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Naruto Shippuuden Narutimate Accel Character Template (Read 21399 times)

Started by Haseo80, September 02, 2007, 01:14:20 pm
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Naruto Shippuuden Narutimate Accel Character Template
#1  September 02, 2007, 01:14:20 pm
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damn long name >_>
*AHEM*

today i bring you a template i have been working on since yesterday, the template isnt complete but it already has some significant features from the game
this pack features:
-projectile clashing and reflecting
-no walk/run diference
-weapons go towards p2 when thrown
-full organization of the cns's and cmd
-ougi system based on accel (can launch 1st ougi since the beggining of the fight, 2nd ougi with a special condition, and 3rd ougi only with half life or less left)
-jumping with A button instead of up
-kawarimi
-taunt
-chakra charge
-weapon switching

still left to do:
-add more weapons
-fix eventual bugs
-jutsu clashing
-add fx and basic sprites (by basic i mean chakra charge effect anims and stuffs like that)

linky
http://www.sendspace.com/file/81ydc4

tell me how to improve it or stuffz that arent so accurate to the accel system
i know a few stuffz that need to be made better but i want to read you oppinions

FOR YOU LEECHERS NOTE THAT THIS IS NOT A CHARACTER BY ITSELF BUT RATHER A DEVELOPERS TOOL

update includes:
-dash
-weapon switching
-a bug fixed in weapon throw
-ougi prepz now have time limits
Last Edit: September 04, 2007, 08:42:33 pm by griever80
Re: Naruto Shippuuden Narutimate Accel Character Template
#2  September 02, 2007, 01:25:30 pm
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Are you gonna make a "extra ougi bar"?
I Got a code that makes one :yes:
You can use it if you want :P
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Re: Naruto Shippuuden Narutimate Accel Character Template
#3  September 02, 2007, 01:26:57 pm
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nah in accel the ougi bar and the chakra bar are the same so its not needed
but thx anyway =D
Re: Naruto Shippuuden Narutimate Accel Character Template
#4  September 02, 2007, 01:43:46 pm
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posted link now come here and post about it xD
tell me how to improve it pl0x
edit: does this count as a double post? since i updated mah topic and all ...oh wellz
Re: Naruto Shippuuden Narutimate Accel Character Template
#5  September 02, 2007, 02:14:37 pm
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Adding the FX and weapons,etc. to the template could make it a more complete package.
Re: Naruto Shippuuden Narutimate Accel Character Template
#6  September 02, 2007, 02:17:56 pm
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the only weapon code made right now is the shuriken
and yes i intend to have the weapons sprites, and some other effects into the default sff
but this is just a beta and im sure that there are some codes i could improve so i posted this here to get this kind of help since at other foruns all i get is spam D:
Re: Naruto Shippuuden Narutimate Accel Character Template
#7  September 02, 2007, 02:45:50 pm
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Griever, K.O.D is Ninja Naruto from NM.
You might not remember him tho :P
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Re: Naruto Shippuuden Narutimate Accel Character Template
#8  September 02, 2007, 02:49:30 pm
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yeah i dont remenber him
but it doesnt change what i said in NM all coders got was spam unless it was the ocasional post from other coders which happened once every 1000 posts since many chars never reached those kinds of posts most of them were never commented on
that was one of the reasons i joined MFG to get some decent feedback...that and because you pinted a gun at my head if i didnt join D:
Re: Naruto Shippuuden Narutimate Accel Character Template
#9  September 02, 2007, 02:50:03 pm
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I do XD

im kyuubi__naruto from NM

and, wouldnt clashing work only if a char made with this template or same code  :P but yeah, its still good, remembers about SoDs clashing system

No Borders, No Nations
Re: Naruto Shippuuden Narutimate Accel Character Template
#10  September 02, 2007, 02:54:37 pm
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I do XD

im kyuubi__naruto from NM

and, wouldnt clashing work only if a char made with this template or same code  :P but yeah, its still good, remembers about SoDs clashing system

Clashing systems is really easy, doesent matter if its a shiruken or two chars.

ultimatedude:
Ohh your that animator right?
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Re: Naruto Shippuuden Narutimate Accel Character Template
#11  September 02, 2007, 02:54:54 pm
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yeah since this is a template it will only work with character coded with this...or with that code pasted onto another character D: and even then youd need to edit both chars to recognize each other and blablabla etc...
the clashing system will be like sod's unless i can fnd a better way or something
Re: Naruto Shippuuden Narutimate Accel Character Template
#12  September 02, 2007, 02:57:37 pm
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yeah since this is a template it will only work with character coded with this...or with that code pasted onto another character D: and even then youd need to edit both chars to recognize each other and blablabla etc...
the clashing system will be like sod's unless i can fnd a better way or something

err you mean like. Two chars clash?

Cos for Shirukens you only need to have a clsn2 box, and a hitoverride (make it helper not projektile).

Use the same method for clashing with 2 chars (just not helper, use Root).
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Re: Naruto Shippuuden Narutimate Accel Character Template
#13  September 02, 2007, 03:15:08 pm
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the shurikens are coded like what you said
for the jutsu clash theres all that button mashing stuff that would need to be coded in a state therefore needing it to be in both players codes... i think
Re: Naruto Shippuuden Narutimate Accel Character Template
#14  September 02, 2007, 03:23:02 pm
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the shurikens are coded like what you said
for the jutsu clash theres all that button mashing stuff that would need to be coded in a state therefore needing it to be in both players codes... i think

>__>
i was thinking more like

[Stuffs]
Type = Hitoverride
Triggerall = p2name = "Greiver80 Naruto" && enemynear, stateno = Rasengan
Trigger1 = !time
Time = -1
More stuffs
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Re: Naruto Shippuuden Narutimate Accel Character Template
#15  September 02, 2007, 03:28:36 pm
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yeah thats what i was thinking but in my post i talked about the state that that hitoverride would take the player to
Re: Naruto Shippuuden Narutimate Accel Character Template
#16  September 03, 2007, 12:35:29 am
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for those of you interested im right now adding custom hitsparks (like explosions and guard crashes)
and another standard anims like the smoke effect (the bunshins poof), chakra charge anim and the kanji effects for attacks
also adding weapons and stuffz
Re: Naruto Shippuuden Narutimate Accel Character Template
#17  September 03, 2007, 02:19:46 am
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update sry about the triple post D:
Re: Naruto Shippuuden Narutimate Accel Character Template
#18  September 04, 2007, 08:43:16 pm
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you guys really dont care right?
update quadruple post >_<
Re: Naruto Shippuuden Narutimate Accel Character Template
#19  September 04, 2007, 08:54:49 pm
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It's not that nobody cares,its just that not many people have played the game (including me) to know what the gameplay system is like and what to add/fix to the template.

So expect feedback from people who are to use this template,im sure there might be some naruto char creators who might use this.
Re: Naruto Shippuuden Narutimate Accel Character Template
#20  September 04, 2007, 09:42:16 pm
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this is great. i am making a naruto from accel. thank you