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CVS Style Jumping  (Read 1083 times)

Started by AMultiverseAuthor, June 24, 2018, 08:10:07 pm
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CVS Style Jumping
#1  June 24, 2018, 08:10:07 pm
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I've been trying to fix Ramzaneko's Zero by turning it into an authentic POTS-ish character. He used DivineWolf's KFM as the template but the added Super Jump, and Air combos from MVC makes it feel inconsistent.

So how do you code CVS/POTS style jumping? (Where the character displays afterimages during a high jump)
Re: CVS Style Jumping
#2  June 24, 2018, 10:01:23 pm
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Add

[State 1220, Afterimage]
type = AfterImage
trigger1 = animelem = 1
length = 13
PalBright   =  30, 30, 30
PalContrast =  25, 256, 25
PalAdd      = -10,-10,-10
PalMul      = .75,.55,.75
TimeGap  = 1
FrameGap = 2
Trans = Add
time = 21

in the jump's state. If you use 1 common state, check for velocity so it doesn't happen on the regular jumps. This is a green after image. Use Mugen Class to learn to adjust the values.
vVv Ryuko718 Updated 10/31/22 vVv