07:08:08 pm
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Well i mostly know the budokai family ost, so i never heard the gba ones... Ill give them a listen for sure.
I liked Hyperdimension and Super Sonic warriors Ost too (Krillin and trunks theme is my fave from Ssw)

Well music in Mugen is not a big deal since you can change it easily :P
I just pick the ones to seem to fit with the stage and the ones i remember XD

BTW:



Sky will need more work, its just to much boring being plain white, planning to add an aurora borealis or something like in the budokai stage.
Sandclocks and wall clock will be also animated.
And im thinking on placing some objects arround the chars, maybe some food, and a box with the Sayajin clothes, maybe some capsule too...

Also leave here some ideas if you want!
Last Edit: December 10, 2012, 07:15:25 pm by Daeron
Re: Namek - Dragon ball capcom style
#27  December 10, 2012, 07:22:36 pm
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looking awesome, you could always do a climate change, from snow storms to fire storms etc. Your namek stage inspired me to finish my frieza sheet today :O Good luck!
Re: Namek - Dragon ball capcom style
#28  December 10, 2012, 07:30:16 pm
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I never heard the gba ones... I'll give them a listen for sure.

Well, they're basically Bruce Faulconer music, but adapted for the GBA game Legacy of Goku II and III (if I remember correctly).
Spoiler: off topic (click to see content)
Last Edit: December 10, 2012, 10:37:27 pm by G.o.D.
Re: Namek - Dragon ball capcom style
#29  December 10, 2012, 07:36:42 pm
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@Daeron  Beautiful stage...

@Wizzy  Astounding bgm. You are an inspiration...

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
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Re: Namek - Dragon ball capcom style
#30  December 10, 2012, 08:19:15 pm
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BTW:



Sky will need more work, its just to much boring being plain white, planning to add an aurora borealis or something like in the budokai stage.
Sandclocks and wall clock will be also animated.
And im thinking on placing some objects arround the chars, maybe some food, and a box with the Sayajin clothes, maybe some capsule too...

Also leave here some ideas if you want!

Oh God! Oh God! I'm. . . . :flipout: . . .NEED SO BAD!
Don't go TOOOOOOO crazy with extra things in the background.
-Aurora Yes
-Reflective Floor showing the aurora AND characters? Yes Please
-Supplies and maybe Mr. Popo/Dende at the house tidying up or watching the training? Would be cool.
-Crates with Sayajin Battle Armor would be cool.

Just don't clutter it up TOO much. The simplicity of the Room of Spirit and Time/Hyperbolic Time Chamber is where it got it's charm.

Awesome stage, thanks for the release, Daeron :)
As for music - don't know why so many people prefer budokai/tenkaichi budokai themes, never liked those. Instead - themes from Legacy of Goku 1 and 2 (from GBA) are really cool and nostalgic (especially from the legacy of goku 2). Give them a try ;)

DAMN! You beat me to it! I'm actually using these for various stages/character fights along with Whizzy's and some others:
Standard Vegeta Fight
One of my Faves
BEST Version of Super Namek IMO I seriously think they used Super Namek for SSJ2 Gohan LOL

Toonami Era + Bruce Faulconer (cool dude. Shot the shit with him one con) + GBA/PS2 + DBZ = Best DBZ IMO
(seriously I prefer the uncut English dub over Japanese. Which is saying something because I HATE most anime in english)

I seriously cry everytime one of my little brother's friends (around 11-12) geek out when they see me with a DBZ shirt or my statues from Japan and they are all like, "OH MY GAWD YOU WATCH DRAGONBALL KAI?! OMFGWTFBBQ I KNO EVERITING!"

Me: :stare: I hate you.
Re: Namek - Dragon ball capcom style
#31  December 10, 2012, 09:14:49 pm
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Re: Namek - Dragon ball capcom style
#32  December 10, 2012, 09:25:26 pm
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maybe move the back sandclock further so you can see both


popo sweeping the place would be cool. I would prefer a non reflective floor, since the pure white gives a illusion of eternal horizon, but a glowing fx on it could be cool. Also that idea of having the environment turn to ice or fire.
Re: Namek - Dragon ball capcom style
#33  December 10, 2012, 10:12:40 pm
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The only idea I can think of is a Gohan in the back trying to transform...or a Gotenks and a petite Majin Buu flying by/breaking into another dimension.

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Re: Namek - Dragon ball capcom style
#34  December 10, 2012, 10:23:35 pm
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I'm not sure about more characters in the back since the chamber is not supposed to allow more than 2 people in it(although that wasn't the case with super Buu's fight). That's your call Daeron.

The floor could get a slight glowing feeling as posted before. Also, transition between fire storm/blizzard/standard(aurora) phases would be awesome!!

My only request please would be that you make the stage high and wide,  so that would give the idea of an infinite vacuum, with enough space to train without boundaries.
Re: Namek - Dragon ball capcom style
#35  December 10, 2012, 10:36:31 pm
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Re: Namek - Dragon ball capcom style
#36  December 10, 2012, 11:39:04 pm
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Nice theme, but kinda slow for my taste for a figthing game...
I intend to use this one:

http://www.youtube.com/watch?v=E1C-sLOTQhM

And i will see if i can mix some clock sounds to add a beat to the song to make it more epic :P
Re: Namek - Dragon ball capcom style
#37  December 10, 2012, 11:56:34 pm
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Hey Daeron.

Your Namek stage is truly badass and a more than welcome addition to my roster.

You truly hold a high degree of talent when it comes to CPS2 style stuff. I am fucking diggin' it!

I do look forward to what is to come next from you. Thanks a lot for sharing your works.
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Re: Namek - Dragon ball capcom style
#38  December 11, 2012, 12:03:22 am
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Is it possible to tile the stage horizontally so it repeats after a while? That's what it was like in the source, right? If we're going for complete accuracy here, then...

Very high and wide
Tiled horizontally
Background weather varies from nothing (aurora) to blizzard to firestorm
No one in the background
A ticking clock
Some supplies in the background (food and the blue saiyan armor/skintight suits)
The Super Namek theme

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Re: Namek - Dragon ball capcom style
#39  December 11, 2012, 12:16:44 am
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Re: Namek - Dragon ball capcom style
#40  December 11, 2012, 12:32:26 am
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I believe this is the superior one: Mhmmmmm or Decent Remix
I have a version that came with the stage already out there that's the best parts of the theme and flows nicely.