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RedDragonCats17 W.I.P.... thing. Idk. (Read 81801 times)

Started by RedDragonCats17, August 05, 2016, 05:16:45 am
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Re: RedDragonCats17 W.I.P.... thing. Idk.
#61  September 29, 2016, 04:46:19 am
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Currently working on Ryu's Shinkuu Hadouken using Ryon's code as a reference to help me out (I hope he and the rest of you guys are okay with that), and i'm gonna work on him while i still can, because i'm gonna be gone tomorrow.

Tomorrow is my mom's birthday, and i'll be hiking with my dad and sister as a tribute to her. I'll explain everything in another post, with pictures me with her and the other members of my family.
Re: RedDragonCats17 W.I.P.... thing. Idk.
#62  September 29, 2016, 05:03:13 am
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I know this isn't the proper place to post this, but I want to mention it somehow.

My biological mom, Holly Williams, died from stage 4 bladder cancer. We've done our best to take care of her and cure her from the disease, but some of the hospital crew members were being dicks and were making fun of her. We then took her to a different hospital, she lost her air from her lungs, and that's when she died.



When dad told me the news, i was shocked, but I overcame her death like a man, and i now have a small urn with some of her ashes. If marijuana was legal, she would've been okay, but nooo, it's illegal.
Re: RedDragonCats17 W.I.P.... thing. Idk.
#63  September 29, 2016, 12:03:16 pm
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Yeah, this isn't really the right place to share your private life, in any case it's good that you could overcome her death... I can't imagine how difficult it must be to lose your mother... also how could the first hospital members make fun of her? Those heartless idiots. :(
Re: RedDragonCats17 W.I.P.... thing. Idk.
#64  September 29, 2016, 08:31:38 pm
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Yeah, most people work just to get rich. If they did their job right, they might get a raise, but NOOOOO they decided to be dicks. SOME companies should just put in security cameras in the building and watch their employees, including hospitals.
Re: RedDragonCats17 W.I.P.... thing. Idk.
#65  September 30, 2016, 03:22:48 am
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Um... I'm currently making Ryu's Shinku Hadouken using explods and projectiles for both the end and the middle (since i don't have the whole laser), and... wtf?

Re: RedDragonCats17 W.I.P.... thing. Idk.
#66  September 30, 2016, 11:14:50 am
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Are you sure you wrote the right numbers for the explods?
Re: RedDragonCats17 W.I.P.... thing. Idk.
#67  September 30, 2016, 03:20:58 pm
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Code:
[State 3030, Explod]
type = Explod
trigger1 = animelem = 2
anim = 3031
ID = 3031
pos = 0,0
removetime = 22
scale = 1,1
sprpriority = 3
ownpal = 1
removeongethit = 1
supermovetime = 999
pausemovetime = 999

[State 3030, Explod]
type = Explod
trigger1 = animelem = 3
anim = 3032
ID = 3032
pos = 0,0
removetime = -2
scale = 1,1
sprpriority = 3
ownpal = 1
removeongethit = 1
supermovetime = 999
pausemovetime = 999

[State 3030, Explod]
type = Explod
trigger1 = time = 40
anim = 3054
ID = 3054
pos = 0,0
removetime = -2
pausemovetime = 0
scale = 1,1
sprpriority = 0
ontop = 0
shadow = 0,0,0
ownpal = 1
removeongethit = 1
supermovetime = 999
pausemovetime = 999

These are the animation numbers I used. I should've came here earlier because now I have a new problem.
Re: RedDragonCats17 W.I.P.... thing. Idk.
#68  September 30, 2016, 03:25:56 pm
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I decided to switch the projectiles and use a helper, but now this happened.

Code:
[statedef 3030] 
type    = s
movetype= A
physics = S
juggle  = 1
poweradd= 30
ctrl = 0
velset = 0,0
anim = 3030
sprpriority = 0

[State 0, PlaySnd]
type = PlaySnd
trigger1 = time = 0
value = S3030,0

[State 3030, SuperPause]
type = SuperPause
trigger1 = time = 0
time = 80
anim = -1
sound = S10,0
pos = 0,0
movetime = 33
darken = 0
unhittable = 1

[State 3030, Explod]
type = Explod
trigger1 = animelem = 2
anim = 3031
ID = 3031
pos = 0,0
removetime = 22
scale = 1,1
sprpriority = 3
ownpal = 1
removeongethit = 1
supermovetime = 999
pausemovetime = 999

[State 3030, Explod]
type = Explod
trigger1 = animelem = 3
anim = 3032
ID = 3032
pos = 0,0
removetime = -2
scale = 1,1
sprpriority = 3
ownpal = 1
removeongethit = 1
supermovetime = 999
pausemovetime = 999

