Finally, a demo! This demo includes Lala and Kitty, as well as their respective stages, and two training stages (
blue and green )! You guys are free to look at the debugging information in-game, but try not to fiddle around with the files, as they're set up to run with my other files. Also, Lala and Kitty don't quite play well with others, so if Ryu wants to try fighting them, he should probably sit out.
Also, and I'm well aware, the title screen is a little messed up, and the songs' mixing is also messed up. These are gonna get fixed later on. Otherwise, if you guys find any hiccups in gameplay, please, don't hesitate to let me know!
Without further ado, you can find the first Senri Project alpha demo here:
http://www.mediafire.com/download/fyyrh9cba5wcfwa/Senri_Project_Demo.zip Hi, everyone! So, getting right down to business: Since March 2014, I've been working on my own MUGEN fullgame from scratch. It's untitled for now, so it'll be henceforth referred to as the Senri Project . Below, I'll post a few general questions/statements to get everyone up to speed with what my project is; under each of these, there will be a spoiler containing the answer/response. If anyone has any further questions, or if you guys just want to leave comments, be sure to at least read the spoilers first, then let them loose!
How did the Senri Project begin? Spoiler, click to toggle visibilty
The Senri Project is a pet project I started with a friend back in March 2014 (whereas planning began in August 2010). In the original stages of planning, the game was going to be a 2.5D fighter in the vein of Project Justice, however, due to time, skill, and technological limitations, the game was reduced to a pile of notes and 8-bit demo music. Later on, a story was created; the game was to be about demigods in a feud that could alter the state of the universe. This was also dropped. Come March, I decided to mess around with some sprite art, and found the style I'd use: after finding Fighter Factory, I began work on the project through MUGEN! Many changes have been made in the past 9 months, and the original story was dropped twice and remade. It's currently getting remade again, now with a new, 3-man team. Information on the story will be shown below. Being that the game will be made entirely of original characters, I'm hoping that this project will become a great fighting game! And, so long as I have the resources to do so, I'll continue working as hard as I can to make the game fun and fair.
What's the story? Spoiler, click to toggle visibilty
Set in the modern age, the game's story revolves around 19 year-old Rin as she attempts to recreate the world to her own twisted specifications: in the past, scientists experimented on humans and animals to attempt combining their DNA and creating superhumans with animal-like strength, reflexes, and agility. However, the project partially failed and created a new type of humanoid - a nekomimi (cat-eared creature). Over the years, the DNA from this sole being was passed down and down again, diluted more and more, until the present day, where the result is what the scientists of old had strove to achieve; they had become humans with advanced physiology, with a near-identical appearance to normal humans! Humans became afraid of these new demi-humans, and began to treat them as lesser beings, causing many of the demi-humans to be poor, homeless, or simply put into servitude, even being traded around between people under the guise of 'adoption.' Most of the demi-humans accept their fate, but others attempt to stand up and fight back. Rin is one of these people. Vexed by society's view of her people, and the apparent complacency amongst them, Rin decided she would use the same science employed by the creators of the demi-humans to change the entirety of humanity into demi-humans as well, ensuring their liberty. However, this plan failed, as she could not find the missing link that would cause the project to succeed. She would eventually find a girl her age, Kitty , that bore the specific link she needed, as Kitty herself was a genetic anomaly: she and she alone bore the strand of DNA that could complete the alteration. But, Rin was unable to procure this through normal means, and decided to go on a scientific pilgrimage to study further. Rin's disappearance drew the attention of several of her schoolmates, who began to search for her, finding no trace of her whereabouts. But, it turns out that Rin found a new manner of achieving her goal: the occult. Another young woman, Lala , was aware of Rin's disappearance. Lala and Rin have had bad blood in the past, and she knew that Rin would be up to no good. Then, almost as if on cue, several people received word that Rin would hold a "test of skill" in a short while. Knowing that this was a setup to Rin's wicked schemes, Lala quickly employed the help of many of her friends, and encouraged them to call their own friends, telling them there was to be a fighting tournament, hoping that they can work together to defeat Rin and thwart her attempts at changing the world once and for all. Rin's trump card, however, is much, much more than anyone could bargain for... And the brave souls that enter her gathering will be entered into the fight of their life!
