Name: Tung Fu Rue
Game: Fatal Fury (SNES)
This is actually going to be another collab with Omega. I know I said that Axel was the final one, but this is a bit different. Reasons aside, this will probably be done after Krillin.
Name: Krillin
Game: DBZ: Extreme Butouden
I was drooling over the amazing spritework of Extreme Butouden just as much as everyone else was. My two favorite DBZ characters are Sword Trunks and Krillin. I figured I'd start off with Krillin because, while I mostly do smaller characters, it's not always my choice. Most of the characters I want to make are not very large as well, so there's that. I try not to be bandwagoner, but let's face it, EB is the "in" thing right now. Time to hop on.
Basics
- Stand (40% change to weak stance)
- Crouch
- Jump
- Walk
- Fly Forward
- Hop Back
Button Layout
- x - Punch
- y - Kick
- a - Striker
- b - Ki
Combo Strings and Motions
- Allow for combo strings with P and K mostly
- Ki button will be used for charging and supers
- P and K will have their set auto-combos, but can be used in tandem to mix things up
-- P,P,P OR P,P,K
- Holding forward or backwards will lead to a related attack on P or K and used within combos
-- P,P,FP,P
- Pressing the Ki button will lead into a special
Ki
- Holding the button will charge power
- QCF and QCB would be supers
- Ultimate would be QCB or QCF x2 and Ki
Striker
- Strikers will use the Striker button by itself or with QC motions
-- Bulma riding the bike comes out of the screen and smacks into the enemy
-- Tien will spawn in and do Tri-beam
-- Android 18 will come down and do a combo
Dash-to Mechanic
- Krillin will have the ability to cancel his current action or follow up after a successful hit with a quick dash to the enemy
- During the start, Krillin will have a small amount of i-frames
First Combo:
Spoiler, click to toggle visibilty