;---------------------------------------------------------------------------
; Full Buster Shot
[Statedef 232]
type = S ;State-type: S-stand, C-crouch, A-air, L-liedown
movetype= A ;Move-type: A-attack, I-idle, H-gethit
physics = S ;Physics: S-stand, C-crouch, A-air
juggle = 1 ;Number of air juggle points move takes
velset = 0,0 ;Set velocity (x,y) (Def: no change)
ctrl = 0 ;Set ctrl (Def: no change)
anim = 231 ;Change animation (Def: no change)
poweradd = 0 ;Power to add (Def: 0)
sprpriority = 2
[State 0, PlaySnd]
type = PlaySnd
trigger1 = time = 0
value = S2000,1
channel = 3
[State 0, Explod]
type = Explod
trigger1 = time = 0
anim = 2003
ID = 2003
pos = 15,-47
postype = p1 ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
removetime = -2
pausemovetime = 0
scale = 1,1
sprpriority = 2
ontop = 1
ownpal = 1
removeongethit = 1
[State 0, Helper]
type = Helper
trigger1 = time = 6
helpertype = normal ;player
name = "Full Buster Projectile"
ID = 2004
stateno = 2004
pos = 15,-47
postype = p1 ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 1
[State 0, ChangeState]
type = ChangeState
trigger1 = time >= 10
trigger1 = command = "y"
value = 233
[State 0, ChangeState]
type = ChangeState
trigger1 = time >= 30
value = 0
ctrl = 1
;---------------------------------------------------------------------------
; Full Buster Shot
[Statedef 233]
type = S ;State-type: S-stand, C-crouch, A-air, L-liedown
movetype= A ;Move-type: A-attack, I-idle, H-gethit
physics = S ;Physics: S-stand, C-crouch, A-air
juggle = 1 ;Number of air juggle points move takes
velset = 0,0 ;Set velocity (x,y) (Def: no change)
ctrl = 0 ;Set ctrl (Def: no change)
anim = 231 ;Change animation (Def: no change)
poweradd = 0 ;Power to add (Def: 0)
sprpriority = 2
[State 0, PlaySnd]
type = PlaySnd
trigger1 = time = 0
value = S2000,1
channel = 3
[State 0, Explod]
type = Explod
trigger1 = time = 0
anim = 2003
ID = 2003
pos = 15,-47
postype = p1 ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
removetime = -2
pausemovetime = 0
scale = 1,1
sprpriority = 2
ontop = 1
ownpal = 1
removeongethit = 1
[State 0, Helper]
type = Helper
trigger1 = time = 6
helpertype = normal ;player
name = "Full Buster Projectile"
ID = 2004
stateno = 2004
pos = 15,-47
postype = p1 ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 1
[State 0, ChangeState]
type = ChangeState
trigger1 = time >= 10
trigger1 = command = "y"
value = 234
[State 0, ChangeState]
type = ChangeState
trigger1 = time >= 30
value = 0
ctrl = 1
;---------------------------------------------------------------------------
; Full Buster Shot
[Statedef 234]
type = S ;State-type: S-stand, C-crouch, A-air, L-liedown
movetype= A ;Move-type: A-attack, I-idle, H-gethit
physics = S ;Physics: S-stand, C-crouch, A-air
juggle = 1 ;Number of air juggle points move takes
velset = 0,0 ;Set velocity (x,y) (Def: no change)
ctrl = 0 ;Set ctrl (Def: no change)
anim = 231 ;Change animation (Def: no change)
poweradd = 0 ;Power to add (Def: 0)
sprpriority = 2
[State 0, PlaySnd]
type = PlaySnd
trigger1 = time = 0
value = S2000,1
channel = 3
[State 0, Explod]
type = Explod
trigger1 = time = 0
anim = 2003
ID = 2003
pos = 15,-47
postype = p1 ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
removetime = -2
pausemovetime = 0
scale = 1,1
sprpriority = 2
ontop = 1
ownpal = 1
removeongethit = 1
[State 0, Helper]
type = Helper
trigger1 = time = 6
helpertype = normal ;player
name = "Full Buster Projectile"
ID = 2004
stateno = 2004
pos = 15,-47
postype = p1 ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 1
[State 0, ChangeState]
type = ChangeState
trigger1 = animtime = 0
value = 0
ctrl = 1
;---------------------------------------------------------------------------
;Full Buster Shot
[State -1, Full Buster Shot]
type = ChangeState
value = 233
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = time >= 100
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;Full Buster Shot
[State -1, Full Buster Shot]
type = ChangeState
value = 234
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = time >= 50
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;Full Buster Shot (release charge)
[State -1, Full Buster Shot]
type = ChangeState
value = 232
triggerall = command != "hold_y"
triggerall = command != "holddown"
triggerall = time >= 150
trigger1 = statetype = S
trigger1 = ctrl