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(Dudley by a good few) Rowen's PotS Edits (Read 1692244 times)

Started by RagingRowen, May 09, 2019, 12:08:30 pm
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Re: (Cody and Vanessa) Rowen's Quick PotS Edits
#241  July 21, 2019, 02:33:43 am
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Re: (Cody and Vanessa) Rowen's Quick PotS Edits
#242  July 21, 2019, 02:40:12 am
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I'll consider them. Thanks for the offer.
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Re: (Cody and Vanessa) Rowen's Quick PotS Edits
#243  July 21, 2019, 02:42:53 am
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Re: (Cody and Vanessa) Rowen's Quick PotS Edits
#244  July 21, 2019, 09:29:02 pm
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Cody
- I can do supers in the beginning of CC, which shouldn't be do-able till near the end
- He can't cancel supers into other supers
- Hitting an opponent after forward+HK while they're still in the air causes them to auto-recover
- He needs better damage dampener for combos, as he can do some serious damage with little dampener or none at all (here are examples)
   -- Repeating Criminal Upper can get in the mid 400s
   -- J. HP -> D.HP -> HP Criminal Upper -> Lvl.3 Final Destruction = 770
   -- J. HP -> D.HP -> HP Criminal Upper -> Lvl.1 Final Destruction = 455
- No dash for Lvl.1/Lvl.2 Final Destruction?
- Why are his throws only LP+MP/LK+MK?
- Holding a direction while throwing doesn't change the direction of the throw when it should

Vanessa
- Machine Gun Puncher is an infinite in the corner.  There doesn't appear to be any juggle restrictions, so with timing, you can do it forever.
- Speaking of, why does regular Machine Gun Puncher look to have better juggling than the EX version.  I'd figure it would be the other way around.
- Her hit box for Machine Gun Puncher is too big, as it allows for combos that shouldn't really be do-able.  And, it it looks like she hits the opponent even when her fists whiff
- She needs better damage dampener for combos, as she can do some serious damage with little dampener or none at all (examples)
   -- CC -> S.HK (x4) -> Machine Gun Puncher -> S.HK (x3) -> HP. Machine Gun Puncher = 400
   -- J.HK -> S.MK -> C.HP -> HP Machine Gun Puncher -> (super cancel) Lvl1. Crazy Puncher -> (super cancel last hit) Lvl2. Crazy Pucher = 736
Re: (Cody and Vanessa) Rowen's Quick PotS Edits
#245  July 22, 2019, 03:00:52 am
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K I'mma tweak Vanessa soon.
I too felt the Machine Gun Puncher was a bit suspicious.
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Re: (Cody and Vanessa) Rowen's Quick PotS Edits
#246  July 22, 2019, 06:21:51 pm
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Amakusa by Testament is also planned.
But I'm wondering if the one hosted here is the most up to date.
Edit: Vanessa Updated
Added damage dampening to her MAX Crazy Puncher and nerfed the Machine Gun Puncher.
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Last Edit: July 22, 2019, 08:39:50 pm by RagingRowen
Re: (Cody and Vanessa) Rowen's Quick PotS Edits
#247  July 22, 2019, 11:11:14 pm
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- Crazy Puncher gives too much meter.  HP version gives half a bar
- Crazy Puncher is still an infinite in the corner.
Re: (Cody and Vanessa) Rowen's Quick PotS Edits
#248  July 22, 2019, 11:32:51 pm
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Could you provide a vid or something? I couldn't pull it off.
Edit: Fixed the meter stuff, added more recovery time to the HP MG Puncher.
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Last Edit: July 22, 2019, 11:37:21 pm by RagingRowen
Re: (Cody and Vanessa) Rowen's Quick PotS Edits
#249  July 23, 2019, 12:35:27 am
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You need to start it with Forbidden Eagle, Forward Puncher Vision - Upper, Puncher Weaving -Dash Puncher, Dash Puncher, or EX Machine Gun Puncher as those moves knock the opponent high enough/she recovers fast enough to start it up.  Then, depending on the opponent, depends whether to use LP, MP, or HP Machine Gun Puncher in succession.  It is more strict from before, but do-able.
Re: (Cody and Vanessa) Rowen's Quick PotS Edits
#250  July 23, 2019, 12:57:48 am
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Tweaked again, harder for me, but still not sure if an infinite.
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Re: (Cody and Vanessa) Rowen's Quick PotS Edits
#251  July 23, 2019, 01:16:08 am
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Just re-tried, it looks good.  Everything I'm trying is not producing the infinite, so hooray.
Re: (Cody and Vanessa) Rowen's Quick PotS Edits
#252  July 24, 2019, 09:37:02 pm
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Anyways, Ryu will be next. I'll be making adjustments to his Super Moves, like adding MAX Supers for every Level 1 including the Shinkuu Tatsumaki.
Denjin Hadouken will become a Level 3, seeing it being one in its other appearances like SF-EX3 and SFV.
For proof, here's the MAX Metsu Shoryuken (not Nidan Shoryuu Tsuki, this is its proper name) and the Denjin Hadouken.
https://streamable.com/xtar2
I'll have to get used to the different cancel code and such, but I shouldn't struggle too much.
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Re: (NEW: Ryu) Rowen's Quick PotS Edits
#253  August 02, 2019, 03:37:04 am
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After a week at least of on n' off work, Ryu is out my fellas! Fly up to the first post.