[State 3030, Explod]
type = Explod
trigger1 = time = 40
anim = 3054
ID = 3054
pos = 0,0
removetime = -2
pausemovetime = 0
scale = 1,1
sprpriority = 0
ontop = 0
shadow = 0,0,0
ownpal = 1
removeongethit = 1
supermovetime = 999
pausemovetime = 999

[State 3030, Helper]
type = Helper
trigger1 = animelem = 10
name = "laser"
ID = 3036
stateno = 3036
postype = p1    ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 1
supermovetime = 0
pausemovetime = 0

All of this is from Ryon's coding.
Re: RedDragonCats17 W.I.P.... thing. Idk.
#69  September 30, 2016, 03:40:16 pm
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Check existance of this State 3036. Usually clones appear if you lead on unexisting state or state with inexisting animation.
Here is examples what am I talking about:
-Helper leads to Sonic Boom, leading to unexisting animation. Mainly works, but looks only like stance. By the same reasons don't hit.

-Helpers leads to unexisting state instead of Sonic Boom state. Just appears another and only standing Charlie (I'm in, in State 0) and enemy can hit him.
Re: RedDragonCats17 W.I.P.... thing. Idk.
#70  September 30, 2016, 04:08:49 pm
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I already made the animation for the laser (which is animation 3036, btw), but I didn't create a state for it?

Looked at Ryon's code, and now it makes sense. I'm making the laser's state right now.
Last Edit: September 30, 2016, 04:23:21 pm by RedDragonCats17
Re: RedDragonCats17 W.I.P.... thing. Idk.
#71  September 30, 2016, 04:10:29 pm
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I already made the animation for the laser (which is animation 3036, btw), but I didn't create a state for it?

Well, maybe.
You know, Helper isn't Explod. Explod leads to animation, Helper leads to STATE. If you wanna to make fireball or laser or anything via Helper, you should crease a state for it.
Re: RedDragonCats17 W.I.P.... thing. Idk.
#72  September 30, 2016, 04:25:25 pm
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As I said before, I'm making the laser's state. Hopefully it should cover enough ground because it's not a very long beam.

And apparently i lost my manners, I forgot to say thanks.
Re: RedDragonCats17 W.I.P.... thing. Idk.
#73  September 30, 2016, 05:41:02 pm
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Aight, i finished coding the state for the laser, and surprisingly it covered up the whole screen as you can see in this image, but i found 1 difference. It causes a whole lot of lag, and it's possibly because I used to many frames for it.



I guess i'm gonna have to struggle with projectiles if I want Ryu's Shinku Hadouken to work without lag problems
Re: RedDragonCats17 W.I.P.... thing. Idk.
#74  September 30, 2016, 06:01:54 pm
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Aight, i finished coding the state for the laser, and surprisingly it covered up the whole screen as you can see in this image, but i found 1 difference. It causes a whole lot of lag, and it's possibly because I used to many frames for it.



I guess i'm gonna have to struggle with projectiles if I want Ryu's Shinku Hadouken to work without lag problems

Well, while I'm here, can you tell me exactly what's lag about?
Re: RedDragonCats17 W.I.P.... thing. Idk.
#75  September 30, 2016, 06:40:55 pm
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It's just the frames reducing, whenever the Shinku Hadouken is performed, everything will go slow motion. The frames are still smooth, they're just slow.

I'm thinking that's because the laser is pretty long and it has 31 frames. I might be wrong, though.
Last Edit: September 30, 2016, 06:48:58 pm by RedDragonCats17
Re: RedDragonCats17 W.I.P.... thing. Idk.
#76  September 30, 2016, 07:09:24 pm
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Try to zero Hitpause and Guard.hitpause for P1 in local hitdefs.
Re: RedDragonCats17 W.I.P.... thing. Idk.
#77  September 30, 2016, 07:20:39 pm
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Figured out what the problem was. There was a pause code in the helper that causes the game to slow the frames down when the move makes contact with the opponent, now with the code gone, the Shinku Hadouken works properly. Now comes the Shinku Tatsumaki.
Re: RedDragonCats17 W.I.P.... thing. Idk.
#78  October 01, 2016, 04:16:39 am
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Okay... maybe it's not fixed.



The hit box is still there, even with the destroy self code, Kung Fu Man still blocks.

Code:
[State 0, ChangeState]
type = ChangeState
trigger1 = animelem = 10
value = 3037

[State 3037, DestroySelf]
type = DestroySelf
trigger1 = animelem = 15

Here's the code i'm using, any alternatives?
Re: RedDragonCats17 W.I.P.... thing. Idk.
#79  October 01, 2016, 04:33:41 am
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Is the DestroySelf inside Stadedef 3037? It has to be there for the DestroySelf to work.
Re: RedDragonCats17 W.I.P.... thing. Idk.
#80  October 01, 2016, 04:51:51 am
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Deleted the changestate and changed the DestroySelf number, I forgot that these things need to be in states.