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Bardock (Read 36300 times)

Started by Ryu From Streets™, July 15, 2015, 11:28:36 pm
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Re: Bardock
#61  July 27, 2015, 11:34:35 pm
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It looks dope!
And guys!
Released a beta test, link on the 1st page!
Re: Bardock
#62  July 28, 2015, 12:27:50 am
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Thanks for the nice words, i should see if i can do it for your Bardock and Vegeta.
Edit: its done! i hope i didn't mess up some stuff, i had to use ms paint to apply the colors.
:/
Last Edit: July 28, 2015, 02:39:52 am by Frybread Dojo
Re: Bardock
#63  July 28, 2015, 01:48:14 am
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Thanks for the nice words, i should see if i can do it for your Bardock and Vegeta.
Edit: its done! i hope i didn't mess up some stuff, i had to use ms paint to apply the colors.

AMAZING!!
Re: Bardock
#64  July 28, 2015, 02:43:19 am
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Thanks for the nice words, if you want to use it go right ahead, its why i made it, and any DBZ EB character you make, i will try to give them CVS colors.
:/
Re: Bardock
#65  July 28, 2015, 03:28:44 am
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Thanks for the nice words, i should see if i can do it for your Bardock and Vegeta.
Edit: its done! i hope i didn't mess up some stuff, i had to use ms paint to apply the colors.

You already F-ed Up.
NEVER EVER USE MS PAINT TO DO ANYTHING MUGEN RELATED.

the image is now a 24 bit image and not usable.
Re: Bardock
#66  July 28, 2015, 03:45:05 am
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Welp. Glad that I didn't use it yet then.
Re: Bardock
#67  July 28, 2015, 04:10:16 am
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Ryon, calm down. It was a simple mistake. Besides berating him, tell him how to fix it. Also, lots of people use MSPaint for MUGEN projects without problems.
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Re: Bardock
#68  July 28, 2015, 05:01:17 am
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Worked for me... I made Ryuu's job easier, all he has to do is select all the colors and apply to Bardock.
*New Site* (W.I.P)
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Re: Bardock
#69  July 28, 2015, 05:12:55 am
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Sorry 'bout that, im a noob at that kind of palette editing, i use fighter factory to edit mugen characters, so... but the Vegeta i made was done with fighter factory, because he had a pre applied palette to the image so it worked easier, but i never noticed any issues but then agian, i might just be a dumbass.
:/
Re: Bardock
#70  July 28, 2015, 05:39:01 am
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Ryon was kidding about the " u F-cked up part" guys , ive never seen him be that critical to anyone over anything EVER  lol  , but hes right about the MS paint part
Re: Bardock
#71  July 28, 2015, 05:41:59 am
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Sorry 'bout that, im a noob at that kind of palette editing, i use fighter factory to edit mugen characters, so... but the Vegeta i made was done with fighter factory, because he had a pre applied palette to the image so it worked easier, but i never noticed any issues but then agian, i might just be a dumbass.

no Ryon was joking , its ok ive been into mugen since early 2000 & i didnt make my 1st stage until 2011 & i didnt start making palettes until alittle over a year ago, & i was horrible at first
Re: Bardock
#72  July 28, 2015, 06:35:59 am
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i have been making palettes since either 2010 or 2011, because me and my bro made a mugen game called Fake Fighters Universe, it uses pre made characters and stages, we just change the characters name voice and palette, the voice's are from me and my brother, we made them sound stupid on purpose, but yeah i have never seen Ryon act so serious about stuff like that before, i go to mffa alot, because mffa has alot of good characters on it, maybe i should make a acount on there, i also tried to make a cvs palette for his SSGSS Goku but the way he made his char is a little too different from what fighter factory ultimate reads, so i guess im screwed on that one, (unless i made it in ms paint but he hates ms paint so i won't bother) also thanks D for fixing my Bardock palette.
:/
Re: Bardock
#73  July 28, 2015, 07:05:43 am
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Let's just continue to be on-topic, please.

Anyway, I would want to test out this Bardock (since I'm curious how much you've done with this amount of timespan), but I'm not at home right now.

Edit: Boop. I'm at home right now, and I just tested your Bardock. I have some things to say for him:

-No voice in the intro

-Any reason for this random-looking golden glow in his taunt?


-When I hold the "Ki" button, the 2nd Ki blast comes out before Bardock even throws it out.


-Super BG hangs around for a bit after the "super beam" is gone

-I think this just needs to be hit in-air only?


-Beam is not really animated.

-Needs a "end transition", since it just quickly went from "beam firing" stance to "normal" stance.

-Missing hitbox on a few frames of his dash


-Missing hitboxes on his "shoryuken" ender.

Missing Blue hitboxes


Missing hitboxes entirely

-Some "gethit" hitboxes doesn't look right.


-Missing hitbox on his air "gethit" landing:


-Found a glitch: If I hold down press C. punch then repeatedly press C. kick, he spazzes out.

That's all from me. I can tell he has some potential for a beta, but still needs work.
Last Edit: July 28, 2015, 11:37:59 am by Zemilia
Re: Bardock
#74  July 28, 2015, 07:14:43 pm
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Thanks! I'll fix those!
Re: Bardock
#75  July 29, 2015, 05:37:35 pm
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That Bardock looking sexy as hell !!!
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Re: Bardock
#76  July 31, 2015, 03:01:08 pm
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clearly you changing your picture to trunks is foreshadowing that you will make a trunks :P
I wonder if anyone reads these
Re: Bardock
#77  July 31, 2015, 04:53:12 pm
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Me changing my pictures is indeed a sign.
But Bardock/Vegeta are first.
They still have a lot ot things to be fixed---
Re: Bardock
#78  August 01, 2015, 08:55:27 am
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looking forward to bardock and then all i need is krillin and i.ll be ready to take over the world mwahahahahahaha...yeah i have issues
I wonder if anyone reads these
Re: Bardock
#79  September 06, 2015, 04:39:31 am
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Hate to bump this, but does anyone have a new link? i think the old is broken.
Re: Bardock
#80  September 06, 2015, 04:44:05 am
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He released it.

Edit: oops removed link
Last Edit: September 06, 2015, 09:33:41 pm by The Answer