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[SOLVED] Using delta on parallax floors/grounds to stop players sliding about? (Read 532 times)

Started by Krizalid99v2, November 07, 2011, 09:24:43 am
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[SOLVED] Using delta on parallax floors/grounds to stop players sliding about?
New #1  November 07, 2011, 09:24:43 am
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I'm in the process of making a stage, and my ground/floor uses parallax, as seen below:



When a character is standing still and the other character moves left or right to make the screen scroll, the player who is standing still looks like he/she is 'sliding' across the floor.

Anyone have any advice on how to get the delta scroll correct on floors with parallax?

Thanks in advance.
Fighting games with emphasis on non-regular characters:
http://www.youtube.com/krizalid99v2
Last Edit: November 09, 2011, 12:08:35 am by Krizalid99v2
Re: Using delta on parallax floors/grounds to stop players sliding about?
#2  November 07, 2011, 08:27:40 pm
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Your "turning" point on the parallax is not the same as your floor level. Normally you want to match them up so the swivelling of the floor is done at the same level as the characters

_/-_/-

You have the swivel happening at _ and your characters standing at - this is why you get the effect you have. Get the swivel to happen at - or have your characters stand at _ and the issue will disappear.


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Re: Using delta on parallax floors/grounds to stop players sliding about?
#3  November 09, 2011, 12:08:14 am
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I got it correct now.

Many thanks.
Fighting games with emphasis on non-regular characters:
http://www.youtube.com/krizalid99v2