So I've "FINALLY" made some progress getting this to work. So far I've gotten the alignment close to the original but I'm having a few issues as seen in the video.VIDEO Basically, randomly things will be aligned then misaligned. @47secs in the video you can see it works perfectly. Showing all modes single, tag, and turns. Also forgot to mention that things like power change affect the lifebar. As seen as akuma does his power charge the bar itself lights up. Here is the edited fight def(I feel as though I am missing something minor, or making a basic mistake) This isn't final as I've really just been experimenting with values. If anyone is down to help me I'd appreciate it!Spoiler, click to toggle visibilty
; Motif: MM2 (add004 basic) ; 240p(320x180) ; 480p(640x360) ; 720p(1280x720) ;------------------ [files] sff=fight.sff snd=fight.snd ;@@@ font1= enter48.def ;; * system font font2= font.fnt ;; * system font ;op; font3= combo.fnt ;; combo font4= timer.fnt ;; timer font5= wins.fnt ;; win icon font6= name.fnt ;; name font fightfx.sff=fightfx.sff fightfx.air=fight_air.txt common.snd=common.snd ;------------------ [fightFx] ; scale=1 ;;(240p) ; scale=2 ;;(480p) scale=4 ;;(720p) ;------------------ [lifebar] p1.pos=0,0 p2.pos=0,0 [simul lifebar] p1.pos=0,0 p3.pos=0,0 p2.pos=0,0 p4.pos=0,0 [turns lifebar] p1.pos=0,0 p2.pos=0,0 ;------------------ [powerbar] p1.pos=0,0 p2.pos=0,0 level1.snd=-1 level2.snd=-1 level3.snd=-1 ;------------------ [face] p1.pos=0,0 p2.pos=0,0 p1.face.spr=-1 p2.face.spr=-1 [simul face] p1.pos=0,0 p3.pos=0,0 p2.pos=0,0 p4.pos=0,0 p1.face.spr=-1 p2.face.spr=-1 p3.face.spr=-1 p4.face.spr=-1 [turns face] p1.pos=0,0 p2.pos=0,0 p1.face.spr=-1 p2.face.spr=-1 p1.teammate.bg.anim=400 p2.teammate.bg.anim=400 p1.teammate.ko.anim=410 p2.teammate.ko.anim=410 p1.teammate.bg.facing= 1 p2.teammate.bg.facing=-1 p1.teammate.ko.facing= 1 p2.teammate.ko.facing=-1 p1.teammate.face.facing= 1 p2.teammate.face.facing=-1 p1.teammate.face.spr= 9000,0 p2.teammate.face.spr= 9000,0 p1.teammate.bg.offset=0,0 p2.teammate.bg.offset=0,0 p1.teammate.ko.offset=0,0 p2.teammate.ko.offset=0,0 p1.teammate.face.offset=0,0 p2.teammate.face.offset=0,0 p1.teammate.face.scale=0.5,0.5 p2.teammate.face.scale=0.5,0.5 ;---(240p) p1.teammate.pos= 0, 40 p2.teammate.pos= 320, 40 p1.teammate.spacing= 12, 0 p2.teammate.spacing= -12, 0 p1.teammate.bg.scale= 0.5, 0.25 p2.teammate.bg.scale= 0.5, 0.25 p1.teammate.ko.scale= 0.5, 0.25 p2.teammate.ko.scale= 0.5, 0.25 ;---(480p) ; p1.teammate.pos= 0, 80 ; p2.teammate.pos= 640, 80 ; p1.teammate.spacing= 24, 0 ; p2.teammate.spacing= -24, 0 ; p1.teammate.bg.scale= 1, 0.5 ; p2.teammate.bg.scale= 1, 0.5 ; p1.teammate.ko.scale= 1, 0.5 ; p2.teammate.ko.scale= 1, 0.5 ;---(720p) ; p1.teammate.pos= 0, 160 ; p2.teammate.pos= 1280, 160 ; p1.teammate.spacing= 48, 0 ; p2.teammate.spacing= -48, 0 ; p1.teammate.bg.scale= 2, 1 ; p2.teammate.bg.scale= 2, 1 ; p1.teammate.ko.scale= 2, 1 ; p2.teammate.ko.scale= 2, 1 ;------------------ [name] p1.name.font=6,0, 1 p2.name.font=6,0,-1 ;---(240p) p1.pos= 35, 40 p2.pos= 285, 40 p1.name.scale= 2, 1 p2.name.scale= 2, 1 ;---(480p) ; p1.pos= 70, 56 ; p2.pos= 570, 56 ; p1.name.scale= 2, 1 ; p2.name.scale= 2, 1 ;---(720p) ; p1.pos= 140, 112 ; p2.pos= 1140, 112 ; p1.name.scale= 4, 2 ; p2.name.scale= 4, 2 [simul Name] p1.name.font=6,0, 1 p3.name.font=6,0, 1 p2.name.font=6,0,-1 p4.name.font=6,0,-1 ;---(240p) p1.pos= 