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[18+] Queens Blade Mugen Project {Update 05/08/11} (Read 63774 times)

Started by Valares, April 17, 2011, 01:25:50 pm
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[18+] Queens Blade Mugen Project {Update 05/08/11}
#1  April 17, 2011, 01:25:50 pm
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  • Queens Blade Mugen!
    • twitter.com/#!/Queens_Blade
Hi guys?

I came back after nearly a year away from Mugen (for lack of time), but I am now taking up the project, creating a game based on Queen's Blade series of characters (more specifically the game Queen's Blade Spiral Chaos PSP)!

To get better, Ive learned that this game (on PSP) will have a sequel! Queens Gate

PS. I changed the version of Mugen for the most current, Mugen 1.0.

Here some SS's of current progress.

Screen Combat - Currently only Leina and Tomoe are playable (but no special moves).


This project is too big for one person, but do it as a hobby, I have no hurry, but if someone is available and willing to help me, it would be VERY GOOD! (add credits!)

I'm currently ripping the last sprites from Tomoe and starting Cattleya.

In the special moves and special events (KO, for example) I'll add images of characters, such as below, which Leina is defeated:



Someone knows how to add FadeIn Fadeout elements on this image?

Now I'm doing the basic moves of Tomoe:




===================
Queens Blade Mugen Status:
===================


Title: (80%)
Character Select: (60%)
Vs-Screen: (20%)
Leina: Basics (90%), Normal Moves (100%), Special Moves (20%), Super Moves (0%), Nude* Emotes (20%), Intro (0%), End (0%)
Tomoe: Basics (90%), Normal Moves (40%), Special Moves (0%), Super Moves (0%), Nude* Emotes (5%), Intro (0%), End (0%)
Cattleya: Basics (5%), Normal Moves (0%), Special Moves (0%), Super Moves (0%), Nude* Emotes (0%), Intro (0%), End (0%)
Dora: Basics (5%), Normal Moves (0%), Special Moves (0%), Super Moves (0%), Nude* Emotes (0%), Intro (0%), End (0%)
Elina: Basics (5%), Normal Moves (0%), Special Moves (0%), Super Moves (0%), Nude* Emotes (0%), Intro (0%), End (0%)
Ymir: Basics (5%), Normal Moves (0%), Special Moves (0%), Super Moves (0%), Nude* Emotes (0%), Intro (0%), End (0%)
Nyx: Basics (5%), Normal Moves (0%), Special Moves (0%), Super Moves (0%), Nude* Emotes (0%), Intro (0%), End (0%)
Airi: Basics (5%), Normal Moves (0%), Special Moves (0%), Super Moves (0%), Nude* Emotes (0%), Intro (0%), End (0%)
Lamica: Basics (5%), Normal Moves (0%), Special Moves (0%), Super Moves (0%), Nude* Emotes (0%), Intro (0%), End (0%)
Melona: Basics (5%), Normal Moves (0%), Special Moves (0%), Super Moves (0%), Nude* Emotes (0%), Intro (0%), End (0%)
Melpha: Basics (5%), Normal Moves (0%), Special Moves (0%), Super Moves (0%), Nude* Emotes (0%), Intro (0%), End (0%)
Irma: Basics (5%), Normal Moves (0%), Special Moves (0%), Super Moves (0%), Nude* Emotes (0%), Intro (0%), End (0%)
Claudette: Basics (5%), Normal Moves (0%), Special Moves (0%), Super Moves (0%), Nude* Emotes (0%), Intro (0%), End (0%)
Cute: Basics (5%), Normal Moves (0%), Special Moves (0%), Super Moves (0%), Nude* Emotes (0%), Intro (0%), End (0%)
Menace: Basics (5%), Normal Moves (0%), Special Moves (0%), Super Moves (0%), Nude* Emotes (0%), Intro (0%), End (0%)
Nadael: Basics (5%), Normal Moves (0%), Special Moves (0%), Super Moves (0%), Nude* Emotes (0%), Intro (0%), End (0%)
Nowa: Basics (5%), Normal Moves (0%), Special Moves (0%), Super Moves (0%), Nude* Emotes (0%), Intro (0%), End (0%)
Cerate: Basics (5%), Normal Moves (0%), Special Moves (0%), Super Moves (0%), Nude* Emotes (0%), Intro (0%), End (0%)

*almost "nude"..  :D .... --;
** there are some more characters (2 or 3 bosses and some minions)


Another thing I want to do is a scheme GUARD BAR, SF Alpha 3 style. Ive already ask some people how to add more energy in a bar ingame. I was told I would have to use a scheme Helper .. if someone has a nice tutorial teaching the scheme I would greatly appreciate it! Follow the image below:




INTRO SCREEN


SELECT SCREEN


VS SCREEN


Here some ingame video test:



http://www.youtube.com/watch?v=meZwp18TkWw

For now, just Leina and Tomoe are playable (just basic moves).
Ps1. This is a DEMO TEST INCOMPLETE, so you'll see some incomplete moves, etc.. Open for good suggestions and and feedbacks.

