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Spritesheet Expansion Thread (Read 425173 times)

Started by Graphicus, September 18, 2011, 07:17:56 am
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Re: Spritesheet Expansion Thread
#701  March 11, 2018, 08:03:25 am
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These are from Ohgaki for Goddess Athena


New: warhammer swing


Edit: warhammer without transformation (new and original)


Fix: kick animation more fluid (fixed vs original)
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Re: Spritesheet Expansion Thread
#702  March 12, 2018, 10:22:21 pm
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Those look very good.
Guess who's back off the couch, got the panties in a drought

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Re: Spritesheet Expansion Thread
#703  March 20, 2018, 06:19:10 pm
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Also from Ohgaki : Custom Cham sprite and conversion from SS2 to SS6
Far Standing H-Kick
Spoiler, click to toggle visibilty

Intro Refine
Spoiler, click to toggle visibilty

Gethits Face Down
Spoiler, click to toggle visibilty

Jump H-Punch
Spoiler, click to toggle visibilty

Taunt
Spoiler, click to toggle visibilty

Close Standing S-Kick
Spoiler, click to toggle visibilty

His deviantart : https://ohgaki-m.deviantart.com/
Re: Spritesheet Expansion Thread
#704  April 30, 2018, 04:52:33 am
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Advancng Guard animations for Alena Tsarevna by Noctis, made by me:

Only way to go is up.

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Last Edit: April 30, 2018, 02:31:15 pm by Ho-Oh's Apprentice
Re: Spritesheet Expansion Thread
#705  April 30, 2018, 04:55:03 am
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cham cham looks so cute!! i wish luck to it,she will be very good in cvs style.

Re: Spritesheet Expansion Thread
#706  May 12, 2018, 12:47:45 pm
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I can't remember if I ever posted this here, but I did this years ago, basically SF3 Ryu's HK edited into Ken.

Back then, I also started on his F,DF,D+K move but never got much further then up-scaling the CvS animation...
Re: Spritesheet Expansion Thread
#707  June 22, 2018, 09:16:38 am
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Skullomania only had two very similar animations for his 3 air punches. That needed to be changed.
Frankensprited this up. It needs some tweaks for sure. The timing is complete crap. Let me know what you guys think?

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Re: Spritesheet Expansion Thread
#708  June 22, 2018, 06:49:53 pm
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Looks good for a neutral jump punch. Not so much for a momentum one. I think the new game has a different jump punch for one of his punches. It's a subtle difference, but I believe it's HP?
Re: Spritesheet Expansion Thread
#709  June 23, 2018, 06:52:15 am
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yeah it does fit neutral a little better. I think the knee coming up and the arm going out is the problem. the physics behind the punch.. arent there. If you're pulling your leg up, you're not pushing your arm out.
but skullo doesn't have to make sense just forget I said anything  :omg:
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Re: Spritesheet Expansion Thread
#710  July 12, 2018, 03:22:32 pm
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I've had this edit for a while. Maybe someone will find a use for it.