When i perform an hyper i would the p2 will be always faced to the p1 for all time during the hyper move. But he turned when the p1 go on the left on him. I tried with facep2 = 1, but it don't work. I use Winmugen; aircraft in action[Statedef 3201]type = Smovetype= Aphysics = Njuggle = 1velset = 3,0anim = 3201ctrl = 0facep2 = 1sprpriority = 3
The StateDef parameter only affects the 1st tick of the state.I'm not familiar with WinMugen but you probably just need to use: Type = AssertSpecialtrigger1 = 1flag = NoAutoTurnType = Turntrigger1 = enemy,facing = facing
altoiddealer said, November 19, 2017, 04:29:14 amThe StateDef parameter only affects the 1st tick of the state.I'm not familiar with WinMugen but you probably just need to use: Type = AssertSpecialtrigger1 = 1flag = NoAutoTurnType = Turntrigger1 = enemy,facing = facingIt doesn't work
Well, it would certainly do the trick in 1.0Hopeully someone knowledgeable with WinMugen will drop by and help you out
ink said, November 22, 2017, 01:29:45 amIs player 2 in a custom state during this hyper move?No, player 2 isn't in a custom state.
If P2 is not in a custom state, then P2 should continue facing P1.Unless, P1 is turned invisible and an Explod of P1 moves across the screen in which case P2 will continue to face the invisible P1
The aircraft came from left to right, the player2 should faced always the aircraft, but he turned when the aircraft goes close to him
Is the said Aircraft a helper ? If yes it normally shouldnt autoturn...If not, try making p1 invisible and putting the aircraft a helper instead of making the player become the aircraft.I think thats why it is autoturning...Or you could put p2 in a custom state where u disable autoturn...
nissouma55 said, November 23, 2017, 07:13:09 pmIs the said Aircraft a helper ? If yes it normally shouldnt autoturn...If not, try making p1 invisible and putting the aircraft a helper instead of making the player become the aircraft.I think thats why it is autoturning...Or you could put p2 in a custom state where u disable autoturn...Yea, thanks! The aircraft isn't an helper, it's the player!
Oh... You're welcome !I didnt actually think that would be the right answer lol...Dont forget to make the post solved.PS: dont forget to add NotHitBy while p1 is invisible