If someone can help me clearing the game sprites, i would be greatfull! :sugoi:

Here one example.. :'(


Well folks, that's it for now. Soon I'll post more updates. Remembering that those who like to rip (clear) pictures and want to help me I submit pictures!

See ya!


  
Last Edit: May 08, 2011, 11:26:46 pm by Valares
Re: [18+] Queens Blade Mugen Project
#2  April 17, 2011, 02:00:14 pm
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NSFW, and it's cool news.  :)

もう何も無いのねAlexandria Shady Rensia。少しこの名前に疲れているのかしら。自分を嫌いになりそう。
Re: [18+] Queens Blade Mugen Project
#3  April 17, 2011, 02:48:09 pm
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looks really good but whats so mature about this game or you put the 18+ because thats how the original game rating was.
Lower the size of the select a stage font and put it under where it says versus mode.
Last Edit: April 17, 2011, 02:52:59 pm by xX-Nero-Xx
Re: [18+] Queens Blade Mugen Project
#4  April 17, 2011, 03:06:34 pm
  • *
  • Queens Blade Mugen!
    • twitter.com/#!/Queens_Blade
looks really good but whats so mature about this game or you put the 18+ because thats how the original game rating was.
Lower the size of the select a stage font and put it under where it says versus mode.
Well, some people could complain, so I anticipated to avoid any rating problems.

Thanks for the advice! ;)


  
Re: [18+] Queens Blade Mugen Project {Update 04/23/11}
#5  April 23, 2011, 09:23:41 pm
  • *
  • Queens Blade Mugen!
    • twitter.com/#!/Queens_Blade
Here some update (Version 1.1)

- New character: Cattleya (basic moves only)
- Lifebar and Energy bar position ajusted
- Added a Guard Bar (inactive)
- Some Leina's and Tomoe's sprites ajust
- Stage select position ajusted

Here some Ingame demo of Cattleya! (version 1.1)
http://www.youtube.com/watch?v=hy6-4s1Qy-k

Someone knows here can I find some female announcer voice for this game?!

Open for sugestions!!

See ya!  :D


  
Re: [18+] Queens Blade Mugen Project {Update 04/23/11}
#6  April 23, 2011, 09:33:22 pm
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Looks good so far, some attacks whiffing there , might want to increase their hitboxes,17 characters with this complexity should be feasible.


Dead or alive for the psx had a female announcer, so does Blazblue.
Re: [18+] Queens Blade Mugen Project {Update 04/23/11}
#7  April 23, 2011, 09:40:11 pm
  • *
  • Queens Blade Mugen!
    • twitter.com/#!/Queens_Blade
Looks good so far, some attacks whiffing there , might want to increase their hitboxes,17 characters with this complexity should be feasible.

Ok, thanks for the advice. I still need to add some special effects on attack moves.. ;)

Dead or alive for the psx had a female announcer, so does Blazblue.
Ok, ill find that!  ;D


  

GOH

Re: [18+] Queens Blade Mugen Project {Update 04/23/11}
#8  April 23, 2011, 09:41:56 pm
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Female voice:

Marvel Vs. Capcom, Eternal Fighter Zero, Melty Blood Actress Again/Act Cadenza
Re: [18+] Queens Blade Mugen Project {Update 04/23/11}
#9  April 23, 2011, 09:42:42 pm
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KOF 98, XI and XII as well.
Re: [18+] Queens Blade Mugen Project {Update 04/23/11}
#10  April 24, 2011, 12:32:33 am
  • *
  • Queens Blade Mugen!
    • twitter.com/#!/Queens_Blade
Thks guys! Next update ill get rid of that default voice and sprites!  ::)


  
Re: [18+] Queens Blade Mugen Project {Update 04/23/11}
#11  April 24, 2011, 12:40:00 pm
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I can help you out with image cleaning just PM me. I'm just curious about what method you are using to rip sprites from psp, coz I had no luck doing it, and taking multiple screenshots during gameplay never worked out.
Re: [18+] Queens Blade Mugen Project {Update 04/23/11}
#12  April 24, 2011, 01:48:25 pm
  • *
  • Queens Blade Mugen!
    • twitter.com/#!/Queens_Blade
I can help you out with image cleaning just PM me. I'm just curious about what method you are using to rip sprites from psp, coz I had no luck doing it, and taking multiple screenshots during gameplay never worked out.
Im using a program called RemoteJoyLite and with a usb cable on PSP i can take SS and uncompressed . AVI videos.

