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Gunvolt released V1.8b (Read 4937 times)

Started by k6666orochi, April 01, 2019, 07:16:40 am
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Gunvolt released V1.8b
#1  April 01, 2019, 07:16:40 am
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This is my first char of the game Blade Strangers

Update V1.4
Spoiler, click to toggle visibilty
New update v1.7 by OHMSBY
Spoiler, click to toggle visibilty
Update v1.8
Spoiler, click to toggle visibilty

Movelist
Spoiler, click to toggle visibilty


you can download here: http://www.mediafire.com/file/o3foh9y2vjeuxjr/Gunvolt+v1.8b.rar
Thanks to:
OHMSBY (for letting me use your Yang char as a template)and for updating it to version 1.7
Sidier (voice rips from the game Azure Striker Gunvolt 1 and 2)
aokmaniac13 (kof XIII effects and sprites from the game Blade Strangers)
Ploaj (sprites from the game Azure Striker Gunvolt that were used for the astral heat: Voltic Chain)
and you for downloading it

Last Edit: April 29, 2019, 05:26:50 am by k6666orochi
Re: Gunvolt released 4/1/19
#2  April 01, 2019, 08:00:47 am
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Yes! He's finally here! So far so good, loving how he plays.

1 little thing, i'm not sure if this is intentional or not, but his B combo doesn't string together with his a combo. If your too close to P2 then it misses. The same thing happens with Spark Calibur, it's unusable in a combo because the area between the blade + Gunvolt has no hitbox, which makes sense but it makes unusable in a ground combo. Again, not sure if that's intentional or not. Also, not a big deal but in the CMD all of his commands still have Yang's move names.

Example:

Spoiler, click to toggle visibilty
Re: Gunvolt released 4/1/19
#3  April 01, 2019, 03:13:38 pm
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Yes! He's finally here! So far so good, loving how he plays.

1 little thing, i'm not sure if this is intentional or not, but his B combo doesn't string together with his a combo. If your too close to P2 then it misses. The same thing happens with Spark Calibur, it's unusable in a combo because the area between the blade + Gunvolt has no hitbox, which makes sense but it makes unusable in a ground combo. Again, not sure if that's intentional or not. Also, not a big deal but in the CMD all of his commands still have Yang's move names.

Example:

Spoiler, click to toggle visibilty
fixed
now you can make the combo with B, the size of the colicion box of the first hit with B was increased a little, reduced the distance of the Spark Calibur attack and increased the collision box of the same, changed the names of the commands by the correct ones
Re: Gunvolt released V1.1
#4  April 01, 2019, 05:25:33 pm
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WOW!!! Just... WOW!!! how awesome! :)
Re: Gunvolt released V1.1
#5  April 01, 2019, 07:52:51 pm
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thanks
Re: Gunvolt released V1.1
#6  April 01, 2019, 11:24:04 pm
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Here's feedback after a few minutes of testing:

-Standing and Jumping C has no landing sound effect when Gunvolt touches the ground.
-Sliding effect after finishing a run is misaligned and not placed where his foot is (It's still placed where Yang was originally).
-The opponent is slighting away from Gunvolt when grabbed on his air throw.
-Lighting has no electric sound effect like Crashbolt.
-The sword of Spark Calibur disappears by a frame and not through transparency.
-Lightning Sphere has no hitsparks when the opponent is hit by it.
-The opponent can still be hit by Lightning Sphere when it disappears (There should be no red hitbox when the Lighting Sphere starts to shrink).
-The Voltic Chain portrait doesn't fit the screen with a 640x480 ratio.
-The chains on the Voltic Chain has no transparency when they explode.
-Portrait is too small and doesn't completely fit the 120x140 ratio.
-There is no music or sound when getting a perfect (If it were me, I would've use the victory theme from Azure Striker Gunvolt).