What're the features of this game? Spoiler, click to toggle visibilty
The Senri Project is a 2D, 1v1 fighter that runs on MUGEN 1.0 at 640x480. It'll feature:
A 100% original cast of at least 14 planned unique characters (As of this post, it has 3 fully-playable characters ) Super-cute, colorful, super-deformed graphics inspired by Neo-Geo Pocket Color fighting games A grand total of 12 palettes per character (With some being homages to popular characters from other media ) At least 10 different win quotes per character, with character-specific quotes in the works Plenty of hard-hitting moves, with command normal moves, special moves, and super moves A completely original soundtrack composed by myself, with unique themes for each character An easy-to-learn, footsie-based , 5-button combat system with room for mastery Potential for balance patches and additional characters Specific Gameplay Features Spoiler, click to toggle visibilty
Each character gets 1000 life, 3 super bars, and 20 juggle points, with differing Attack and Defense values There's 5 buttons: Light Punch, Light Kick, Heavy Punch, Heavy Kick, and the EX button, providing character-specific functions (However, not all characters will have EX button moves ) Throws are executed with Light Punch and Light Kick simultaneously, with throw escapes performed the same way NEW! Fukushu , an Alpha/Zero Counter defense system performed with B, DB, D+EX! It takes one meter to do, and interrupts any normal or special move, but not super moves.Each character averages roughly 8 moves (Command normals, special moves, and super moves ) Each character has Level 1 and Level 3 supers: Level 3 supers are performed with a command followed by Heavy Punch and Heavy Kick simultaneously There's a universal bounce combo system in place that utilizes anti-air and overhead moves specific to the character, as well as 'hard' and 'soft' OTG mechanics, extending combos and allowing for slick setups There's also universal run/back-hop mechanics (Standard MUGEN mechanics ) Juggles, while having 20 points, are actually fairly limited, encouraging players to experiment with what works Each character will have their own mostly-unique physics, with differing walk/run speeds, jump heights, and back-hops While there is no full-scale damage dampener in place as of now, under certain situations (i.e., when a character bounces off the ground, is hit by certain movetypes, etc. ), damage is reduced to discourage "cheap" tactics, such as bounce loops Current Playable Character Summaries Here, I'll list any playable characters so far, with a small quip about each one, and their standing sprite, under the spoiler.
Spoiler, click to toggle visibilty
Lala Yoshida - Real name: Mari Yoshida. A 19 year-old former gang member from the streets of Tokyo, Lala's cold exterior belies her sensitive, caring interior, although she never smiles. She seeks out Rin to get revenge for the scar over her right eye, given to her by Rin herself many years ago before leaving for the United States. Fights using any tricks she's learned from street fighting, as well as a variety of attacks using her sharp nails. The protagonist of the story.Kitty Akiyama - Real name: Katharine Akiyama. An 18 year-old girl in 12th grade, Kitty is a rambunctious, friendly girl that loves action. She gets word of Rin's disappearance and immediately skips school to confront her longtime friend. Fights using a combination of gymnastics and any cool moves she's seen in anime and video games, with overly-dramatic names, to boot. Speaking of, her boots give her kicks some extra oomph!Midori Yuki - An 18 year-old girl in 12th grade whose family adopted Kitty and raised the two as sisters. Midori is an overachiever and a perfectionist, and strives to be better than everyone at everything . Learning various martial arts and ascending to a high level in Bajiquan , Midori's teacher tells her to continue perfecting her martial arts, so she decides to begin by testing her skills against anyone entering Rin's competition.Screenshots! Under the spoiler, you'll find a few screenshots of Lala demonstrating the (
incomplete ) look of the game!
NOTE :
With the new production computer, screenshots are now in the game's native resolution; I'll get more soon enough! Spoiler, click to toggle visibilty
Videos (
NOTE : All of the videos so far have been compiled into a playlist on my YouTube that you can find
HERE !)
Spoiler, click to toggle visibilty
VIDEO
VIDEO VIDEO VIDEO VIDEO For now, that's all I've got. As time goes on, I'll release info, videos, and characters, and tell you guys all about them. For any questions and comments, please, post! I appreciate feedback!