The hard part is remove the background of the sprites. If you wish what character do you like to help? ;)


  
Re: [18+] Queens Blade Mugen Project {Update 04/23/11}
#13  April 25, 2011, 07:37:21 am
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Very Nice! Make the defeat portrait last longer!  ;P
Re: [18+] Queens Blade Mugen Project {Update 04/23/11}
#14  April 25, 2011, 09:58:41 am
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  • Fuck you.
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    • mugenguild.com/forum/topics/-opensource-mps-psds-stages-and-resources-please-put-them-good-use-172321.0.html
So you decided to post this here huh? Good choice man.
Anyways, have you decided on putting the Strip K.O.?

Rest in peace, Tamez. Thank you for everything.
Re: [18+] Queens Blade Mugen Project {Update 04/23/11}
#15  April 25, 2011, 04:34:15 pm
  • *
  • Queens Blade Mugen!
    • twitter.com/#!/Queens_Blade


  
Re: [18+] Queens Blade Mugen Project {Update 04/23/11}
#16  April 25, 2011, 11:44:05 pm
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  • Fuck you.
    • Philippines
    • Skype - Markpachi
    • mugenguild.com/forum/topics/-opensource-mps-psds-stages-and-resources-please-put-them-good-use-172321.0.html
Nice!

Rest in peace, Tamez. Thank you for everything.
Re: [18+] Queens Blade Mugen Project {Update 04/28/11}
#17  April 28, 2011, 05:30:29 am
  • *
  • Queens Blade Mugen!
    • twitter.com/#!/Queens_Blade
Here some update (Version 1.12)

- Cattleya new basic moves
- New Character Nyx (basic moves)
- Some resolution fixes
- Stand play test of Nyx (not really good yet...)  :P
http://www.youtube.com/watch?v=QrKc0ZOVfTE

- New Character Select Image (with more info about the characters): This will work like a RPG element. Not really that complex. For example, for each point of status, the character will gain a small percentage of bonus. I.E: Attack = 9 then Attack = 100 + 9 (something like that).

For now, its just a simple idea not to make this game more  :sugoi: :S impossible to finish and not to make unballanced.

CHARACTER SHEET:
Name: Name of character   ;P
Title: Title of Character (little info about her/him)
Equipment: Bonus(+) or (-) for Status Attributes
Special: Some special elements, for example, triple jump, haste, teleport, etc.. etc..
Status: All character (except MiniBoss,SubBoss and Boss) will have 15 points (rose square) distributed by the attributes. The blue square are (+) bonus and the red squares are (-) bonus.

Yes,on this game, the characters will have some differences, some are faster, others slower but stronger, and so on. The idea is that the characters have advantages and disadvantages, but nothing that will make the game unbalanced (just small differences).


See ya next update with Nyx gameplay!!   ;D


  
Re: [18+] Queens Blade Mugen Project {Update 04/28/11}
#18  May 01, 2011, 06:42:04 pm
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about the female announcers - Dead or Alive and Fate/Unlimited Codes have an option to set any character's voice as an announcer. so these games kinda have three or more female announcers each.
Last Edit: May 01, 2011, 06:45:23 pm by borg117
Re: [18+] Queens Blade Mugen Project {Update 04/28/11}
#19  May 02, 2011, 06:16:07 am
  • *
  • Queens Blade Mugen!
    • twitter.com/#!/Queens_Blade
about the female announcers - Dead or Alive and Fate/Unlimited Codes have an option to set any character's voice as an announcer. so these games kinda have three or more female announcers each.
The problem is to find those game sounds..  :'(

I found those in youtube but its with music..


  

GOH

Re: [18+] Queens Blade Mugen Project {Update 04/28/11}
#20  May 02, 2011, 11:28:09 am
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There is a sound pack at Random Select with the Dead or Alive 2 sounds by Big Eli King. It has the fight announcer, system sounds and the common.snd. I think it's open source, but you might want to check it out and ask him.

http://randomselect.piiym.net/