That's all for now. Thanks for the release.
Re: Gunvolt released V1.1
#7  April 01, 2019, 11:45:42 pm
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First two hits of his A autocombo don't connect properly, leading to situations where the opponent blocks in the middle of the combo https://streamable.com/vbb8e

Other than that, nice job!
Re: Gunvolt released V1.1
#8  April 02, 2019, 03:02:35 am
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Here's feedback after a few minutes of testing:

-Standing and Jumping C has no landing sound effect when Gunvolt touches the ground.
-Sliding effect after finishing a run is misaligned and not placed where his foot is (It's still placed where Yang was originally).
-The opponent is slighting away from Gunvolt when grabbed on his air throw.
-Lighting has no electric sound effect like Crashbolt.
-The sword of Spark Calibur disappears by a frame and not through transparency.
-Lightning Sphere has no hitsparks when the opponent is hit by it.
-The opponent can still be hit by Lightning Sphere when it disappears (There should be no red hitbox when the Lighting Sphere starts to shrink).
-The Voltic Chain portrait doesn't fit the screen with a 640x480 ratio.
-The chains on the Voltic Chain has no transparency when they explode.
-Portrait is too small and doesn't completely fit the 120x140 ratio.
-There is no music or sound when getting a perfect (If it were me, I would've use the victory theme from Azure Striker Gunvolt).

That's all for now. Thanks for the release.
thanks
I will review those problems with the attacks, sounds and FX will be corrected in the next update

First two hits of his A autocombo don't connect properly, leading to situations where the opponent blocks in the middle of the combo https://streamable.com/vbb8e

Other than that, nice job!
thanks
give me a break xD first was the B button and now the A :( why I never get those things when I use them with the mugen from the FF3 :/

Re: Gunvolt released V1.1
#9  April 02, 2019, 03:10:45 am
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thanks
give me a break xD first was the B button and now the A :( why I never get those things when I use them with the mugen from the FF3 :/

 Sometimes, Fighter Factory alone isn't enough. I would recommend using Training by Stupa to test out various things that FF won't let you do since it's a very flexible and versatile training dummy.
Re: Gunvolt released V1.1
#10  April 02, 2019, 09:03:46 am
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Re: Gunvolt released V1.1
#11  April 02, 2019, 11:34:17 am
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About Astrasphere... if I can give you some advice, you could use the effects from Ky Kyske. He uses a super move with effects similar to Astrasphere, a big lightning sphere with little lightning orbs around it.
Re: Gunvolt released V1.4
#12  April 02, 2019, 06:55:00 pm
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Thanks to:
Bronko (sprites from the game Blade Strangers)
aokmaniac13 (kof XIII effects )

These are both me, lol.
:v I did not realize I never pay attention to that xD

thanks
give me a break xD first was the B button and now the A :( why I never get those things when I use them with the mugen from the FF3 :/

 Sometimes, Fighter Factory alone isn't enough. I would recommend using Training by Stupa to test out various things that FF won't let you do since it's a very flexible and versatile training dummy.
Thanks I'll keep it in mind

About Astrasphere... if I can give you some advice, you could use the effects from Ky Kyske. He uses a super move with effects similar to Astrasphere, a big lightning sphere with little lightning orbs around it.
I have them but the effects are separated I do not know how it is done so that the smaller circles follow the shape of the biggest

updated to version 1.4 in the first post



Last Edit: April 02, 2019, 07:03:27 pm by k6666orochi
Re: Gunvolt released V1.4
#13  April 02, 2019, 08:06:43 pm
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Re: Gunvolt released V1.4
#14  April 02, 2019, 08:19:33 pm
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Re: Gunvolt released V1.4
#15  April 02, 2019, 10:00:18 pm
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Damn I didn't get a chance to play version 1.1 that update was fast Magnificent!!!!
Re: Gunvolt released V1.4
#16  April 02, 2019, 10:35:42 pm
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Damn I didn't get a chance to play version 1.1 that update was fast Magnificent!!!!
thanks
a new small update in the first post
-Fixed a problem with the combos with crouching medium Kick  now the attacks are correct.



Re: Gunvolt released V1.7
#17  April 05, 2019, 06:37:10 am
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new update in the first post, thanks to OHMSBY :)
Re: Gunvolt released V1.8b
#18  April 29, 2019, 05:39:57 am
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new update v1.8b
Re: Gunvolt released V1.8b
#19  May 11, 2019, 06:30:38 am
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Amazing work on Gunvolt. :)
Re: Gunvolt released V1.8b
#20  May 12, 2019, 08:38:04 pm
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thanks for the video (although you should improve in doing the combos until I can do them xD)