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Reisen Udongein Inaba WIP (Read 10235 times)

Started by Nep Heart, August 30, 2019, 11:52:44 pm
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Reisen Udongein Inaba WIP
#1  August 30, 2019, 11:52:44 pm
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 So, roughly a month after finishing Miyako, I decided to set up the basic template for Reisen in advance before I went on break from making any more characters. So, nearly two months later after Miyako's release, I've decided to get started on this character. So far, all intros, win/lose poses, taunt and normals are done in about a week. That week also involved adding the character's unique aesthetics that I have prepared (some made personally by me such as the Insanity gauge). She also has several specials finished, which factors in variations for each type as I traditionally do it.

 Anyway, to show some progress on how she's looking so far as of today.

Spoiler, click to toggle visibilty

 With that in mind, I intend to go for (yet) another pressure focused character who excels fairly well at virtually any range, but most of all, I'm going to focus on incorporating her Insanity mechanic, Reisen's Unique Ability, which will utilize both an Insanity gauge that I plan to have enhance her specials, grounded dash and level 3 super as well as also utilizing fields with the Unique Ability button that has two different effects depending on which field color is called whenever the enemy steps inside it. Specific illusory attacks will fill up the Insanity gauge, each illusion will fill it by a certain amount depending on the attack in question. Reisen may take a while since this will be my second character that I will attempt to implement an AI and Gold Mode along the line.
Re: Reisen Udongein Inaba WIP
#2  August 31, 2019, 11:47:56 pm
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If I had to guess, the Series Ability for Reisen and any other Touhou characters is going to have something to do with either grazing projectiles or declaring a specific spellcard.
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Re: Reisen Udongein Inaba WIP
#3  September 01, 2019, 12:32:31 am
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 Spell Mode is the Touhou Project's Series Ability, which itself is loosely based on IaMP's mechanic. Akyuu actually got it a few month ago in an update.

 Anyway, first super finished.

https://streamable.com/cfsaf
Last Edit: September 01, 2019, 12:37:41 am by Nep Heart
Re: Reisen Udongein Inaba WIP
#4  September 03, 2019, 01:14:20 am
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Re: Reisen Udongein Inaba WIP
#5  September 05, 2019, 11:46:32 pm
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 Reisen's lv3, which, indeed, is a full screen similar to Haruhi's before her. Unlike Haruhi's, it doesn't ignore damage scaling (although it does ignore defense just like hers) and instead maxes out the Insanity gauge after a successful hit. Damage is based on how much of the Insanity gauge is filled, ranging from 400 with an empty gauge up to 600 with full Insanity.

https://streamable.com/j4oin

 Usually, I try to complete all my lv1 supers before doing lv3 super, but this case is exceptional as the final lv1 super that I am working on Reisen proves to be a challenge to work on.
Re: Reisen Udongein Inaba WIP
#6  September 08, 2019, 07:49:28 am
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https://streamable.com/88znv

 Last super done, although I figured with MUGEN's strict limitations when it comes to status effect, this may possibly be the first character that may require certain measures of compatibility to minimize bugs as much as possible. Basically, on top of draining a good chunk of power from a target, it's supposed to induce a confusion status effect that disables them from using special and super moves for 8 seconds if they are hit... granted, this may not work 100% due to the aforementioned limitations of MUGEN not being friendly with non-hit based influences.
Re: Reisen Udongein Inaba WIP
#7  September 11, 2019, 03:59:51 am
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Been considering updating the superpause BG so that there is a bit more to look at than a black screen, so, this was one of the FX ideas I was playing around with.

https://streamable.com/enzue
Re: Reisen Udongein Inaba WIP
#8  September 20, 2019, 06:00:34 am
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https://streamable.com/l963n

 Recoverable life has already been a thing in my characters concerning Series Abilities in some form or another, but I think it's about time I actually had a red health bar to make it easier to indicate how much life is actually recoverable in proportion to total life.
Re: Reisen Udongein Inaba WIP
#9  September 21, 2019, 07:26:58 am
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Re: Reisen Udongein Inaba WIP
#10  September 27, 2019, 01:48:41 am
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