I've been trying to fix Ramzaneko's Zero by turning it into an authentic POTS-ish character. He used DivineWolf's KFM as the template but the added Super Jump, and Air combos from MVC makes it feel inconsistent. So how do you code CVS/POTS style jumping? (Where the character displays afterimages during a high jump)
Add [State 1220, Afterimage]type = AfterImagetrigger1 = animelem = 1length = 13PalBright = 30, 30, 30PalContrast = 25, 256, 25PalAdd = -10,-10,-10PalMul = .75,.55,.75TimeGap = 1FrameGap = 2Trans = Addtime = 21in the jump's state. If you use 1 common state, check for velocity so it doesn't happen on the regular jumps. This is a green after image. Use Mugen Class to learn to adjust the values.