45, 40 p3.pos= 50, 34 p2.pos= 275, 40 p4.pos= 270, 34 p1.name.scale= 2, 1 p2.name.scale= 2, 1 p3.name.scale= 2, 1 p4.name.scale= 2, 1 ;---(480p) ; p1.pos= 90, 56 ; p3.pos= 100, 68 ; p2.pos= 550, 56 ; p4.pos= 540, 68 ; p1.name.scale= 2, 1 ; p2.name.scale= 2, 1 ; p3.name.scale= 2, 1 ; p4.name.scale= 2, 1 ;---(720p) ; p1.pos= 180, 112 ; p3.pos= 200, 136 ; p2.pos= 1100, 112 ; p4.pos= 1080, 136 ; p1.name.scale= 4, 2 ; p2.name.scale= 4, 2 ; p3.name.scale= 4, 2 ; p4.name.scale= 4, 2 [turns name] p1.name.font=6,0, 1 p2.name.font=6,0,-1 ;---(240p) p1.pos= 35, 40 p2.pos= 285, 40 p1.name.scale= 2, 1 p2.name.scale= 2, 1 ;---(480p) ; p1.pos= 70, 56 ; p2.pos= 570, 56 ; p1.name.scale= 2, 1 ; p2.name.scale= 2, 1 ;---(720p) ; p1.pos= 140, 112 ; p2.pos= 1140, 112 ; p1.name.scale= 4, 2 ; p2.name.scale= 4, 2 ;------------------ [time] bg.anim= framespercount=150 counter.font=4,0,0 counter.offset=0,0 ;---(240p) pos= 161, 25 counter.scale= 1, 1 ;---(480p) ; pos= 321, 50 ; counter.scale= 1, 1 ;---(720p) ; pos= 641, 100 ; counter.scale= 2, 2 ;------------------ [combo] text.fnt=-1 text= displaytime=0 ;------------------ [round] match.wins=2 match.maxdrawgames=1 start.waittime= 30 ;; << can be canceled round.time=0 round.default.anim=-1 round.default.displaytime=70 fight.time=0 fight.anim=-1 fight.snd=-1 fight.sndtime=0 ctrl.time=32 KO.time=0 KO.offset=0,0 KO.anim=-1 KO.snd=-1 KO.sndtime=0 DKO.offset=0 DKO.anim=-1 DKO.snd=-1 ;//time over// TO.anim=11100 TO.displaytime=60 TO.snd=3,0 ;---(240p) TO.offset= 80, 60 TO.scale= 2, 2 ;---(480p) ; TO.offset= 160, 120 ; TO.scale= 2, 2 ;---(720p) ; TO.offset= 320, 240 ; TO.scale= 4, 4 slow.time=60 over.waittime=45 ;; KOŒãs“®‰Â”\ŽžŠÔ’· over.hittime=10 over.wintime=45 over.time=210 win.time=60 draw.anim=11200 draw.displaytime=540 draw.snd=3,1 ;---(240p) draw.offset= 80, 60 draw.scale= 2, 2 ;---(480p) ; draw.offset= 160, 120 ; draw.scale= 2, 2 ;---(720p) ; draw.offset= 320, 240 ; draw.scale= 4, 4 ;------------------ [winicon] p1.counter.font=5,0,0 p2.counter.font=5,0,0 useiconupto=0 ;---(240p) p1.pos= 60, 16 p2.pos= 260, 16 p1.counter.scale= 2, 1 p2.counter.scale= 2, 1 ;---(480p) ; p1.pos= 120, 16 ; p2.pos= 520, 16 ; p1.counter.scale= 2, 1 ; p2.counter.scale= 2, 1 ;---(720p) ; p1.pos= 240, 32 ; p2.pos= 1040, 32 ; p1.counter.scale= 4, 2 ; p2.counter.scale= 4, 2 ;------------------ ;------------------ ;---time over [begin action 11100] 210,0,0,0,1,,as020d236 210,0,0,0,1,,as040d216 210,0,0,0,1,,as060d196 210,0,0,0,1,,as080d176 210,0,0,0,1,,as100d156 210,0,0,0,1,,as120d136 210,0,0,0,1,,as140d116 210,0,0,0,1,,as160d096 210,0,0,0,1,,as180d076 210,0,0,0,1,,as200d056 210,0,0,0,1,,as220d036 210,0,0,0,1,,as240d016 210,0,0,0,58 210,0,0,0,1,,as240d016 210,0,0,0,1,,as220d036 210,0,0,0,1,,as200d056 210,0,0,0,1,,as180d076 210,0,0,0,1,,as160d096 210,0,0,0,1,,as140d116 210,0,0,0,1,,as120d136 210,0,0,0,1,,as100d156 210,0,0,0,1,,as080d176 210,0,0,0,1,,as060d196 210,0,0,0,1,,as040d216 210,0,0,0,1,,as020d236 0,-1,0,0,-1 ;--draw game [begin action 11200] 0,-1,0,0,28 220,0,0,0,1,,as020d236 220,0,0,0,1,,as040d216 220,0,0,0,1,,as060d196 220,0,0,0,1,,as080d176 220,0,0,0,1,,as100d156 220,0,0,0,1,,as120d136 220,0,0,0,1,,as140d116 220,0,0,0,1,,as160d096 220,0,0,0,1,,as180d076 220,0,0,0,1,,as200d056 220,0,0,0,1,,as220d036 220,0,0,0,1,,as240d016 220,0,0,0,-1;50 ;---face bg [begin action 400] 400,1,0,0,1,,a [begin action 410] 400,2,0,0,1,,a ;------------------ ;[EOF]