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Ushio Kai Ni from Kancolle by Blankly Rabbit Boody (Read 14589 times)

Started by ,mem, November 16, 2018, 03:43:04 pm
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Ushio Kai Ni from Kancolle by Blankly Rabbit Boody
#1  November 16, 2018, 03:43:04 pm
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Last Edit: December 01, 2018, 07:45:46 am by Memes never die/Manby
Re: Ushio Kai Ni from Kancolle by Blankly Rabbit Boody
#2  December 01, 2018, 06:52:34 am
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    • https://twitter.com/brb_unity_mugen
Re: Ushio Kai Ni from Kancolle by Blankly Rabbit Boody
#3  December 01, 2018, 07:45:17 am
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Thanks for letting me know. Neat character by the way.
Re: Ushio Kai Ni from Kancolle by Blankly Rabbit Boody
#4  December 10, 2018, 03:06:49 pm
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She got updated yesterday 12/9/2018.
Re: Ushio Kai Ni from Kancolle by Blankly Rabbit Boody
#5  January 15, 2019, 04:54:50 pm
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She got updated again 1/15/2019.
Re: Ushio Kai Ni from Kancolle by Blankly Rabbit Boody
#6  January 18, 2019, 07:38:51 pm
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Re: Ushio Kai Ni from Kancolle by Blankly Rabbit Boody
#7  January 31, 2019, 02:33:29 pm
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Re: Ushio Kai Ni from Kancolle by Blankly Rabbit Boody
#8  March 07, 2019, 12:05:54 am
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  • Examu Advocate
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9mb

Re: Ushio Kai Ni from Kancolle by Blankly Rabbit Boody
#9  March 25, 2019, 02:24:23 pm
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cool :)
I am Chinese!打倒一切洋奴,慕洋犬和港台毒!
Re: Ushio Kai Ni from Kancolle by Blankly Rabbit Boody
#10  March 28, 2019, 01:23:45 am
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  • CPU Purple Heart
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 Does the author by any chance still lurk this thread because there is some feedback I would like to give even if the character is fairly decent already?
Re: Ushio Kai Ni from Kancolle by Blankly Rabbit Boody
#11  March 28, 2019, 01:37:33 am
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I don't know if they're still around myself but you can still try posting it in case they ever do show up again I guess.
Re: Ushio Kai Ni from Kancolle by Blankly Rabbit Boody
#12  March 28, 2019, 05:01:08 am
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  • CPU Purple Heart
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 Alright, I'll give it a shot then.



- Intro produces debug flood most likely due to a missing numenemy redirect.
- Shooting (both x and y versions) feels unusually safe on block to the point they're a whopping +10 to +14 frames at point blank range.
- Rocket Torpedo (both x and y versions) randomly whiff at point blank range.
- I feel like doing guard damage on normals should be reserved for something like when she's in Hyper Mode Kai. Her blockstrings do a ton of damage as they are now since I can easily push pass 300 damage on them if I have enough meter to invest. On that subject, Normal Salvo and Full Salvo also do too much guard damage, could tone that down a little too.
- All supers are too safe on block, making them too difficult to punish even if throwing them out recklessly.
- Bursts shouldn't really do damage, they're merely meant to reset combatants into neutral in pretty much every game that features bursting that I've played so far. Also, an icon that indicates whenever you have burst on-board would be a useful feature so that players know that they have used it up or not when the heat of battle gets to their memory.
Last Edit: March 28, 2019, 05:17:29 am by Nep Heart