Sprites -
21%Coding -
0%Palletes -
1%Buttons
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A - Light Attack
B - Medium Attack
C - Heavy Attack
X - Drive/Special Button (Will Be Changed if he does not have Enough Source Sprites)
Y - Parry (Will Be Changed if he does not have Enough Source Sprites)
Z - Cancel Button (Will Be Changed if he does not have Enough Source Sprites)
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Directional Buttons
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DF, A - (Coming Soon)
DB, A - (Coming Soon)
D, A - Crouch Light Attack (Will Be Changed if he does not have Enough Source Sprites)
DF, B - (Coming Soon)
DB, B - (Coming Soon)
D, B - Crouch Medium Attack (Will Be Changed if he does not have Enough Source Sprites)
DF, C - (Coming Soon)
DB, C - (Coming Soon)
D, C - Crouch Heavy Attack (Will Be Changed if he does not have Enough Source Sprites)
DF, X - (Coming Soon)
DB, X - (Coming Soon)
D, X -
Discontinued(Hold) Y, F - Parry Roll (Will Be Changed if he does not have Enough Source Sprites)
(Hold) Y, B - Parry Block (Will Be Changed if he does not have Enough Source Sprites)
(Hold) Y, D - Parry Dodge (Will Be Changed if he does not have Enough Source Sprites)
DF, Z - Super Cancel
DB, Z - Special Cancel
D, Z -
Discontinued[\spoiler]
I Started on Adding The Stance Sprite Today after School then Editing The Collisions Let Me Know what You Guys Think
Refrences I'm Using
KOD'S
Clsn Tutorial IMT's
Sprite Group Notes N64Mario's
Capcom KFM