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Work Shop (Read 138865 times)

Started by Koop, November 17, 2014, 09:51:03 pm
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Re: Work Shop
#81  November 26, 2015, 03:47:26 pm
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glad to see this project is still going on
Re: Work Shop
#82  November 26, 2015, 04:08:03 pm
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Will you use LR or HR stages?
Because I was starting to edit certain someone's stage from a certarin Neo Geo Pocket game. ;) ;)
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Re: Work Shop
#83  November 26, 2015, 07:39:10 pm
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Spoiler, click to toggle visibilty
:yuno:
How did I miss that?
Do you will use that stupid waterfall stage? :rolleyesugoi:
Dragon Ball Super is about:  Lazy plot, kawai eyes, incoherent levels of power and deus-ex machina (all the time).
Re: Work Shop
#84  November 26, 2015, 08:18:01 pm
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Will you use LR or HR stages?
Because I was starting to edit certain someone's stage from a certarin Neo Geo Pocket game. ;) ;)

I think a mix could work well, like the console versions of KOF. If you are editing that stage, I will gladly add it. :)
Re: Work Shop
#85  November 26, 2015, 08:39:18 pm
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Do you will use that stupid waterfall stage? :rolleyesugoi:
Not sure what's stupid about it. It's meant to showcase stage interactivity that can be achieved in a closed full game environment, and the original pixel work itself is remarkable. This stage isn't present in any commercial game.

So... what's your point there Speedster ?

Re: Work Shop
#86  November 26, 2015, 09:40:35 pm
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Spoiler, click to toggle visibilty

Well, Walt, since the stage was a release of mine... and some time ago I was following this project,
I was just curious.

Dragon Ball Super is about:  Lazy plot, kawai eyes, incoherent levels of power and deus-ex machina (all the time).
Re: Work Shop
#87  November 26, 2015, 10:30:13 pm
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Yes I would like to use this stage. It is what sparked my curiosity into stage interaction. If that's okay with you of course.
Re: Work Shop
#88  November 26, 2015, 11:45:02 pm
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Of course it is, please, just go ahead! :smash:
Dragon Ball Super is about:  Lazy plot, kawai eyes, incoherent levels of power and deus-ex machina (all the time).
Re: Work Shop
#89  November 27, 2015, 12:28:51 am
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:omg:

Sorry for getting defensive. I'm sure this will end up looking amazing in the final product, and thanks for your contribution and bringing that fabulous pixel piece to our attention.
Re: Work Shop
#90  November 27, 2015, 01:39:19 am
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No problem, it's ok.
Dragon Ball Super is about:  Lazy plot, kawai eyes, incoherent levels of power and deus-ex machina (all the time).
Re: Work Shop
#91  December 07, 2015, 03:04:03 am
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Happy to see this project back in action. Best of luck. :)
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Re: Work Shop
#92  December 10, 2015, 09:43:46 pm
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Re: Work Shop
#93  December 11, 2015, 12:33:01 am
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Looks cool.

I tried doing something like that too but bleh, custom states.
Re: Work Shop
#94  December 11, 2015, 03:06:55 am
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New combo opportunities, anyone?
Re: Work Shop
#95  December 30, 2015, 08:43:35 pm
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Update time again. It feels like it has been a while, but I have been working on the game. Something unexpected and delightful came up.



@darkgirl has updated Athena's sprites. I have been colour separating the sprites. The above image shows the results. Looks much better right?
Re: Work Shop
#96  December 30, 2015, 10:11:30 pm
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I don't see a difference, except the head placement.

ink

Re: Work Shop
#97  December 31, 2015, 12:19:37 am
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I like the new look, as long as the hair is still beautifully animated! Which I'm sure it is.

Darkgirl does great work.
Re: Work Shop
#98  December 31, 2015, 01:11:30 am
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^^ Search harder you'll find it.

Nice, looks like a natural fit. :)
Re: Work Shop
#99  December 31, 2015, 07:06:33 pm
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Athena looking mighty phresh. Can't wait to see how the palettes will turn out for this separation :2thumbsup:

Amy

Re: Work Shop
#100  December 31, 2015, 08:24:40 pm
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Damn! I love it! :0

Even though it's too late (and I know it is) she could've used one of these costumes:

Spoiler, click to toggle visibilty

Oh well.. I can still dream :P

Let he who has not a glass ceiling cast the first stone...