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Lance gets a big update (Read 22504 times)

Started by Dust Storm, September 20, 2011, 10:30:46 pm
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Re: Lance gets a big update
#61  May 08, 2012, 12:43:29 am
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That's a lot of updates for the time being. And why MK9 announcer?
Re: Lance gets a big update
#62  May 08, 2012, 01:15:17 am
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What's wrong with the MK9 announcer? Personally, I found it a good idea. :/
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Re: Lance gets a big update
#63  June 16, 2012, 07:02:36 am
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Lance has been updated. List of updates:
Added Alpha Counter
Slightly modified Fatalities
Added Stage Fatalities for Kombat Tomb, Scorpion's Lair, and The Dead Pool.
Modified some attack hitboxes so that he has an easier time hitting smaller opponents.
AI Updated
PK Freeze takes advantage of special anims.

Feedback would be appreciated.
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Re: Lance gets a big update
#64  June 17, 2012, 02:53:57 am
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Okay Just A Heads Up I Would Use The Scale Size Of 2... This Looks Like A 3 Or 4...
I Used 1.7 For My Chibis

Just Giving My 2 Cents
Last Edit: June 17, 2012, 03:02:19 am by Azure Dragon Claws
Re: Lance gets a big update
#65  June 17, 2012, 10:54:31 pm
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I see what you're getting at, but I'm more gameplay over graphics. As such, 2x or lower scale gives him a rather unfair advantage because of his size. His scale  is set to 3 for that reason.
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Re: Lance gets a big update
#66  July 11, 2012, 09:36:14 pm
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I see what you're getting at, but I'm more gameplay over graphics. As such, 2x or lower scale gives him a rather unfair advantage because of his size. His scale  is set to 3 for that reason.

Here's what i typically do for my characters

Bigger characters:  + More health/more powerful atttacks - Easier to hit/Slower
Smaller character: +Harder to hit/Faster - Less health/Weaker attacks.

Just saying what i do for my characters but it is your character so do what you want.