LONG OVERDUE, I know,Consider these test footageIm actually rebuilding him from the ground up, still deciding on moveset and system but he will remain similar to the original versionStance is back to his regular stance but with a different face (sf3 face always looked so weird to me)
Daaaamn, man.SF3 Evil Ryu, MvC Evil Ryu, CvS Evil Ryu, and now a remake of SF3 Evil Ryu. You really love Evil Ryu I see... xDGood luck, pal. But I think you need to start building up your Sean's SF5-like system more, this might grow up into your official style. And some off topic: how is Sean going?
considering every Evil Ryu you've done is great this should be even greater. That said I'd love to see your take on CvS Akuma after seeing your CvS Evil Ryu.
SlenderMan said, June 18, 2018, 08:21:22 amThat said I'd love to see your take on CvS Akuma... With Sf3 sprites
Trololo said, June 18, 2018, 04:41:55 amDaaaamn, man.SF3 Evil Ryu, MvC Evil Ryu, CvS Evil Ryu, and now a remake of SF3 Evil Ryu. You really love Evil Ryu I see... xDGood luck, pal. But I think you need to start building up your Sean's SF5-like system more, this might grow up into your official style. And some off topic: how is Sean going?im still gonna use the same system as sean but i think im gonna simplify it a bit moreGK said, June 18, 2018, 05:06:13 amLooking forward to this! tnxSlenderMan said, June 18, 2018, 08:21:22 amconsidering every Evil Ryu you've done is great this should be even greater. That said I'd love to see your take on CvS Akuma after seeing your CvS Evil Ryu. id love that too broYugaCurry said, June 18, 2018, 08:32:26 amSlenderMan said, June 18, 2018, 08:21:22 amThat said I'd love to see your take on CvS Akuma... With Sf3 sprites of courseQuickFist said, June 18, 2018, 06:34:15 pmOh yeah! I love your SF3 Ryu! Good luck man!tnx
I think the punch of that red ultra would be better on a black and white background. It needs more contrast. The black around it blends in too much. It may end up being very bad on some stages. I'd also say P2 pal FX with a negative effect would be dope as. Dont get me wrong, this doesn't look bad at all. As it stands, I'm hyped up about this! I've never been a fan of BIG hitsparks but these are decent. I'd LOVE to see some type of slow motion on that ultra based on how far the back edge is. Like it'd time itself out to be slow, and once P2 is against the wall FULL BLAST!!!!
vyn said, June 19, 2018, 07:09:04 amSpoiler, click to toggle visibiltyTo make it even more dramatic, when P2 hits the wall, maybe change to a custom state/anim that cycles between 2 or 3 of the standard gethit frames?Damn those effects looks great, and that red bgpalfx is just perfect KILLER, but maybe have it fade back to normal in sync with the beam fading
I think you should use The Old Stance for SFIII The 1ne you had before, I just think so because I think it separates Ryu and Evil Ryu a little better, it makes it feel like Evil Ryu is its own character then just a pallete swap but hey that's just my opinion----It would be interesting if you could do this with SFIII Akuma as well because I'm trying to search for the perfect Akuma and I think it would be it if you had done it, Great Work by the way I can't wait to see the finished product
seizure inducing hitsparks FTWMessiakei said, June 22, 2018, 07:49:55 pmI think you should use The Old Stance for SFIII The 1ne you had before, I just think so because I think it separates Ryu and Evil Ryu a little better, it makes it feel like Evil Ryu is its own character then just a pallete swap but hey that's just my opinion----It would be interesting if you could do this with SFIII Akuma as well because I'm trying to search for the perfect Akuma and I think it would be it if you had done it, Great Work by the way I can't wait to see the finished product i also love custom stances for that very reason but im just terrible at making them. altoiddealer said, June 19, 2018, 03:14:15 pmvyn said, June 19, 2018, 07:09:04 amSpoiler, click to toggle visibiltyTo make it even more dramatic, when P2 hits the wall, maybe change to a custom state/anim that cycles between 2 or 3 of the standard gethit frames?Damn those effects looks great, and that red bgpalfx is just perfect KILLER, but maybe have it fade back to normal in sync with the beam fading thats a pretty good suggestion tnxOdb718 said, June 19, 2018, 09:22:14 amI think the punch of that red ultra would be better on a black and white background. It needs more contrast. The black around it blends in too much. It may end up being very bad on some stages. I'd also say P2 pal FX with a negative effect would be dope as. Dont get me wrong, this doesn't look bad at all. As it stands, I'm hyped up about this! I've never been a fan of BIG hitsparks but these are decent. I'd LOVE to see some type of slow motion on that ultra based on how far the back edge is. Like it'd time itself out to be slow, and once P2 is against the wall FULL BLAST!!!! white bg just looks weird, but i made the red lighter so the black stuff is easier to notice, i will also mess with timings once im working on the actual character
I'm not telling you to change The Stance because it's your character and you can do whatever you want But why make new 1nes why can't you just use the Old Stance you already have, again this is your character and in no way am I trying to force or tell you what to do with your character, also Great Progress so far can't wait to see more updates keep up the fantastic work
are you going to be giving him the SGS or leaving that out? Reason I ask is I'm sure you could make it look like Akuma's SFV iteration. Unless you're saving that for AKuma himself.
SlenderMan said, June 25, 2018, 01:37:36 amare you going to be giving him the SGS or leaving that out? Reason I ask is I'm sure you could make it look like Akuma's SFV iteration. Unless you're saving that for AKuma himself. I do have plans for a cool SGS, it wont be SFV though, if i were to make akuma i would use that one indeed