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[Tatakae! Tarantella] Megu Asuhara released by AO (13/03/2013) (Read 21413 times)

Started by i_oVo_i, March 14, 2013, 05:21:47 am
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[Tatakae! Tarantella] Megu Asuhara released by AO (13/03/2013)
#1  March 14, 2013, 05:21:47 am
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Last Edit: March 14, 2013, 06:22:23 am by i_oVo_i
Re: Megu Asuhara released by AO (13/03/2013)
#2  March 14, 2013, 05:47:50 am
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hmm heart aino sprite edit?

let's see if she goods or not.
Re: [Tatakae! Tarantella] Megu Asuhara released by AO (13/03/2013)
#3  March 14, 2013, 07:44:39 am
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......

In retrospect, I shouldn't use this particular stage for CLSN viewing, but nonetheless...

GOH

Re: [Tatakae! Tarantella] Megu Asuhara released by AO (13/03/2013)
#4  March 14, 2013, 11:46:50 am
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hahahahaha whaaaat
Re: [Tatakae! Tarantella] Megu Asuhara released by AO (13/03/2013)
#5  March 14, 2013, 02:18:12 pm
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Achilles foot is her only weakness
Re: [Tatakae! Tarantella] Megu Asuhara released by AO (13/03/2013)
#6  March 14, 2013, 03:46:36 pm
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......

In retrospect, I shouldn't use this particular stage for CLSN viewing, but nonetheless...

I want to convince myself that the hitbox is a result of the hitbox being applied to the sprite and the character itself is just scaled up by x2, but that would result in her hitbox being abnormally and unrealistically wide if that were the case.

Either that or shennanigans with CLSN2 and CLSN2Default both incorrectly being simultaneously visible in FF's clsn viewer
Re: [Tatakae! Tarantella] Megu Asuhara released by AO (13/03/2013)
#7  March 14, 2013, 03:58:22 pm
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yeah i tried her last night i swear this is an early beta theres to much wrong with her.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: [Tatakae! Tarantella] Megu Asuhara released by AO (13/03/2013)
#8  March 14, 2013, 05:35:13 pm
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Achilles foot is her only weakness

Amusingly enough, later in her standing animation, she gets a hitbox in her upper torso.....and loses the feet CLSN.

Either that or shennanigans with CLSN2 and CLSN2Default both incorrectly being simultaneously visible in FF's clsn viewer

It was in FF's CLSN viewer that I first noticed this

yeah i tried her last night i swear this is an early beta theres to much wrong with her.

I believe this may be the case. There's still some other sprites in her sff that are clearly being used as references.

Re: [Tatakae! Tarantella] Megu Asuhara released by AO (13/03/2013)
#9  March 14, 2013, 09:56:35 pm
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I saw this character on Nico Nico video. Don't expect anything great here. Even the animations looked really bad, like they were skipping some frames.
Re: [Tatakae! Tarantella] Megu Asuhara released by AO (13/03/2013)
#10  March 17, 2013, 02:45:51 pm
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Big deception, beside the fact the character design was interesting.
Re: [Tatakae! Tarantella] Megu Asuhara released by AO (13/03/2013)
#11  March 17, 2013, 03:25:50 pm
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yeah i tried her last night i swear this is an early beta theres to much wrong with her.
oh no shit
literally the second line in her readme states she's a public beta for feedback on current progress and very far from complete

lol
Re: [Tatakae! Tarantella] Megu Asuhara released by AO (13/03/2013)
#12  March 17, 2013, 06:18:01 pm
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Yea. because a mainly english forum is expected to be able to read moonspeak....
Re: [Tatakae! Tarantella] Megu Asuhara released by AO (13/03/2013)
#13  March 17, 2013, 06:26:59 pm
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There's Google. It's not a GOOD translation, but it's somewhat helpful.
Re: [Tatakae! Tarantella] Megu Asuhara released by AO (13/03/2013)
#14  March 17, 2013, 06:50:06 pm
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Yea. because a mainly english forum is expected to be able to read moonspeak....
Implying I can?
It's as Gill said. It helps to try so you know more about what you've downloaded.
Re: [Tatakae! Tarantella] Megu Asuhara released by AO (13/03/2013)
#15  March 17, 2013, 07:06:34 pm
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There's Google. It's not a GOOD translation, but it's somewhat helpful.
The translator is so terrible, that I can barely understand what it's supposed to say translated.

Yea. because a mainly english forum is expected to be able to read moonspeak....
Implying I can?
It's as Gill said. It helps to try so you know more about what you've downloaded.

There's also the matter that not everyone has the japanese text installed in their computer.
Re: [Tatakae! Tarantella] Megu Asuhara released by AO (13/03/2013)
#16  March 17, 2013, 07:08:12 pm
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Come on, it doesn't take a lot of context to look at a butchered translation and tell the character is a beta.  Seriously, google translate has a document translator and even if it comes out grammatically nonsensical it's pretty easy to get the context. 
Re: [Tatakae! Tarantella] Megu Asuhara released by AO (13/03/2013)
#17  March 17, 2013, 07:17:30 pm
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Fine, I'll give you that, but

There's also the matter that not everyone has the japanese text installed in their computer.

It's on a readme, even if you copy and paste the text as is, all you'll get is gibberish since it technically isn't the japanese text it's supposed to be.
Re: [Tatakae! Tarantella] Megu Asuhara released by AO (13/03/2013)
#18  March 17, 2013, 07:19:14 pm
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I think regardless of having JP text support installed, having "β" in the second line in combination with what one would assume is half-assedness should be enough for you to assume it's an early beta. :V
Re: [Tatakae! Tarantella] Megu Asuhara released by AO (13/03/2013)
#19  March 17, 2013, 07:20:23 pm
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Fine, I'll give you that, but

There's also the matter that not everyone has the japanese text installed in their computer.

It's on a readme, even if you copy and paste the text as is, all you'll get is gibberish since it technically isn't the japanese text it's supposed to be.

I don't have Japanese text either, but I can run any document through Google's document translator and it comes out fine. 
Re: [Tatakae! Tarantella] Megu Asuhara released by AO (13/03/2013)
#20  March 17, 2013, 07:31:46 pm
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