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Capcom Fighting Jam 2 (Read 137911 times)

Started by Lost_Avenger, February 28, 2012, 04:37:54 pm
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Poll

Pick a couple darkstalkers characters?

Lilith
16 (13%)
Bulleta(B.B.Hood)
11 (8.9%)
Bishamon
30 (24.4%)
(Lei-Lei)Hsien-ko
14 (11.4%)
Zabel
10 (8.1%)
Gallon(Talbain)
33 (26.8%)
none of the above
9 (7.3%)

Total Members Voted: 67

Voting closed: April 28, 2013, 09:56:45 pm

Re: Capcom Fighting Jam 2
#201  September 12, 2012, 02:29:35 am
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GUILE BAD! CHARLIE GOOD! and whatnot
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Re: Capcom Fighting Jam 2
#202  September 14, 2012, 01:44:42 am
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Guile is in like... most crossovers. And he's one of the faces of SF2. Charlie... he's just cool. I've already coded both of them in the past, its just a matter of choosing one.

The people voting for Guile are doing it cause of Rose it seems

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Re: Capcom Fighting Jam 2
#203  September 14, 2012, 01:48:48 am
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I wouldn't be surprised if that's the case. Still, I'm all for Charlie. I still don't care for T. Hawk, though.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Capcom Fighting Jam 2
#204  September 14, 2012, 02:08:13 am
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I had to reupload Sakura btw. Just to fix a sound problem on her level 3. I had the cvs2 big hit sound as the same number as her cvs2 roll sound.

Id say move Eagle into misc instead of Alpha since he was from SF1 and not Alpha, but... Then I could have Charlie, Rose, and T.Hawk... but who needs practical solutions, eh?

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#205  September 14, 2012, 02:09:20 am
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You might as well do that. Unless it screws up your other roster members, I say go for it.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Capcom Fighting Jam 2
#206  September 14, 2012, 02:13:45 am
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It wouldnt mess up anything actually. C.Viper would have ended up in misc with the 4 character per SF game limit I randomly chose to apply.

Jz would get his Eagle and his Hawk. I get my Charlie. And everyone else gets their Rose. Guile would be the only one screwed over.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#207  September 14, 2012, 02:14:49 am
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Yeah, they'd probably play too similar. Go for it, man!
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Capcom Fighting Jam 2
#208  September 14, 2012, 02:26:40 am
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Anyone opposed to this?

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#209  September 14, 2012, 02:27:31 am
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Re: Capcom Fighting Jam 2
#210  September 14, 2012, 03:24:47 am
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New plan where everyone wins:
SF1: Ryu, Eagle, Adon, Sagat(might move him to the boss area and add Ken in his place)
SF2: Chun-Li, Guile, T.Hawk, and Gief
SF3: Same as before
SFA: Sakura, Karin, Rose, and Charlie/Cammy

Everyone gets something that way

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#211  September 14, 2012, 03:38:52 am
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That's looking to be a mighty fine list. I wouldn't blame you for putting Sagat as a boss, he deserves it.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Capcom Fighting Jam 2
#212  September 14, 2012, 03:43:37 am
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And since I have already made a Sagat, Adon, Guile, Ken, and Charlie. Boom. Guile fans get Guile, Rose doesnt get the shaft. Jz gets his stuff, and the people that wanted Sagat get him too. Its a little more work for me, but I dont mind

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#213  September 14, 2012, 07:06:48 am
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do you guys have any links to Sagat's SF4 moves or sprite rips? Or Frame by frame type things? JNP needs them for his Sagat and mine potentially(F.Hk would be one thing)

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#214  September 14, 2012, 07:16:37 am
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Re: Capcom Fighting Jam 2
#215  September 14, 2012, 02:04:24 pm
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do you guys have any links to Sagat's SF4 moves or sprite rips? Or Frame by frame type things? JNP needs them for his Sagat and mine potentially(F.Hk would be one thing)
And his air normals. He has a lot of new air normals where in the 2d games a bunch are repeated. I seem to have become the sprite maker for this game as well =p
Re: Capcom Fighting Jam 2
#216  November 06, 2012, 05:17:03 pm
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So minor set back. FF3 has decided it hates me. I got through Commando's basics and now he only plays in FF3 mugen test plays and not in mugen itself(he crashes with a palete loading error with every palette). So Im going to have to start over probably. I think(but Im not sure) that it was actually air related. When I did a mass animation deletion in text mode(all of waru's groove animations, dust, etc), the air displayed that I had animations, but the options were grayed out(like I had no animations). Adding an animation at the end of the air made the options go back to normal though.
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Anyway, I think Jz might end up doing the sp. We're keeping the CFJ fonts, messages, etc for the lifebars. The powerbar and lifebars will change a little(tag mode for the later).
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I'd like for the sp to be a remix of the old one more or less. I don't think we can keep the old select screen look with the considerably larger roster.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#217  November 07, 2012, 01:37:19 am
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Re: Capcom Fighting Jam 2
#218  November 08, 2012, 05:37:16 pm
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Its a decent start. Its kind of basic, but its a decent base. I kind of like the select screen, but dont like the vs.
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On a side note, I got Commando working. Had to copy Ryu and file by file. Now he works and every single palette still works.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#219  December 24, 2012, 10:33:38 am
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Im adding the 3p/3k super inputs to a couple characters for level 3s(Sagat and Cody for now). I may do this for almost everyone in the future. Sagat is getting a version of Tiger Destruction(It wont be totally the same since Id be lacking sprites and fx that fit those new sprites) for his level 3 and Im out of inputs that make sense. My only worry is for keyboard users.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#220  January 11, 2013, 06:16:31 am
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Im adding the 3p/3k super inputs to a couple characters for level 3s(Sagat and Cody for now).
:pwnonk: I understand why, but it's either all or none with this sort of thing. You can't really just give only two chars the 3P/K inputs without it feeling inconsistent.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?