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Goku (normal/ssj) arcade 1 sprites (Read 6920 times)

Started by Sammyboi, November 28, 2007, 09:54:38 pm
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Goku (normal/ssj) arcade 1 sprites
#1  November 28, 2007, 09:54:38 pm
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Here is my arcade goku wip officialy announced with screens
For those who will have probably doubted me because i never did give ub22 goku ssj3 despite saying many times i can guarantee you this goku will be able to transform into a super saiyan and i have the screens to prove it
In normal mode he is 85% done, in ssj i have only given him the basics so far and the light kamehameha so i basically need to do all of his supers and hypers


Image 1
Gokus super kamehameha


Image 2
Gokus kaioken rush


Image 3
Gokus kamehameha during kaioken rush



Image 4
Spirit bomb!


Image 5
Gokus aerial attack - He launches oppenent up, warps up, before crashing them back down, warps down and sends a flurry of attacks on his oppenent
 

Image 6
Goku transforms....


Image 7
SS Light Kamehameha


Image 8
SS Strong kick - it is two hits, the intial hit is from the knee (as you can see) before the leg is fully extended to do a second hit


So what do u think

Please comment on these

VIDEO UPDATE = http://www.youtube.com/watch?v=voWZrrImb58

PLEASE READ THE VIDEO DESCRIPTION BEFORE COMMENTING ABOUT IT
WIPS:

Vegeta 5%
Goku Update and ai
Trunks Update and ai
Custom Jin Kazama with Roman 3%
Re: Goku (normal/ssj) arcade 1 sprites
#2  November 28, 2007, 10:03:30 pm
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The Super BG should cover the BG.  ::)
He throws the spirit bomb with two hands. Unless this is early goku...but if it is the spirit bomb is not that big.
The Aura or watever should be red on the "kaioken"

That is all.  ;)
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Re: Goku (normal/ssj) arcade 1 sprites
#3  November 28, 2007, 10:06:51 pm
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The Super BG should cover the BG.  ::)
He throws the spirit bomb with two hands. Unless this is early goku...but if it is the spirit bomb is not that big.
The Aura or watever should be red on the "kaioken"

That is all.  ;)

i can scale the bg in the cns right?
as for the spirit bomb i may make it small like in the saiyan saga but im undecided on that

ill fix the aura

thanks
WIPS:

Vegeta 5%
Goku Update and ai
Trunks Update and ai
Custom Jin Kazama with Roman 3%
Re: Goku (normal/ssj) arcade 1 sprites
#4  November 28, 2007, 11:36:41 pm
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What's with the lines on the ssj charge?
Re: Goku (normal/ssj) arcade 1 sprites
#5  November 29, 2007, 08:13:07 pm
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WIPS:

Vegeta 5%
Goku Update and ai
Trunks Update and ai
Custom Jin Kazama with Roman 3%
Re: Goku (normal/ssj) arcade 1 sprites
#6  November 29, 2007, 08:55:12 pm
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isn't kamehameha supposed to be a beam like all the time?  maybe doing it like Cyclops's projectile where its a beam but it only does one or two hits.

also the AI has a tendency to hover in midair and punch at nothing a lot
that one 6 hit normals combo he did took off a nice chunk of life as well
looking good otherwise
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Re: Goku (normal/ssj) arcade 1 sprites
#7  November 29, 2007, 08:59:14 pm
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I watched the video. So you gave him the ability to fly? Or was that a bug?
Re: Goku (normal/ssj) arcade 1 sprites
#8  November 30, 2007, 04:00:40 am
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Re: Goku (normal/ssj) arcade 1 sprites
#9  November 30, 2007, 06:50:44 pm
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oh f u u tottaly copied friggin choujin who is way way better then u u fucking dick

oh so now i copied choujin eh?

if u say that then basically, every sfa3 ryu is copied from each other then ?

no i havent copied choujin, but you can say what you like and what you think

I watched the video. So you gave him the ability to fly? Or was that a bug?
i used my previous goku as a base which had flying, so it is not a bug i wuldnt post my character with bugs on, it will make me look like aq budget creator , however i may remove the flying as many find it extremly "cheap"

as for the ai he has the ai from my previous goku again which is very agressive, it will be toned down

remember this is an early goku so dont make final judgements yet
WIPS:

Vegeta 5%
Goku Update and ai
Trunks Update and ai
Custom Jin Kazama with Roman 3%
Last Edit: November 30, 2007, 06:57:04 pm by Sammyboi
Re: Goku (normal/ssj) arcade 1 sprites
#10  November 30, 2007, 07:15:51 pm
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EDIT: Nice work

Make sure you fix any possible infinites ;)
Last Edit: November 30, 2007, 07:37:08 pm by Leech45353677
Re: Goku (normal/ssj) arcade 1 sprites
#11  November 30, 2007, 07:28:35 pm
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What the hell 9999, I expected better from you! Cleaning up!
Re: Goku (normal/ssj) arcade 1 sprites
#12  December 01, 2007, 03:34:51 pm
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WIPS:

Vegeta 5%
Goku Update and ai
Trunks Update and ai
Custom Jin Kazama with Roman 3%
Re: Goku (normal/ssj) arcade 1 sprites
#13  December 01, 2007, 03:39:36 pm
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Looks good but i don't like english voice  :-\

Use original japanese voice!  8)
Re: Goku (normal/ssj) arcade 1 sprites
#14  December 01, 2007, 03:43:52 pm
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Looks good but i don't like english voice  :-\

Use original japanese voice!  8)

maybe a patch later down the online but i plan to make him come with the Funimation voice

well c, might make a patch
WIPS:

Vegeta 5%
Goku Update and ai
Trunks Update and ai
Custom Jin Kazama with Roman 3%
Re: Goku (normal/ssj) arcade 1 sprites
#15  December 03, 2007, 07:30:10 pm
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WIPS:

Vegeta 5%
Goku Update and ai
Trunks Update and ai
Custom Jin Kazama with Roman 3%