This edit was another toughie, mostly because of the slight coding differences compared to the usual PotS style characters.
This one includes Level 2 Versions of his Level 1s and vice versa for his Shinkuu Tatsumaki, and a few other differences which make him fit in more with the usual Modern PotS char.
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Re: (NEW: Ryu) Rowen's Quick PotS Edits
#254  August 02, 2019, 05:41:05 am
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Tested for a few minutes and I have to say he plays very nice. I'm glad you included the intro against my Akuma. A few things that I noticed though:
- I see that you included something about fixing Messatsu Goshoryu, is this about it hitting 4 times instead of 5? If not, you might want to fix this as well.
- I think Denjin Hadouken should do a little more damage as it is now a lv3.
Now these are just me and you can ignore:
- It feels weird (for me at least) to mix both his CvS and SFIV (i guess? or is it from SFV, idk) voice, I know he doesn't have a fitting voice for that move though...
- I'm not much of a fan of Evil Ryu with Aura, in SFA and CVS he didn't have the aura so I always saw it as 'not fully developed Satsui no Hadou'. I'm also still used to his Shakunetsu Being instead of . If not asking much you could make a variable (in config.txt) to choose classic Shakunetsu (, no "Akuma stance" and no aura) or new Shakunetsu (, with stance and aura). If you don't want it's fine.

Again, very good edit, congrats and thanks for sharing. I'll use him as the main Ryu on my PotS roster.

Edit:
A few more things I missed: the color separation, I remember you said you're not going to add it so it's fine, and the classic PotS Hyper Ports, I really like them and they are not even included in the sff, I can add them myself though.
Last Edit: August 02, 2019, 06:22:30 am by DeathScythe
Re: (NEW: Ryu) Rowen's Quick PotS Edits
#255  August 02, 2019, 06:58:54 am
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Here's some things I noticed after a few minutes of testing:

-His standing MK is using the light swing sound.
-His missed throw animation doesn't have swing sound.
-Ryusokyaku doesn't have a landing effect when he stomps the ground like his taunt as Evil Ryu.
-I just found out about this, but I realized his dodge doesn't have a swing sound and forward/backward rolls don't have dash sounds (I forgot PotS has these).

Love the improvements, he's feels right and not OP. I will definitely use him for my PotS roster as well and leave Mr. Ansatsuken's version for my main one.
I will still do detail and aesthetic feedback for the rest.
Re: (NEW: Ryu) Rowen's Quick PotS Edits
#256  August 02, 2019, 12:53:11 pm
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Re: (NEW: Ryu) Rowen's Quick PotS Edits
#257  August 02, 2019, 01:23:44 pm
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Here we go:

DeathScythe:
- Actually it was because it barely did any hits when Super cancelled from specials that cause knockdown, I tried taking reference from Victorys' Evil Ryu but kinda failed.
- Well I didn't want to give it too much because of the Stun feature.
- Well that happened in Jmm's Ken and it worked okay, and in Victorys' Evil Ryu.
- A config for the Aura could be a possibility.
- It does use the CS by Victorys and Varo_Hades, that's something, right?

SolidZone:
I'll get to these soon bud.

KOFHERO77:
I mostly have my eyes peeled on the SF3 stance.
I was also planning on adding Air Hadoukens, including the Zankuu Hadouken, so hit me up with that if you want to..
WIP Schedule:
The next Street Fighter All-Stars update
Re: (NEW: Ryu) Rowen's Quick PotS Edits
#258  August 02, 2019, 01:30:05 pm
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I found the sprites in memo's CVTW2 Ryu and i doesn't seem there's any air hadouken sprites,about the stance ill send it soon
Re: (NEW: Ryu) Rowen's Quick PotS Edits
#259  August 02, 2019, 01:35:18 pm
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There were Air Hadoukens in Victory's character.
Mr. Ansatsuken's has Zankuu Hadoukens.
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Re: (NEW: Ryu) Rowen's Quick PotS Edits
#260  August 02, 2019, 01:41:34 pm
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The ones in victorys char should be already cs'ed,about mr.ansatsuken's ill get to it.Also will you be intrested in an alt stance for E.Ryu aswell ? I'm planning to release a pack of cs'ed custom ryu sprites,and i've been thinking about these 2 stances